mesa: raise MAX_VARYING (number of shader varying vars) to 16
16 is the limit for now because of various 32-bit bitfields.
(cherry picked from master, commit 4e762395ef
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@ -187,7 +187,7 @@
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#define MAX_PROGRAM_TEMPS 256
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#define MAX_PROGRAM_ADDRESS_REGS 2
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#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
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#define MAX_VARYING 8 /**< number of float[4] vectors */
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#define MAX_VARYING 16 /**< number of float[4] vectors */
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#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
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#define MAX_PROGRAM_INPUTS 32
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#define MAX_PROGRAM_OUTPUTS 32
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