mesa: update/add newer GL ES headers
This commit is contained in:
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deceeca18d
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@ -1,64 +1,24 @@
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#ifndef _EGL_H
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#define _EGL_H
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#ifndef __egl_h_
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#define __egl_h_
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.0 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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** Copyright 2002-2003 Promoters of the Khronos Group (3Dlabs, ARM Ltd.,
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** ATI Technologies, Inc., Discreet, Ericsson Mobile, Imagination
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** Technologies Group plc, Motorola, Inc., Nokia, Silicon Graphics, Inc.,
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** SK Telecom, and Sun Microsystems).
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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** This document is protected by copyright, and contains information
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** proprietary to The Khronos Group. Any copying, adaptation, distribution,
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** public performance, or public display of this document without the
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** express written consent of the copyright holders is strictly prohibited.
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** The receipt or possession of this document does not convey any rights to
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** reproduce, disclose, or distribute its contents, or to manufacture, use,
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** or sell anything that it may describe, in whole or in part.
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*/
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#if 0/*XXX TEMPORARY HACK*/
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#include <GLES/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <GLES/egltypes.h>
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/* XXX should go in eglext.h */
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#define GL_OES_VERSION_1_0 1
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#define GL_OES_read_format 1
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#define GL_OES_compressed_paletted_texture 1
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
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#define GL_PALETTE4_RGB8_OES 0x8B90
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#define GL_PALETTE4_RGBA8_OES 0x8B91
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#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
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#define GL_PALETTE4_RGBA4_OES 0x8B93
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#define GL_PALETTE4_RGB5_A1_OES 0x8B94
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#define GL_PALETTE8_RGB8_OES 0x8B95
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#define GL_PALETTE8_RGBA8_OES 0x8B96
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#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
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#define GL_PALETTE8_RGBA4_OES 0x8B98
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#define GL_PALETTE8_RGB5_A1_OES 0x8B99
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/* XXX */
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/*
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** Versioning and extensions
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@ -194,7 +154,7 @@ GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
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GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
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GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
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GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
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GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(void);
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GLAPI void (APIENTRY * eglGetProcAddress (const char *procname))();
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GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
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GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
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@ -227,98 +187,79 @@ GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine);
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GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
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GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
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/* EGL_MESA_screen extension >>> PRELIMINARY <<< */
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#ifndef EGL_MESA_screen_surface
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#define EGL_MESA_screen_surface 1
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#define EGL_BAD_SCREEN_MESA 0x4000
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#define EGL_BAD_MODE_MESA 0x4001
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#define EGL_SCREEN_COUNT_MESA 0x4002
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#define EGL_SCREEN_POSITION_MESA 0x4003
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#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004
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#define EGL_MODE_ID_MESA 0x4005
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#define EGL_REFRESH_RATE_MESA 0x4006
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#define EGL_OPTIMAL_MESA 0x4007
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#define EGL_INTERLACED_MESA 0x4008
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#define EGL_SCREEN_BIT_MESA 0x08
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GLAPI EGLBoolean APIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
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GLAPI EGLBoolean APIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
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GLAPI EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
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GLAPI EGLBoolean APIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
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GLAPI EGLSurface APIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
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GLAPI EGLBoolean APIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
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GLAPI EGLBoolean APIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
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GLAPI EGLBoolean APIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
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GLAPI EGLBoolean APIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
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GLAPI EGLBoolean APIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
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GLAPI const char * APIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
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#endif /* EGL_MESA_screen_surface */
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#ifndef EGL_MESA_copy_context
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#define EGL_MESA_copy_context 1
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GLAPI EGLBoolean APIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
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#endif /* EGL_MESA_copy_context */
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/* XXX this is preliminary! */
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#ifndef EGL_VERSION_1_2
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#define EGL_VERSION_1_2 1
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typedef int EGLenum;
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typedef int EGLClientBuffer;
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#define EGL_DISPLAY_SCALING 10000
