a77226071f
Nasty bug when the surface is freed and another is allocated right on top of it. The next time we set the fb state SP thinks it's the same surface and doesn't flush, and when the flush eventually happens the surface belongs to a completely different texture. |
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src | ||
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acinclude.m4 | ||
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common.py | ||
configure.ac |
docs/README.directfb
Mesa DirectFB Information Requirements ============ To build Mesa with DirectFB (DirectFBGL) support you need: - DirectFB at least 1.0.0 (http://directfb.org) - pkg-config at least 0.9 (http://pkgconfig.sf.net) Installation ============ Run make linux-directfb to build Mesa and DirectFBGL module, make install to install OpenGL libraries and cd src/mesa/drivers/directfb ; make install to install DirectFBGL module in the proper location. Actually, that last command may not be needed. Please provide feedback.