mesa/src
Matt Turner cfb67c3d06 i965/vec4: Initialize LOD to 0.0f for textureQueryLevels() and texture().
We implement textureQueryLevels (which takes no arguments, save the
sampler) using the resinfo message (which takes an argument of LOD).
Without initializing it, we'd generate a MOV from the null register to
load the LOD argument.

Essentially the same logic applies to texture. A vertex shader cannot
compute derivatives and so cannot produce an LOD, so TXL with an LOD of
0.0 is used.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-22 10:16:52 -07:00
..
egl egl/dri2: Properly dereference array. 2015-10-07 11:48:49 -07:00
gallium gallivm: Translate all util_cpu_caps bits to LLVM attributes. 2015-10-22 11:11:40 +01:00
gbm gbm: convert gbm bo format to fourcc format on dma-buf import 2015-09-15 12:27:45 +01:00
getopt
glsl nir: Constify nir_gs_count_vertices 2015-10-21 14:20:32 -07:00
glx glx: Drop CRAY support. 2015-10-05 14:34:16 -07:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_H 2015-07-22 16:35:25 +01:00
mapi glapi: add function pointers for KHR_debug for gles 2015-10-07 15:07:01 +01:00
mesa i965/vec4: Initialize LOD to 0.0f for textureQueryLevels() and texture(). 2015-10-22 10:16:52 -07:00
util glsl: move half<->float convertion to util 2015-10-16 19:33:37 -04:00
Makefile.am glsl: move shader_enums into nir 2015-10-09 15:03:28 -04:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00