egl: remove unneeded _eglGetNativePlatform check

There's little point in calling _eglGetNativePlatform() in
eglCopyBuffers. The platform returned should be identical to the one
already stored in our _EGLDisplay.

In the following corner case, the check is incorrect.

The function _eglGetNativePlatform effectively invokes the old-style
eglGetDisplay platform selection. Thus if the EGL_PLATFORM platform does
not match with the EGL_EXT_platform_* used to create the display we'll
error out.

Addresses the egl-copy-buffers piglit test.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Emil Velikov 2017-11-13 14:04:59 +00:00 committed by Emil Velikov
parent b4b277f770
commit 670cd4080b
1 changed files with 0 additions and 2 deletions

View File

@ -1394,8 +1394,6 @@ eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
native_pixmap_ptr = (void*) target;
_EGL_CHECK_SURFACE(disp, surf, EGL_FALSE, drv);
if (disp->Platform != _eglGetNativePlatform(disp->PlatformDisplay))
RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_PIXMAP, EGL_FALSE);
ret = drv->API.CopyBuffers(drv, disp, surf, native_pixmap_ptr);
RETURN_EGL_EVAL(disp, ret);