mesa/include/D3D9
Axel Davy 597b5e27fa st/nine: Change a few advertised caps
Most hw on the native platform advertise these
caps this way.

D3DCAPS_READ_SCANLINE: We don't really have hardware
support for that, but many games don't even check the
flag, and expect GetRasterStatus to work, which is
why we emulated it with a timer (like wine). So we
may as well advertise the cap.
D3DCURSORCAPS_LOWRES: I don't know what is the status
of this on X11, but I don't know of any dx9 game
running at height < 400 either.
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: The cap should
correspond to what the current generation of hw is doing.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2019-03-09 13:57:49 +01:00
..
.editorconfig Introduce .editorconfig 2016-08-31 17:06:54 -07:00
d3d9.h st/nine: Fix header of GetIndices 2016-05-18 23:37:14 +02:00
d3d9caps.h st/nine: Change a few advertised caps 2019-03-09 13:57:49 +01:00
d3d9types.h st/nine: Clean up WINAPI definition 2016-05-18 23:37:14 +02:00