i965/vec4: Initialize LOD to 0.0f for textureQueryLevels() and texture().

We implement textureQueryLevels (which takes no arguments, save the
sampler) using the resinfo message (which takes an argument of LOD).
Without initializing it, we'd generate a MOV from the null register to
load the LOD argument.

Essentially the same logic applies to texture. A vertex shader cannot
compute derivatives and so cannot produce an LOD, so TXL with an LOD of
0.0 is used.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Matt Turner 2015-10-19 10:51:42 -07:00
parent 65ffaf2740
commit cfb67c3d06
1 changed files with 12 additions and 0 deletions

View File

@ -882,6 +882,18 @@ vec4_visitor::emit_texture(ir_texture_opcode op,
uint32_t sampler,
src_reg sampler_reg)
{
/* The sampler can only meaningfully compute LOD for fragment shader
* messages. For all other stages, we change the opcode to TXL and hardcode
* the LOD to 0.
*
* textureQueryLevels() is implemented in terms of TXS so we need to pass a
* valid LOD argument.
*/
if (op == ir_tex || op == ir_query_levels) {
assert(lod.file == BAD_FILE);
lod = src_reg(0.0f);
}
enum opcode opcode;
switch (op) {
case ir_tex: opcode = SHADER_OPCODE_TXL; break;