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#define EGL_UNKNOWN ((EGLint)-1)
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#define EGL_OPENGL_ES_BIT 0x1
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#define EGL_OPENVG_BIT 0x2
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#define EGL_OPENGL_ES_API 0x30A0
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#define EGL_OPENVG_API 0x30A1
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#define EGL_LUMINANCE_SIZE 0x303D
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#define EGL_ALPHA_MASK_SIZE 0x303E
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#define EGL_COLOR_BUFFER_TYPE 0x303F
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#define EGL_RENDERABLE_TYPE 0x3040
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#define EGL_SINGLE_BUFFER 0x3085
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#define EGL_RENDER_BUFFER 0x3086
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#define EGL_COLORSPACE 0x3087
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#define EGL_ALPHA_FORMAT 0x3088
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#define EGL_COLORSPACE_sRGB 0x3089
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#define EGL_COLORSPACE_LINEAR 0x308A
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#define EGL_ALPHA_FORMAT_NONPRE 0x308B
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#define EGL_ALPHA_FORMAT_PRE 0x308C
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#define EGL_CLIENT_APIS 0x308D
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#define EGL_RGB_BUFFER 0x308E
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#define EGL_LUMINANCE_BUFFER 0x308F
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#define EGL_HORIZONTAL_RESOLUTION 0x3090
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#define EGL_VERTICAL_RESOLUTION 0x3091
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#define EGL_PIXEL_ASPECT_RATIO 0x3092
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#define EGL_SWAP_BEHAVIOR 0x3093
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#define EGL_BUFFER_PRESERVED 0x3094
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#define EGL_BUFFER_DESTROYED 0x3095
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#define EGL_OPENVG_IMAGE 0x3096
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#define EGL_CONTEXT_CLIENT_TYPE 0x3097
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GLAPI EGLBoolean APIENTRY eglBindAPI(EGLenum api);
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GLAPI EGLenum APIENTRY eglQueryAPI(void);
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GLAPI EGLBoolean APIENTRY eglWaitClient(void);
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GLAPI EGLBoolean APIENTRY eglReleaseThread(void);
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GLAPI EGLSurface APIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
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#endif /* EGL_VERSION_1_2 */
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#ifdef __cplusplus
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}
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#endif
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#endif /* _EGL_H */
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#endif /* ___egl_h_ */
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/* usage
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// ----------------------------------------------------------------------
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// Initialization
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// ----------------------------------------------------------------------
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HDC hdc = GetDC(0); // the screen or window device context, for example
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EGLDisplay display = eglGetDisplay(hdc);
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EGLint major, minor;
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if (!eglInitialize(display, &major, &minor)) {
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// could not initialize display
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}
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EGLConfig configs[10];
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EGLint matchingConfigs;
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EGLint attribList[] = { 0 }; // extend this
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if (!eglChooseConfig(display, attribList, &configs, 10, &matchingConfigs)) {
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// could not choose config
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}
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if (matchingConfigs < 1) {
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// did not find a suitable configuration
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}
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EGLConfig config = configs[0]; // pick any
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EGLSurface surface = eglCreatePbufferSurface(display, config, attribList);
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// test for error
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EGLContext context = eglCreateContext(display, config, 0, attribList);
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// test for error
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// ----------------------------------------------------------------------
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// Rendering Loop
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// ----------------------------------------------------------------------
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eglMakeCurrent(display, surface, surface, context);
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// actual GL rendering goes here
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eglWait();
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eglSwapBuffers(display, surface);
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// ----------------------------------------------------------------------
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// Cleanup
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// ----------------------------------------------------------------------
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if (!eglDestoyContext(display, context)) {
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// error deallocating context
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}
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if (!eglDestroySurface(display, surface)) {
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// error deallocating surface
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}
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if (!eglTerminate(display)) {
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// error while cleaning up display
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}
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*/
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#ifndef __egl_types_h_
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#define __egl_types_h_
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/*
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** egltypes.h for Mesa
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** egltypes.h is platform dependent. It defines:
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**
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** ONLY egl.h SHOULD INCLUDE THIS FILE!
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** - EGL types and resources
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** - Native types
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** - EGL and native handle values
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**
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** See comments about egltypes.h in the standard egl.h file.
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** EGL types and resources are to be typedef'ed with appropriate platform
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** dependent resource handle types. EGLint must be an integer of at least
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** 32-bit.
