Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Kenneth Graunke dac10e8a13 i965, anv: Use NIR FragCoord re-center and y-transform passes.
This handles gl_FragCoord transformations and other window system vs.
user FBO coordinate system flipping by multiplying/adding uniform
values, rather than recompiles.

This is much better because we have no decent way to guess whether
the application is going to use a shader with the window system FBO
or a user FBO, much less the drawable height.  This led to a lot of
recompiles in many applications.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-05-20 14:30:08 -07:00
bin mesa; add get-extra-pick-list.sh script into bin/ 2016-02-29 11:25:35 +00:00
docs docs: add swr to GL3.txt 2016-05-19 13:27:17 -05:00
doxygen doxygen: remove git rebase fallouts 2016-04-14 09:49:09 +01:00
include mesa: Build EGL without X11 headers after interop patchset 2016-05-20 08:44:18 -07:00
m4 util: Add ATTRIBUTE_RETURNS_NONNULL. 2016-05-16 11:06:15 -07:00
scons scons: Improve Python module dependency discovery. 2016-05-09 14:19:24 +01:00
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src i965, anv: Use NIR FragCoord re-center and y-transform passes. 2016-05-20 14:30:08 -07:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
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.travis.yml travis: Add a test build with scons. 2015-12-01 15:09:56 -08:00
Android.common.mk android: enable dlopen() on all architectures 2016-05-01 12:31:29 +01:00
Android.mk Android: fix build ordering of subdirectories 2016-05-01 12:31:28 +01:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
Makefile.am automake: wire up the intel vulkan driver to make distcheck 2016-05-01 08:38:06 +01:00
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SConstruct scons: Add a "check" target to run all unit tests. 2016-04-14 07:19:04 +01:00
VERSION mesa: bump version 2016-02-22 10:38:37 -05:00
appveyor.yml appveyor: Run unit tests. 2016-04-14 07:19:04 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
common.py scons: Allow building with Address Sanitizer. 2016-04-13 06:54:32 +01:00
configure.ac vl/dri3: add DRI3 support and implement create and destroy 2016-05-16 16:28:51 -04:00
install-gallium-links.mk install-gallium-links.mk: handle multiple libraries 2016-04-14 16:30:57 +01:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.