Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Brian Paul f34a30bf79 mesa: add texturing to thread test
Run with -t to enable texture mapping.
Press 't' to update the texture image.  When the texture is changed in one
thread it should also get updated in the other threads since textures are
shared by all contexts.
2008-05-07 11:57:46 -06:00
bin gallium: Simple facility to dump and view images for debugging. 2008-05-07 04:51:55 +09:00
configs gallium: reorder libs so that translate can see rtasm 2008-04-18 18:32:37 +01:00
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include mesa: update/add newer GL ES headers 2008-05-07 08:47:55 -06:00
progs mesa: add texturing to thread test 2008-05-07 11:57:46 -06:00
src Merge commit 'origin/gallium-0.1' into gallium-tex-surfaces 2008-05-07 15:57:36 +01:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
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SConstruct scons: A few fixes for building mesa on windows. 2008-04-26 01:14:52 +09:00
common.py scons: A few more compiler flags adjustments to match winddk. 2008-05-05 23:57:51 +09:00
winddk.py scons: Teach scons about user-land windows. 2008-04-25 18:16:25 +09:00

docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.