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**
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** NativeDisplayType, NativeWindowType and NativePixmapType are to be
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** replaced with corresponding types of the native window system in egl.h.
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**
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** EGL and native handle values must match their types.
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*/
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#if (defined(WIN32) || defined(_WIN32_WCE))
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#include <sys/types.h>
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#endif
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// Windows Header Files:
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#include <windows.h>
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/*
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** These opaque EGL types are implemented as unsigned 32-bit integers:
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*/
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typedef u_int32_t EGLDisplay;
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typedef u_int32_t EGLConfig;
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typedef u_int32_t EGLSurface;
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typedef u_int32_t EGLContext;
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typedef HDC NativeDisplayType;
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typedef HWND NativeWindowType;
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typedef HBITMAP NativePixmapType;
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/* EGL_MESA_screen_surface */
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typedef u_int32_t EGLModeMESA;
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typedef u_int32_t EGLScreenMESA;
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#define EGL_DEFAULT_DISPLAY GetDC(0)
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#elif defined(__SYMBIAN32__)
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/*
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** Other basic EGL types:
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*/
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typedef u_int8_t EGLBoolean;
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typedef int32_t EGLint;
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#include <e32def.h>
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typedef void * NativeDisplayType;
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typedef int NativePixmapType;
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typedef int NativeWindowType;
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class RWindow;
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class CWindowGc;
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class CFbsBitmap;
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typedef CWindowGc * NativeDisplayType;
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typedef RWindow * NativeWindowType;
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typedef CFbsBitmap * NativePixmapType;
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/*
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** EGL and native handle null values:
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*/
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#define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0)
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#define EGL_NO_CONTEXT ((EGLContext) 0)
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#define EGL_NO_DISPLAY ((EGLDisplay) 0)
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#define EGL_NO_SURFACE ((EGLSurface) 0)
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/* EGL_MESA_screen_surface */
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#define EGL_NO_MODE_MESA ((EGLModeMESA) 0)
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#elif defined(__gnu_linux__)
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typedef void * NativeDisplayType;
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typedef void * NativeWindowType;
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typedef void * NativePixmapType;
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#define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0)
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#else
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# error "Unsupported Operating System"
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#endif
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#ifdef __cplusplus
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namespace EGL {
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class Context;
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class Config;
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class Surface;
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}
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typedef const EGL::Config * EGLConfig;
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typedef EGL::Surface * EGLSurface;
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typedef EGL::Context * EGLContext;
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#else
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typedef void * EGLConfig;
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typedef void * EGLSurface;
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typedef void * EGLContext;
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#endif
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/*
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** Types and resources
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*/
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typedef int EGLBoolean;
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typedef int EGLint;
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typedef void * EGLDisplay;
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/*
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** EGL and native handle values
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*/
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#define EGL_NO_CONTEXT ((EGLContext)0)
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#define EGL_NO_DISPLAY ((EGLDisplay)0)
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#define EGL_NO_SURFACE ((EGLSurface)0)
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#endif //ndef __egl_types_h_
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@ -0,0 +1,861 @@
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#ifndef __gl_h_
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#define __gl_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.0 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: The application programming interfaces
