mesa/docs/gallium
Emma Anholt f3df3d4c80 glsl: Make all drivers take the GLSLOptimizeConservatively path.
Now that all consumers of GLSL use NIR, make the remaining drivers take
the path that relies on NIR to really do optimization.

nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12).
No change on shader-db there.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364>
2022-05-10 05:03:34 +00:00
..
cso gallium: add rasterizer depth_clamp enable bit 2021-09-09 18:29:26 +00:00
buffermapping.rst util: Rename pipe_debug_callback to util_debug_callback 2022-04-01 01:52:43 +00:00
context.rst gallium: remove vertices_per_patch, add pipe_context::set_patch_vertices 2021-08-21 00:08:11 +00:00
cso.rst
debugging.rst gallium: when tracing is enabled for threaded drivers, trace the driver thread 2021-04-21 14:28:44 +00:00
distro.rst
format.rst docs/gallium: Document the index buffer format convention 2021-06-01 23:40:47 +00:00
glossary.rst
index.rst docs: Add some documentation of game GL buffer object mapping behavior. 2021-03-09 09:24:23 -08:00
intro.rst
pipeline.txt
postprocess.rst docs: move gallium specific docs into gallium folder 2020-07-07 10:22:08 +00:00
resources.rst
screen.rst glsl: Make all drivers take the GLSLOptimizeConservatively path. 2022-05-10 05:03:34 +00:00
tgsi.rst gallium: rename fine derivative cap 2022-03-17 16:44:42 +00:00