Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <ian.d.romanick@intel.com> |
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docs/README.directfb
Mesa DirectFB Information Requirements ============ To build Mesa with DirectFB (DirectFBGL) support you need: - DirectFB at least 1.0.0 (http://directfb.org) - pkg-config at least 0.9 (http://pkgconfig.sf.net) Installation ============ Run make linux-directfb to build Mesa and DirectFBGL module, make install to install OpenGL libraries and cd src/mesa/drivers/directfb ; make install to install DirectFBGL module in the proper location. Actually, that last command may not be needed. Please provide feedback.