|
||||
** established by SGI in conjunction with the Original Code are The
|
||||
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
|
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
|
||||
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
|
||||
** Window System(R) (Version 1.3), released October 19, 1998. This software
|
||||
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
|
||||
** published by SGI, but has not been independently verified as being
|
||||
** compliant with the OpenGL(R) version 1.2.1 Specification.
|
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*/
|
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#if defined(__SYMBIAN32__)
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# include <e32def.h>
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|
||||
#elif (defined(WIN32) || defined(_WIN32_WCE)) /*&& !defined(APIENTRY) && !defined(__CYGWIN__)*/
|
||||
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
# endif
|
||||
|
||||
# include <windows.h>
|
||||
|
||||
#elif defined(__gnu_linux__)
|
||||
|
||||
# define GLAPI
|
||||
|
||||
# ifdef APIENTRY
|
||||
# undef APIENTRY
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
# error "Unsupported Operating System"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef GLAPI
|
||||
#ifdef OGLES_EXPORTS
|
||||
#define GLAPI __declspec(dllexport)
|
||||
#else
|
||||
#define GLAPI __declspec(dllimport)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef signed char GLbyte;
|
||||
typedef short GLshort;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef unsigned char GLubyte;
|
||||
typedef unsigned short GLushort;
|
||||
typedef unsigned int GLuint;
|
||||
typedef float GLfloat;
|
||||
typedef float GLclampf;
|
||||
typedef void GLvoid;
|
||||
typedef int GLintptr;
|
||||
typedef int GLsizeiptr;
|
||||
typedef int GLfixed;
|
||||
typedef int GLclampx;
|
||||
/* Internal convenience typedefs */
|
||||
typedef void (*_GLfuncptr)();
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_OES_VERSION_1_0 1
|
||||
#define GL_OES_VERSION_1_1 1
|
||||
|
||||
/* Extensions */
|
||||
#define GL_OES_compressed_paletted_texture 1
|
||||
/*#define GL_OES_draw_texture 1*/
|
||||
#define GL_OES_matrix_get 1
|
||||
/*#define GL_OES_matrix_palette 1*/
|
||||
#define GL_OES_point_size_array 1
|
||||
#define GL_OES_point_sprite 1
|
||||
#define GL_OES_read_format 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
||||
/* Boolean */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* AlphaFunction */
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* ClipPlaneName */
|
||||
#define GL_CLIP_PLANE0 0x3000
|
||||
#define GL_CLIP_PLANE1 0x3001
|
||||
#define GL_CLIP_PLANE2 0x3002
|
||||
#define GL_CLIP_PLANE3 0x3003
|
||||
#define GL_CLIP_PLANE4 0x3004
|
||||
#define GL_CLIP_PLANE5 0x3005
|
||||
|
||||
/* ColorMaterialFace */
|
||||
/* GL_FRONT_AND_BACK */
|
||||
|
||||
/* ColorMaterialParameter */
|
||||
/* GL_AMBIENT_AND_DIFFUSE */
|
||||
|
||||
/* ColorPointerType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
/* GL_FLOAT */
|
||||
/* GL_FIXED */
|
||||
|
||||
/* CullFaceMode */
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
|
||||
/* DepthFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
#define GL_FOG 0x0B60
|
||||
#define GL_LIGHTING 0x0B50
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_ALPHA_TEST 0x0BC0
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_COLOR_LOGIC_OP 0x0BF2
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
/* GL_LIGHT0 */
|
||||
/* GL_LIGHT1 */
|
||||
/* GL_LIGHT2 */
|
||||
/* GL_LIGHT3 */
|
||||
/* GL_LIGHT4 */
|
||||
/* GL_LIGHT5 */
|
||||
/* GL_LIGHT6 */
|
||||
/* GL_LIGHT7 */
|
||||
#define GL_POINT_SMOOTH 0x0B10
|
||||
#define GL_LINE_SMOOTH 0x0B20
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_COLOR_MATERIAL 0x0B57
|
||||
#define GL_NORMALIZE 0x0BA1
|
||||
#define GL_RESCALE_NORMAL 0x803A
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_VERTEX_ARRAY 0x8074
|
||||
#define GL_NORMAL_ARRAY 0x8075
|
||||
#define GL_COLOR_ARRAY 0x8076
|
||||
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
||||
#define GL_MULTISAMPLE 0x809D
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
|
||||
/* ErrorCode */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_STACK_OVERFLOW 0x0503
|
||||
#define GL_STACK_UNDERFLOW 0x0504
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* FogMode */
|
||||
/* GL_LINEAR */
|
||||
#define GL_EXP 0x0800
|
||||
#define GL_EXP2 0x0801
|
||||
|
||||
/* FogParameter */
|
||||
#define GL_FOG_DENSITY 0x0B62
|
||||
#define GL_FOG_START 0x0B63
|
||||
#define GL_FOG_END 0x0B64
|
||||
#define GL_FOG_MODE 0x0B65
|
||||
#define GL_FOG_COLOR 0x0B66
|
||||
|
||||
/* FrontFaceDirection */
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
|
||||
/* GetPName */
