Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Younes Manton a77226071f softpipe: Grab a ref when the fb is set.
Nasty bug when the surface is freed and another is allocated right on
top of it. The next time we set the fb state SP thinks it's the same
surface and doesn't flush, and when the flush eventually happens the
surface belongs to a completely different texture.
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docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     cd src/mesa/drivers/directfb ; make install

  to install DirectFBGL module in the proper location.
  Actually, that last command may not be needed.  Please provide feedback.