Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Brian Paul f08bebfe24 mesa: raise MAX_VARYING (number of shader varying vars) to 16
16 is the limit for now because of various 32-bit bitfields.

(cherry picked from master, commit 4e762395ef)
2009-06-26 16:41:04 -06:00
bin Cygwin build fixes 2009-06-08 14:30:46 -06:00
configs mesa: added linux-osmesa-static config 2009-05-18 08:47:22 -06:00
docs docs: document for/continue bug fix 2009-06-26 13:16:34 -06:00
doxygen Merge branch 'gallium-0.1' into gallium-0.2 2008-09-11 16:05:15 +01:00
include glew: correct misspelling of glFramebufferTextureLayer 2009-06-18 10:13:55 +01:00
progs demos: improve argv parsing in fslight.c 2009-06-26 13:16:32 -06:00
scons scons: Tool to build with DirectX SDK. 2009-06-26 19:57:47 +01:00
src mesa: raise MAX_VARYING (number of shader varying vars) to 16 2009-06-26 16:41:04 -06:00
windows wgl: Port sharedtex_mt to WGL. 2009-03-17 14:27:47 +01:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore scons: Build progs. 2008-11-21 10:44:30 +09:00
Makefile mesa: bump version to 7.5-rc4 2009-06-26 13:16:34 -06:00
SConstruct scons: Don't use deprecated Options. 2009-05-08 14:57:27 +01:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh autogen: Make sure MAKEFLAGS is not set before running autoreconf 2009-02-10 11:58:11 +10:30
common.py Revert "scons: Debug build by default." 2009-06-17 15:24:06 +01:00
configure.ac Cygwin build fixes 2009-06-08 14:30:46 -06:00

docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     cd src/mesa/drivers/directfb ; make install

  to install DirectFBGL module in the proper location.
  Actually, that last command may not be needed.  Please provide feedback.