|
||||
#define GL_CURRENT_COLOR 0x0B00
|
||||
#define GL_CURRENT_NORMAL 0x0B02
|
||||
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
||||
#define GL_POINT_SIZE 0x0B11
|
||||
#define GL_POINT_SIZE_MIN 0x8126
|
||||
#define GL_POINT_SIZE_MAX 0x8127
|
||||
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
||||
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
||||
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_SHADE_MODEL 0x0B54
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_MATRIX_MODE 0x0BA0
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
||||
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
||||
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
||||
#define GL_MODELVIEW_MATRIX 0x0BA6
|
||||
#define GL_PROJECTION_MATRIX 0x0BA7
|
||||
#define GL_TEXTURE_MATRIX 0x0BA8
|
||||
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
||||
#define GL_ALPHA_TEST_REF 0x0BC2
|
||||
#define GL_BLEND_DST 0x0BE0
|
||||
#define GL_BLEND_SRC 0x0BE1
|
||||
#define GL_LOGIC_OP_MODE 0x0BF0
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_MAX_LIGHTS 0x0D31
|
||||
#define GL_MAX_CLIP_PLANES 0x0D32
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
||||
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
||||
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
||||
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
||||
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
||||
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
||||
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
||||
#define GL_COLOR_ARRAY_SIZE 0x8081
|
||||
#define GL_COLOR_ARRAY_TYPE 0x8082
|
||||
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
||||
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
||||
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
||||
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
||||
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
||||
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
||||
#define GL_COLOR_ARRAY_POINTER 0x8090
|
||||
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
|
||||
/* OES_matrix_get */
|
||||
#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS 0x898D
|
||||
#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS 0x898E
|
||||
#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS 0x898F
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||||
#define GL_POINT_SMOOTH_HINT 0x0C51
|
||||
#define GL_LINE_SMOOTH_HINT 0x0C52
|
||||
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
||||
#define GL_FOG_HINT 0x0C54
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* LightModelParameter */
|
||||
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
||||
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
||||
|
||||
/* LightParameter */
|
||||
#define GL_AMBIENT 0x1200
|
||||
#define GL_DIFFUSE 0x1201
|
||||
#define GL_SPECULAR 0x1202
|
||||
#define GL_POSITION 0x1203
|
||||
#define GL_SPOT_DIRECTION 0x1204
|
||||
#define GL_SPOT_EXPONENT 0x1205
|
||||
#define GL_SPOT_CUTOFF 0x1206
|
||||
#define GL_CONSTANT_ATTENUATION 0x1207
|
||||
#define GL_LINEAR_ATTENUATION 0x1208
|
||||
#define GL_QUADRATIC_ATTENUATION 0x1209
|
||||
|
||||
/* DataType */
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* LogicOp */
|
||||
#define GL_CLEAR 0x1500
|
||||
#define GL_AND 0x1501
|
||||
#define GL_AND_REVERSE 0x1502
|
||||
#define GL_COPY 0x1503
|
||||
#define GL_AND_INVERTED 0x1504
|
||||
#define GL_NOOP 0x1505
|
||||
#define GL_XOR 0x1506
|
||||
#define GL_OR 0x1507
|
||||
#define GL_NOR 0x1508
|
||||
#define GL_EQUIV 0x1509
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_OR_REVERSE 0x150B
|
||||
#define GL_COPY_INVERTED 0x150C
|
||||
#define GL_OR_INVERTED 0x150D
|
||||
#define GL_NAND 0x150E
|
||||
#define GL_SET 0x150F
|
||||
|
||||
/* MaterialFace */
|
||||
/* GL_FRONT_AND_BACK */
|
||||
|
||||
/* MaterialParameter */
|
||||
#define GL_EMISSION 0x1600
|
||||
#define GL_SHININESS 0x1601
|
||||
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
||||
/* GL_AMBIENT */
|
||||
/* GL_DIFFUSE */
|
||||
/* GL_SPECULAR */
|
||||
|
||||
/* MatrixMode */
|
||||
#define GL_MODELVIEW 0x1700
|
||||
#define GL_PROJECTION 0x1701
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
/* NormalPointerType */
|
||||
/* GL_BYTE */
|
||||
/* GL_SHORT */
|
||||
/* GL_FLOAT */
|
||||
/* GL_FIXED */
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
|
||||
/* PixelStoreParameter */
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
/* ShadingModel */
|
||||
#define GL_FLAT 0x1D00
|
||||
#define GL_SMOOTH 0x1D01
|
||||
|
||||
/* StencilFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* StencilOp */
|
||||
/* GL_ZERO */
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
/* GL_INVERT */
|
||||
|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* TexCoordPointerType */
