mesa/src
Chad Versace 6062692cc6 intel: Fix workaround for _mesa_update_framebuffer
In intel_draw_buffer, there exists a workaround to prevent
_mesa_update_framebuffer from creating a swrast depth wrapper when
using separate stencil. This commit fixes the workaround, which was
incomplete for s8z24 texture renderbuffers.

Fixes fbo-blit-d24s8 on gen5 with separate stencil manually enabled.

Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-06-24 14:47:21 -07:00
..
driclient
egl egl_dri2: Build drm platform only if enabled 2011-06-24 22:00:45 +02:00
gallium r600g: implement fragment and vertex color clamp 2011-06-24 15:23:41 -04:00
gbm targets/gbm: build pipe drivers 2011-06-24 16:43:03 +09:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler. 2011-06-23 13:39:47 -07:00
glu sgi: Fix MSVC build. 2011-04-27 19:06:07 +01:00
glut
glw glw: Mark all extern symbols GLAPI to regain default visibility (#31294) 2011-06-20 12:31:01 -07:00
glx glx: Fix compile. 2011-06-20 17:19:00 -07:00
mapi glapi: Update specs to correctly list FramebufferTextureLayerARB as an alias of FramebufferTextureLayerEXT 2011-06-20 16:54:58 -07:00
mesa intel: Fix workaround for _mesa_update_framebuffer 2011-06-24 14:47:21 -07:00
Makefile
SConscript scons: Build glu. 2011-04-23 13:16:03 +01:00