mesa/src/gallium/frontends/d3d10umd/Resource.h

94 lines
3.8 KiB
C

/**************************************************************************
*
* Copyright 2012-2021 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
**************************************************************************/
/*
* Resource.h --
* Functions that manipulate GPU resources.
*/
#ifndef RESOURCE_H
#define RESOURCE_H
#include "DriverIncludes.h"
SIZE_T APIENTRY CalcPrivateResourceSize(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_CREATERESOURCE *pCreateResource);
void APIENTRY CreateResource(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_CREATERESOURCE *pCreateResource,
D3D10DDI_HRESOURCE hResource,
D3D10DDI_HRTRESOURCE hRTResource);
SIZE_T APIENTRY CalcPrivateOpenedResourceSize(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_OPENRESOURCE *pOpenResource);
void APIENTRY OpenResource(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_OPENRESOURCE *pOpenResource,
D3D10DDI_HRESOURCE hResource,
D3D10DDI_HRTRESOURCE hRTResource);
void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource);
void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
UINT SubResource, D3D10_DDI_MAP DDIMap, UINT Flags,
__out D3D10DDI_MAPPED_SUBRESOURCE *pMappedSubResource);
void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
UINT SubResource);
void APIENTRY ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource,
D3D10DDI_HRESOURCE hSrcResource);
void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
UINT DstSubResource, UINT DstX, UINT DstY, UINT DstZ,
D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource,
__in_opt const D3D10_DDI_BOX *pSrcBox);
void APIENTRY ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HRESOURCE hDstResource,
UINT DstSubResource,
D3D10DDI_HRESOURCE hSrcResource,
UINT SrcSubResource,
DXGI_FORMAT ResolveFormat);
BOOL APIENTRY ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HRESOURCE hResource);
void APIENTRY ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HRESOURCE hResource);
void APIENTRY ResourceUpdateSubResourceUP(
D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
UINT DstSubResource, __in_opt const D3D10_DDI_BOX *pDstBox,
__in const void *pSysMemUP, UINT RowPitch, UINT DepthPitch);
#endif /* RESOURCE_H */