|
||||
/* GL_SHORT */
|
||||
/* GL_FLOAT */
|
||||
/* GL_FIXED */
|
||||
/* GL_BYTE */
|
||||
|
||||
/* TextureEnvMode */
|
||||
#define GL_MODULATE 0x2100
|
||||
#define GL_DECAL 0x2101
|
||||
/* GL_BLEND */
|
||||
#define GL_ADD 0x0104
|
||||
/* GL_REPLACE */
|
||||
|
||||
/* TextureEnvParameter */
|
||||
#define GL_TEXTURE_ENV_MODE 0x2200
|
||||
#define GL_TEXTURE_ENV_COLOR 0x2201
|
||||
|
||||
/* TextureEnvTarget */
|
||||
#define GL_TEXTURE_ENV 0x2300
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
#define GL_GENERATE_MIPMAP 0x8191
|
||||
|
||||
/* TextureTarget */
|
||||
/* GL_TEXTURE_2D */
|
||||
|
||||
/* TextureUnit */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
|
||||
/* PixelInternalFormat */
|
||||
#define GL_PALETTE4_RGB8_OES 0x8B90
|
||||
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
||||
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
||||
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
||||
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
||||
#define GL_PALETTE8_RGB8_OES 0x8B95
|
||||
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
||||
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
||||
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
||||
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
||||
|
||||
/* VertexPointerType */
|
||||
/* GL_SHORT */
|
||||
/* GL_FLOAT */
|
||||
/* GL_FIXED */
|
||||
/* GL_BYTE */
|
||||
|
||||
/* LightName */
|
||||
#define GL_LIGHT0 0x4000
|
||||
#define GL_LIGHT1 0x4001
|
||||
#define GL_LIGHT2 0x4002
|
||||
#define GL_LIGHT3 0x4003
|
||||
#define GL_LIGHT4 0x4004
|
||||
#define GL_LIGHT5 0x4005
|
||||
#define GL_LIGHT6 0x4006
|
||||
#define GL_LIGHT7 0x4007
|
||||
|
||||
/* Buffer Objects */
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
||||
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
||||
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
||||
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
||||
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
|
||||
#define GL_WRITE_ONLY 0x88B9
|
||||
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
#define GL_BUFFER_ACCESS 0x88BB
|
||||
|
||||
|
||||
/* Texture combine + dot3 */
|
||||
#define GL_SUBTRACT 0x84E7
|
||||
#define GL_COMBINE 0x8570
|
||||
#define GL_COMBINE_RGB 0x8571
|
||||
#define GL_COMBINE_ALPHA 0x8572
|
||||
#define GL_RGB_SCALE 0x8573
|
||||
#define GL_ADD_SIGNED 0x8574
|
||||
#define GL_INTERPOLATE 0x8575
|
||||
#define GL_CONSTANT 0x8576
|
||||
#define GL_PRIMARY_COLOR 0x8577
|
||||
#define GL_PREVIOUS 0x8578
|
||||
#define GL_OPERAND0_RGB 0x8590
|
||||
#define GL_OPERAND1_RGB 0x8591
|
||||
#define GL_OPERAND2_RGB 0x8592
|
||||
#define GL_OPERAND0_ALPHA 0x8598
|
||||
#define GL_OPERAND1_ALPHA 0x8599
|
||||
#define GL_OPERAND2_ALPHA 0x859A
|
||||
|
||||
#define GL_ALPHA_SCALE 0x0D1C
|
||||
|
||||
#define GL_SRC0_RGB 0x8580
|
||||
#define GL_SRC1_RGB 0x8581
|
||||
#define GL_SRC2_RGB 0x8582
|
||||
#define GL_SRC0_ALPHA 0x8588
|
||||
#define GL_SRC1_ALPHA 0x8589
|
||||
#define GL_SRC2_ALPHA 0x858A
|
||||
|
||||
#define GL_DOT3_RGB 0x86AE
|
||||
#define GL_DOT3_RGBA 0x86AF
|
||||
|
||||
/*****************************************************************************************/
|
||||
/* OES extension functions */
|
||||
/*****************************************************************************************/
|
||||
/* OES_point_sprite */
|
||||
#define GL_POINT_SPRITE_OES 0x8861
|
||||
#define GL_COORD_REPLACE_OES 0x8862
|
||||
|
||||
/* OES_point_size_array */
|
||||
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
|
||||
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
|
||||
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
|
||||
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
|
||||
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
|
||||
|
||||
/* OES_matrix_palette */
|
||||
#define GL_MAX_VERTEX_UNITS_OES 0x86A4
|
||||
#define GL_MAX_PALETTE_MATRICES_OES 0x8842
|
||||
#define GL_MATRIX_PALETTE_OES 0x8840
|
||||
#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
|
||||
#define GL_WEIGHT_ARRAY_OES 0x86AD
|
||||
|
||||
#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
|
||||
#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
|
||||
#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
|
||||
#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
|
||||
#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
|
||||
|
||||
#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
|
||||
#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
|
||||
#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
|
||||
#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
|
||||
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
|
||||
|
||||
/* OES_draw_texture */
|
||||
