i965, anv: Use NIR FragCoord re-center and y-transform passes.
This handles gl_FragCoord transformations and other window system vs. user FBO coordinate system flipping by multiplying/adding uniform values, rather than recompiles. This is much better because we have no decent way to guess whether the application is going to use a shader with the window system FBO or a user FBO, much less the drawable height. This led to a lot of recompiles in many applications. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -142,6 +142,11 @@ anv_shader_compile_to_nir(struct anv_device *device,
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free(spec_entries);
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if (stage == MESA_SHADER_FRAGMENT) {
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nir_lower_wpos_center(nir);
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nir_validate_shader(nir);
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}
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nir_lower_returns(nir);
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nir_validate_shader(nir);
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@ -1105,7 +1105,6 @@ enum opcode {
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FS_OPCODE_DDX_FINE,
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/**
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* Compute dFdy(), dFdyCoarse(), or dFdyFine().
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* src1 is an immediate storing the key->render_to_fbo boolean.
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*/
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FS_OPCODE_DDY_COARSE,
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FS_OPCODE_DDY_FINE,
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@ -1060,37 +1060,18 @@ fs_visitor::import_uniforms(fs_visitor *v)
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}
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fs_reg *
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fs_visitor::emit_fragcoord_interpolation(bool pixel_center_integer,
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bool origin_upper_left)
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fs_visitor::emit_fragcoord_interpolation()
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{
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assert(stage == MESA_SHADER_FRAGMENT);
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brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
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fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec4_type));
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fs_reg wpos = *reg;
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bool flip = !origin_upper_left ^ key->render_to_fbo;
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/* gl_FragCoord.x */
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if (pixel_center_integer) {
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bld.MOV(wpos, this->pixel_x);
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} else {
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bld.ADD(wpos, this->pixel_x, brw_imm_f(0.5f));
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}
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bld.MOV(wpos, this->pixel_x);
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wpos = offset(wpos, bld, 1);
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/* gl_FragCoord.y */
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if (!flip && pixel_center_integer) {
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bld.MOV(wpos, this->pixel_y);
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} else {
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fs_reg pixel_y = this->pixel_y;
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float offset = (pixel_center_integer ? 0.0f : 0.5f);
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if (flip) {
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pixel_y.negate = true;
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offset += key->drawable_height - 1.0f;
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}
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bld.ADD(wpos, pixel_y, brw_imm_f(offset));
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}
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bld.MOV(wpos, this->pixel_y);
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wpos = offset(wpos, bld, 1);
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/* gl_FragCoord.z */
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@ -183,8 +183,7 @@ public:
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void emit_dummy_fs();
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void emit_repclear_shader();
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fs_reg *emit_fragcoord_interpolation(bool pixel_center_integer,
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bool origin_upper_left);
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fs_reg *emit_fragcoord_interpolation();
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fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp,
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glsl_interp_qualifier interpolation_mode,
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bool is_centroid, bool is_sample);
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@ -457,8 +456,7 @@ private:
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struct brw_reg dst,
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struct brw_reg src);
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void generate_ddx(enum opcode op, struct brw_reg dst, struct brw_reg src);
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void generate_ddy(enum opcode op, struct brw_reg dst, struct brw_reg src,
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bool negate_value);
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void generate_ddy(enum opcode op, struct brw_reg dst, struct brw_reg src);
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void generate_scratch_write(fs_inst *inst, struct brw_reg src);
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void generate_scratch_read(fs_inst *inst, struct brw_reg dst);
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void generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst);
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@ -1111,9 +1111,10 @@ fs_generator::generate_ddx(enum opcode opcode,
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*/
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void
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fs_generator::generate_ddy(enum opcode opcode,
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struct brw_reg dst, struct brw_reg src,
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bool negate_value)
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struct brw_reg dst, struct brw_reg src)
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{
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bool negate_value = true;
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if (opcode == FS_OPCODE_DDY_FINE) {
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/* From the Ivy Bridge PRM, volume 4 part 3, section 3.3.9 (Register
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* Region Restrictions):
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@ -2154,8 +2155,7 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
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break;
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case FS_OPCODE_DDY_COARSE:
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case FS_OPCODE_DDY_FINE:
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assert(src[1].file == BRW_IMMEDIATE_VALUE);
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generate_ddy(inst->opcode, dst, src[0], src[1].ud);
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generate_ddy(inst->opcode, dst, src[0]);
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break;
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case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
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@ -62,8 +62,7 @@ fs_visitor::nir_setup_inputs()
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fs_reg reg;
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if (var->data.location == VARYING_SLOT_POS) {
