99352b87dc
Use a typeless format when VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT is set, so we can cast to compatible types at least. Still doesn't work when formats are of the same size but from incompatible types (like R32_FLOAT and RGBA8_UNORM), which Vulkan considers as compatible while D3D12 doesn't, but it gets us closer to what the Vulkan API wants. D3D12_FEATURE_DATA_D3D12_OPTIONS12::RelaxedFormatCastingSupported should address the remaining limitations. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17368> |
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ci | ||
clc | ||
compiler | ||
spirv_to_dxil | ||
vulkan | ||
meson.build |