#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
||||
GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
|
||||
GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
|
||||
GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer);
|
||||
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
||||
GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
|
||||
GLAPI void APIENTRY glClear (GLbitfield mask);
|
||||
GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
|
||||
GLAPI void APIENTRY glClearDepthf (GLclampf depth);
|
||||
GLAPI void APIENTRY glClearDepthx (GLclampx depth);
|
||||
GLAPI void APIENTRY glClearStencil (GLint s);
|
||||
GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
|
||||
GLAPI void APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation);
|
||||
GLAPI void APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation);
|
||||
GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
|
||||
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void APIENTRY glCullFace (GLenum mode);
|
||||
GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers);
|
||||
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GLAPI void APIENTRY glDepthFunc (GLenum func);
|
||||
GLAPI void APIENTRY glDepthMask (GLboolean flag);
|
||||
GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||
GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
|
||||
GLAPI void APIENTRY glDisable (GLenum cap);
|
||||
GLAPI void APIENTRY glDisableClientState (GLenum array);
|
||||
GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
GLAPI void APIENTRY glEnable (GLenum cap);
|
||||
GLAPI void APIENTRY glEnableClientState (GLenum array);
|
||||
GLAPI void APIENTRY glFinish (void);
|
||||
GLAPI void APIENTRY glFlush (void);
|
||||
GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
|
||||
GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
|
||||
GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
|
||||
GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
|
||||
GLAPI void APIENTRY glFrontFace (GLenum mode);
|
||||
GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||
GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params);
|
||||
GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
|
||||
GLAPI void APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
|
||||
GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffers);
|
||||
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
GLAPI GLenum APIENTRY glGetError (void);
|
||||
GLAPI void APIENTRY glGetFixedv(GLenum pname, GLfixed *params);
|
||||
GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params);
|
||||
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
|
||||
GLAPI void APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
|
||||
GLAPI void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
|
||||
GLAPI void APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
|
||||
GLAPI void APIENTRY glGetPointerv(GLenum pname, void **params);
|
||||
GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
|
||||
GLAPI void APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);
|
||||
GLAPI void APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
|
||||
GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
||||
GLAPI void APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
|
||||
GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer);
|
||||
GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
|
||||
GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
|
||||
GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
|
||||
GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
|
||||
GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
|
||||
GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
|
||||
GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
|
||||
GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
|
||||
GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
|
||||
GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
|
||||
GLAPI void APIENTRY glLineWidth (GLfloat width);
|
||||
GLAPI void APIENTRY glLineWidthx (GLfixed width);
|
||||
GLAPI void APIENTRY glLoadIdentity (void);
|
||||
GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
|
||||
GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
|
||||
GLAPI void APIENTRY glLogicOp (GLenum opcode);
|
||||
GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
|
||||
GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
|
||||
GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
|
||||
GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
|
||||
GLAPI void APIENTRY glMatrixMode (GLenum mode);
|
||||
GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
|
||||
GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
|
||||
GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
