mesa/src/egl/main
Emil Velikov 670cd4080b egl: remove unneeded _eglGetNativePlatform check
There's little point in calling _eglGetNativePlatform() in
eglCopyBuffers. The platform returned should be identical to the one
already stored in our _EGLDisplay.

In the following corner case, the check is incorrect.

The function _eglGetNativePlatform effectively invokes the old-style
eglGetDisplay platform selection. Thus if the EGL_PLATFORM platform does
not match with the EGL_EXT_platform_* used to create the display we'll
error out.

Addresses the egl-copy-buffers piglit test.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 17:58:52 +01:00
..
50_mesa.json EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
README.txt Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}" 2017-10-18 20:23:42 +02:00
egl.def
egl.pc.in
eglapi.c egl: remove unneeded _eglGetNativePlatform check 2018-08-07 17:58:52 +01:00
eglapi.h egl: add support for EGL_ANDROID_blob_cache 2018-02-07 14:45:34 +02:00
eglarray.c egl: _eglFilterArray's filter is always non-null 2017-02-16 15:27:20 +00:00
eglarray.h
eglconfig.c egl/main: fix indentation 2018-08-02 12:54:05 +01:00
eglconfig.h egl: EXT_pixel_format_float plumbing 2017-11-13 12:40:26 +02:00
eglcontext.c egl: remove duplicated initialization 2018-03-05 15:55:53 +02:00
eglcontext.h egl: Implement EGL_KHR_context_flush_control 2017-11-06 16:09:03 -05:00
eglcurrent.c egl: remove unneeded braces around since line if statements 2017-09-19 19:08:34 +01:00
eglcurrent.h egl: simplify _eglDebugReport* API 2017-09-19 19:07:16 +01:00
egldefines.h egl: use util/macros.h 2016-11-04 11:30:47 +01:00
egldispatchstubs.c egl/glvnd: Fix a segfault in eglGetProcAddress. 2018-06-11 12:17:07 +01:00
egldispatchstubs.h EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
egldisplay.c egl/main: fix indentation 2018-08-02 12:54:05 +01:00
egldisplay.h egl: add support for EGL_ANDROID_blob_cache 2018-02-07 14:45:34 +02:00
egldriver.c egl: don't try the software path twice 2017-12-27 22:31:56 +00:00
egldriver.h Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}" 2017-10-18 20:23:42 +02:00
eglentrypoint.h egl: add support for EGL_ANDROID_blob_cache 2018-02-07 14:45:34 +02:00
eglfallbacks.c egl: drop memset(0) of calloc'ed memory 2017-10-12 14:40:12 +01:00
eglglobals.c egl: use designated initaliser for _eglGlobal 2017-08-01 17:43:06 +01:00
eglglobals.h egl: Move _eglPointerIsDereferencable() to eglglobals.[ch] 2017-07-24 10:27:43 +01:00
eglglvnd.c EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
eglimage.c egl: fix whitespace issues from eglimage code 2017-07-25 12:54:33 +03:00
eglimage.h egl: call _eglError within _eglParseImageAttribList 2017-07-12 15:42:51 +01:00
egllog.c android: change include "cutils/log.h" to "log/log.h" on Android API >=26 2018-05-14 08:08:31 +03:00
egllog.h egl: remove no longer needed logger infra 2017-05-08 15:33:54 +01:00
eglsurface.c egl: deduplicate swap interval clamping logic 2017-08-01 17:36:57 +01:00
eglsurface.h egl/android: support for EGL_KHR_partial_update 2017-06-11 01:02:09 +01:00
eglsync.c egl: add EGL_ANDROID_native_fence_sync 2016-12-01 10:57:35 -08:00
eglsync.h egl: add EGL_ANDROID_native_fence_sync 2016-12-01 10:57:35 -08:00
egltypedefs.h egl: remove suprous header eglcompiler.h 2017-05-08 15:33:59 +01:00

README.txt


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglInitialize() a device driver is selected and loaded
(look for _eglAddDrivers() and _eglLoadModule() in egldriver.c).

The built-in driver's entry point function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


Shortly after, the driver->API.Initialize() function is executed.  Any additional
driver initialization that wasn't done in the driver entry point should be
done at this point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.