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reg = *emit_fragcoord_interpolation(var->data.pixel_center_integer,
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var->data.origin_upper_left);
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reg = *emit_fragcoord_interpolation();
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emit_percomp(bld, fs_inst(BRW_OPCODE_MOV, bld.dispatch_width(),
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input, reg), 0xF);
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} else if (var->data.location == VARYING_SLOT_LAYER) {
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@ -879,22 +878,18 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
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break;
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case nir_op_fddy:
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if (fs_key->high_quality_derivatives) {
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inst = bld.emit(FS_OPCODE_DDY_FINE, result, op[0],
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brw_imm_d(fs_key->render_to_fbo));
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inst = bld.emit(FS_OPCODE_DDY_FINE, result, op[0]);
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} else {
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inst = bld.emit(FS_OPCODE_DDY_COARSE, result, op[0],
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brw_imm_d(fs_key->render_to_fbo));
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inst = bld.emit(FS_OPCODE_DDY_COARSE, result, op[0]);
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}
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inst->saturate = instr->dest.saturate;
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break;
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case nir_op_fddy_fine:
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inst = bld.emit(FS_OPCODE_DDY_FINE, result, op[0],
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brw_imm_d(fs_key->render_to_fbo));
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inst = bld.emit(FS_OPCODE_DDY_FINE, result, op[0]);
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inst->saturate = instr->dest.saturate;
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break;
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case nir_op_fddy_coarse:
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inst = bld.emit(FS_OPCODE_DDY_COARSE, result, op[0],
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brw_imm_d(fs_key->render_to_fbo));
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inst = bld.emit(FS_OPCODE_DDY_COARSE, result, op[0]);
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inst->saturate = instr->dest.saturate;
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break;
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@ -3074,12 +3069,9 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
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case nir_intrinsic_interp_var_at_offset: {
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nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);
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const bool flip = !wm_key->render_to_fbo;
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if (const_offset) {
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unsigned off_x = MIN2((int)(const_offset->f32[0] * 16), 7) & 0xf;
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unsigned off_y = MIN2((int)(const_offset->f32[1] * 16 *
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(flip ? -1 : 1)), 7) & 0xf;
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unsigned off_y = MIN2((int)(const_offset->f32[1] * 16), 7) & 0xf;
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emit_pixel_interpolater_send(bld,
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FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
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@ -3096,7 +3088,7 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
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bld.MUL(temp, offset(offset_src, bld, i), brw_imm_f(16.0f));
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fs_reg itemp = vgrf(glsl_type::int_type);
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/* float to int */
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bld.MOV(itemp, (i == 1 && flip) ? negate(temp) : temp);
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bld.MOV(itemp, temp);
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/* Clamp the upper end of the range to +7/16.
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* ARB_gpu_shader5 requires that we support a maximum offset
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@ -27,6 +27,7 @@
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#include "compiler/nir/glsl_to_nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "program/prog_to_nir.h"
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#include "program/prog_parameter.h"
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static bool
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is_input(nir_intrinsic_instr *intrin)
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@ -573,6 +574,18 @@ brw_create_nir(struct brw_context *brw,
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nir = brw_preprocess_nir(brw->intelScreen->compiler, nir);
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if (stage == MESA_SHADER_FRAGMENT) {
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static const struct nir_lower_wpos_ytransform_options wpos_options = {
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.state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
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.fs_coord_pixel_center_integer = 1,
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.fs_coord_origin_upper_left = 1,
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};
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_mesa_add_state_reference(prog->Parameters,
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(gl_state_index *) wpos_options.state_tokens);
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OPT(nir_lower_wpos_ytransform, &wpos_options);
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}
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OPT(nir_lower_system_values);
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OPT_V(brw_nir_lower_uniforms, is_scalar);
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@ -157,17 +157,11 @@ brw_nir_setup_arb_uniforms(nir_shader *shader, struct gl_program *prog,
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{
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struct gl_program_parameter_list *plist = prog->Parameters;
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#ifndef NDEBUG
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if (!shader->uniforms.is_empty()) {
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/* For ARB programs, only a single "parameters" variable is generated to
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* support uniform data.
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*/
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assert(shader->uniforms.length() == 1);
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nir_variable *var = (nir_variable *) shader->uniforms.get_head();
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assert(strcmp(var->name, "parameters") == 0);
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assert(var->type->array_size() == (int)plist->NumParameters);
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}
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#endif
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/* For ARB programs, prog_to_nir generates a single "parameters" variable
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* for all uniform data. nir_lower_wpos_ytransform may also create an
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* additional variable.
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*/
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assert(shader->uniforms.length() <= 2);
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for (unsigned p = 0; p < plist->NumParameters; p++) {
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/* Parameters should be either vec4 uniforms or single component
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