r600g: implement fragment and vertex color clamp

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38440

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
This commit is contained in:
Vadim Girlin 2011-06-24 20:29:13 +04:00 committed by Jerome Glisse
parent d81126b714
commit eafd331cf3
7 changed files with 87 additions and 9 deletions

View File

@ -256,6 +256,8 @@ static void *evergreen_create_rs_state(struct pipe_context *ctx,
}
rstate = &rs->rstate;
rs->clamp_vertex_color = state->clamp_vertex_color;
rs->clamp_fragment_color = state->clamp_fragment_color;
rs->flatshade = state->flatshade;
rs->sprite_coord_enable = state->sprite_coord_enable;

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@ -377,6 +377,7 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
return 1;
/* Supported except the original R600. */
@ -392,7 +393,6 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
/* Unsupported features. */
case PIPE_CAP_STREAM_OUTPUT:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:

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@ -88,6 +88,8 @@ struct r600_pipe_sampler_view {
struct r600_pipe_rasterizer {
struct r600_pipe_state rstate;
boolean clamp_vertex_color;
boolean clamp_fragment_color;
boolean flatshade;
unsigned sprite_coord_enable;
float offset_units;
@ -125,6 +127,7 @@ struct r600_pipe_shader {
struct r600_bo *bo;
struct r600_bo *bo_fetch;
struct r600_vertex_element vertex_elements;
struct tgsi_token *tokens;
};
struct r600_pipe_sampler_state {
@ -202,6 +205,8 @@ struct r600_pipe_context {
struct pipe_query *saved_render_cond;
unsigned saved_render_cond_mode;
/* shader information */
boolean clamp_vertex_color;
boolean clamp_fragment_color;
boolean spi_dirty;
unsigned sprite_coord_enable;
boolean flatshade;
@ -265,7 +270,7 @@ void r600_init_query_functions(struct r600_pipe_context *rctx);
void r600_init_context_resource_functions(struct r600_pipe_context *r600);
/* r600_shader.c */
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_find_vs_semantic_index(struct r600_shader *vs,
struct r600_shader *ps, int id);

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@ -118,9 +118,9 @@ static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *s
return 0;
}
static int r600_shader_from_tgsi(const struct tgsi_token *tokens, struct r600_shader *shader);
static int r600_shader_from_tgsi(struct r600_pipe_context * rctx, struct r600_pipe_shader *pipeshader);
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens)
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader)
{
static int dump_shaders = -1;
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
@ -133,10 +133,10 @@ int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *s
if (dump_shaders) {
fprintf(stderr, "--------------------------------------------------------------\n");
tgsi_dump(tokens, 0);
tgsi_dump(shader->tokens, 0);
}
shader->shader.family = r600_get_family(rctx->radeon);
r = r600_shader_from_tgsi(tokens, &shader->shader);
r = r600_shader_from_tgsi(rctx, shader);
if (r) {
R600_ERR("translation from TGSI failed !\n");
return r;
@ -159,6 +159,8 @@ void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader
r600_bo_reference(rctx->radeon, &shader->bo, NULL);
r600_bc_clear(&shader->shader.bc);
memset(&shader->shader,0,sizeof(struct r600_shader));
}
/*
@ -594,8 +596,10 @@ static int tgsi_split_literal_constant(struct r600_shader_ctx *ctx)
return 0;
}
static int r600_shader_from_tgsi(const struct tgsi_token *tokens, struct r600_shader *shader)
static int r600_shader_from_tgsi(struct r600_pipe_context * rctx, struct r600_pipe_shader *pipeshader)
{
struct r600_shader *shader = &pipeshader->shader;
struct tgsi_token *tokens = pipeshader->tokens;
struct tgsi_full_immediate *immediate;
struct tgsi_full_property *property;
struct r600_shader_ctx ctx;
@ -616,6 +620,9 @@ static int r600_shader_from_tgsi(const struct tgsi_token *tokens, struct r600_sh
shader->processor_type = ctx.type;
ctx.bc->type = shader->processor_type;
shader->clamp_color = (((ctx.type == TGSI_PROCESSOR_FRAGMENT) && rctx->clamp_fragment_color) ||
((ctx.type == TGSI_PROCESSOR_VERTEX) && rctx->clamp_vertex_color));
/* register allocations */
/* Values [0,127] correspond to GPR[0..127].
* Values [128,159] correspond to constant buffer bank 0
@ -725,8 +732,41 @@ static int r600_shader_from_tgsi(const struct tgsi_token *tokens, struct r600_sh
goto out_err;
}
}
/* export output */
noutput = shader->noutput;
/* clamp color outputs */
if (shader->clamp_color) {
for (i = 0; i < noutput; i++) {
if (shader->output[i].name == TGSI_SEMANTIC_COLOR ||
shader->output[i].name == TGSI_SEMANTIC_BCOLOR) {
int j;
for (j = 0; j < 4; j++) {
struct r600_bc_alu alu;
memset(&alu, 0, sizeof(struct r600_bc_alu));
/* MOV_SAT R, R */
alu.inst = BC_INST(ctx.bc, V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
alu.dst.sel = shader->output[i].gpr;
alu.dst.chan = j;
alu.dst.write = 1;
alu.dst.clamp = 1;
alu.src[0].sel = alu.dst.sel;
alu.src[0].chan = j;
if (j == 3) {
alu.last = 1;
}
r = r600_bc_add_alu(ctx.bc, &alu);
if (r)
return r;
}
}
}
}
/* export output */
for (i = 0, pos0 = 0; i < noutput; i++) {
memset(&output[i], 0, sizeof(struct r600_bc_output));
output[i].gpr = shader->output[i].gpr;