|
||||
GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
|
||||
GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
|
||||
GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glPointParameterf(GLenum pname, GLfloat param);
|
||||
GLAPI void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params);
|
||||
GLAPI void APIENTRY glPointParameterx(GLenum pname, GLfixed param);
|
||||
GLAPI void APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params);
|
||||
GLAPI void APIENTRY glPointSize (GLfloat size);
|
||||
GLAPI void APIENTRY glPointSizex (GLfixed size);
|
||||
GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
|
||||
GLAPI void APIENTRY glPopMatrix (void);
|
||||
GLAPI void APIENTRY glPushMatrix (void);
|
||||
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
||||
GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
|
||||
GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||
GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
|
||||
GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
|
||||
GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
|
||||
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void APIENTRY glShadeModel (GLenum mode);
|
||||
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GLAPI void APIENTRY glStencilMask (GLuint mask);
|
||||
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
||||
GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
|
||||
GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
|
||||
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
|
||||
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
||||
GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
|
||||
GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
/*****************************************************************************************/
|
||||
/* OES extension functions */
|
||||
/*****************************************************************************************/
|
||||
|
||||
#ifdef GL_OES_matrix_palette
|
||||
|
||||
GLAPI void APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
|
||||
GLAPI void APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
|
||||
GLAPI void APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GLAPI void APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
|
||||
#endif /* OES_matrix_palette */
|
||||
|
||||
#ifdef GL_OES_point_size_array
|
||||
|
||||
GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
|
||||
#endif /* OES_point_size_array */
|
||||
|
||||
#ifdef GL_OES_draw_texture
|
||||
|
||||
GLAPI void APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
|
||||
GLAPI void APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
|
||||
GLAPI void APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
|
||||
GLAPI void APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
|
||||
|
||||
GLAPI void APIENTRY glDrawTexsvOES (GLshort *coords);
|
||||
GLAPI void APIENTRY glDrawTexivOES (GLint *coords);
|
||||
GLAPI void APIENTRY glDrawTexfvOES (GLfloat *coords);
|
||||
GLAPI void APIENTRY glDrawTexxvOES (GLfixed *coords);
|
||||
|
||||
#endif /* GL_OES_draw_texture */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __gl_h_ */
|
|
@ -0,0 +1,80 @@
|
|||
#ifndef __glext_h_
|
||||
#define __glext_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright 1992-2003, Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
|
||||
** the contents of this file may not be disclosed to third parties, copied or
|
||||
** duplicated in any form, in whole or in part, without the prior written
|
||||
** permission of Silicon Graphics, Inc.
|
||||
**
|
||||
** RESTRICTED RIGHTS LEGEND:
|
||||
** Use, duplication or disclosure by the Government is subject to restrictions
|
||||
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
|
||||
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
|
||||
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
|
||||
** rights reserved under the Copyright Laws of the United States.
|
||||
**
|
||||
** --------------------------------------------------------------------------
|
||||
**
|
||||
** Copyright (c) 2004, Hans-Martin Will. All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
**
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
|
||||
** OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
** THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef WIN32
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
#ifdef EGL_ON_SYMBIAN
|
||||
# undef GLAPI
|
||||
# define GLAPI EXPORT_C
|
||||
#else
|
||||
# ifndef GLAPI
|
||||
# define GLAPI
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
#define GL_OES_query_matrix 1
|
||||
|
||||
/* OES_query_matrix */
|
||||
GLAPI GLbitfield APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __glext_h_ */
|
Loading…
Reference in New Issue