/************************************************************************** * * Copyright 2012-2021 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * **************************************************************************/ /* * Resource.h -- * Functions that manipulate GPU resources. */ #ifndef RESOURCE_H #define RESOURCE_H #include "DriverIncludes.h" SIZE_T APIENTRY CalcPrivateResourceSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATERESOURCE *pCreateResource); void APIENTRY CreateResource( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATERESOURCE *pCreateResource, D3D10DDI_HRESOURCE hResource, D3D10DDI_HRTRESOURCE hRTResource); SIZE_T APIENTRY CalcPrivateOpenedResourceSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_OPENRESOURCE *pOpenResource); void APIENTRY OpenResource( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_OPENRESOURCE *pOpenResource, D3D10DDI_HRESOURCE hResource, D3D10DDI_HRTRESOURCE hRTResource); void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource); void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT SubResource, D3D10_DDI_MAP DDIMap, UINT Flags, __out D3D10DDI_MAPPED_SUBRESOURCE *pMappedSubResource); void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT SubResource); void APIENTRY ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, D3D10DDI_HRESOURCE hSrcResource); void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT DstSubResource, UINT DstX, UINT DstY, UINT DstZ, D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource, __in_opt const D3D10_DDI_BOX *pSrcBox); void APIENTRY ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, UINT DstSubResource, D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource, DXGI_FORMAT ResolveFormat); BOOL APIENTRY ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource); void APIENTRY ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource); void APIENTRY ResourceUpdateSubResourceUP( D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT DstSubResource, __in_opt const D3D10_DDI_BOX *pDstBox, __in const void *pSysMemUP, UINT RowPitch, UINT DepthPitch); #endif /* RESOURCE_H */