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@ -46,6 +46,7 @@ struct r600_shader {
enum radeon_family family;
boolean uses_kill;
boolean fs_write_all;
boolean clamp_color;
};
#endif

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@ -299,6 +299,8 @@ static void *r600_create_rs_state(struct pipe_context *ctx,
}
rstate = &rs->rstate;
rs->clamp_vertex_color = state->clamp_vertex_color;
rs->clamp_fragment_color = state->clamp_fragment_color;
rs->flatshade = state->flatshade;
rs->sprite_coord_enable = state->sprite_coord_enable;

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@ -28,6 +28,7 @@
#include <util/u_format.h>
#include <pipebuffer/pb_buffer.h>
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "r600_formats.h"
#include "r600_pipe.h"
#include "r600d.h"
@ -99,6 +100,8 @@ void r600_bind_rs_state(struct pipe_context *ctx, void *state)
if (state == NULL)
return;
rctx->clamp_vertex_color = rs->clamp_vertex_color;
rctx->clamp_fragment_color = rs->clamp_fragment_color;
rctx->flatshade = rs->flatshade;
rctx->sprite_coord_enable = rs->sprite_coord_enable;
rctx->rasterizer = rs;
@ -257,7 +260,9 @@ void *r600_create_shader_state(struct pipe_context *ctx,
struct r600_pipe_shader *shader = CALLOC_STRUCT(r600_pipe_shader);
int r;
r = r600_pipe_shader_create(ctx, shader, state->tokens);
shader->tokens = tgsi_dup_tokens(state->tokens);
r = r600_pipe_shader_create(ctx, shader);
if (r) {
return NULL;
}
@ -303,6 +308,7 @@ void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
rctx->ps_shader = NULL;
}
free(shader->tokens);
r600_pipe_shader_destroy(ctx, shader);
free(shader);
}
@ -316,6 +322,7 @@ void r600_delete_vs_shader(struct pipe_context *ctx, void *state)
rctx->vs_shader = NULL;
}
free(shader->tokens);
r600_pipe_shader_destroy(ctx, shader);
free(shader);
}
@ -531,6 +538,21 @@ static void r600_vertex_buffer_update(struct r600_pipe_context *rctx)
}
}
static int r600_shader_rebuild(struct pipe_context * ctx, struct r600_pipe_shader * shader)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
int r;
r600_pipe_shader_destroy(ctx, shader);
r = r600_pipe_shader_create(ctx, shader);
if (r) {
return r;
}
r600_context_pipe_state_set(&rctx->ctx, &shader->rstate);
return 0;
}
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
@ -574,6 +596,12 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
if (r600_conv_pipe_prim(draw.info.mode, &prim))
return;
if (rctx->vs_shader->shader.clamp_color != rctx->clamp_vertex_color)
r600_shader_rebuild(ctx, rctx->vs_shader);
if (rctx->ps_shader->shader.clamp_color != rctx->clamp_fragment_color)
r600_shader_rebuild(ctx, rctx->ps_shader);
if (rctx->spi_dirty)
r600_spi_update(rctx);