Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Juan A. Suarez Romero 772dc50d16 iris: hook up resource creation from memory object
v2:
* Fixed indentation in iris_resource_from_memobj

v3:
* Removed the call to iris_resource_configure_aux, as we don't
  have any auxiliary buffer support.

v4:
* Added a comment about the assertion that there's no aux buffer
  in case we add them later.

v5:
* Changed the logic of iris_resource_from_memobj. When the user doesn't
  explicitly set the tiling to linear, we use a similar logic with the
  anv driver's logic to calculate it instead of querying the kernel.
  This is because the Vulkan driver doesn't perform ioctls to update the
  kernel when it suballocates buffers.

v6:
* Removed the line that sets the modifier info in the resource. We
  shouldn't need it.

v7, v8:
* Removed left over code related to modifiers.

v9:
* Replaced FORCE_LINEAR_TILING flag with PIPE_BIND_LINEAR where
  necessary.

v10: rebase, use iris_resource_configure_main (Tapani)

v11:
* isl surfaces should be created only for textures and not for
  buffers (fixes: pixel buffer tests assertion failure on BDW).

v12:
* fix in return type is required after rebasing to master.

Signed-off--by: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Eleni Maria Stea <estea@igalia.com>
Co-authored-by: Eleni Maria Stea <estea@igalia.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com> (v9)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v12)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4337>
2021-04-20 15:59:03 +03:00
.gitlab/issue_templates gitlab: rename RADV bug report template 2021-04-01 10:02:39 +00:00
.gitlab-ci ci: support KHR-GLES testing 2021-04-20 12:39:27 +02:00
bin anv: Remove vkCreateDmaBufINTEL (v4) 2021-04-08 14:15:55 +00:00
build-support
docs zink: document requirement of VK_EXT_custom_border_color 2021-04-19 19:31:36 +00:00
doxygen
include drm-uapi: Update drm_fourcc.h for new TGL modifier 2021-04-13 02:53:11 +00:00
src iris: hook up resource creation from memory object 2021-04-20 15:59:03 +03:00
subprojects d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
.dir-locals.el
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: support KHR-GLES testing 2021-04-20 12:39:27 +02:00
.mailmap .mailmap: fix email for Daniel Schürmann 2021-03-22 18:56:22 +00:00
.travis.yml scons: Remove. 2021-03-20 10:38:55 +00:00
Android.common.mk meson, util: Make zlib optional again 2021-03-19 19:33:59 +00:00
Android.mk meson/gallium: Add an option to not use LLVM for gallium draw module 2021-02-25 17:48:16 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS scons: Remove. 2021-03-20 10:38:55 +00:00
VERSION VERSION: bump to 21.2.0-devel 2021-04-14 21:11:07 +00:00
meson.build meson: OpenMP is supposed to be optional 2021-04-19 23:23:59 +00:00
meson_options.txt meson: Increase Android Platform SDK version limit 2021-04-19 21:21:53 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.