341 lines
11 KiB
Bash
Executable File
341 lines
11 KiB
Bash
Executable File
#!/bin/sh
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#
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# Copyright © 2009 Intel Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice (including the next
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# paragraph) shall be included in all copies or substantial portions of the
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# Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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# gen_integral_type <name> <base_type> <vector elements> <matrix rows>
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function gen_integral_type
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{
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printf ' glsl_type( %17s, %u, %u, "%s"),\n' $2 $3 $4 $1
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index=$((index + 1))
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}
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# gen_struct_type <name>
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function gen_struct_type
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{
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elements=$(printf "%s_fields" $1)
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printf ' glsl_type(%s,\n Elements(%s),\n "%s"),\n' \
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$elements $elements $1
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}
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# gen_sampler_type <name> <dimensions> <shadow> <array> <type>
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function gen_sampler_type
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{
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name=$(printf "sampler%s" $1)
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if [ $4 -eq 1 ]; then
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name=$(printf "%sArray" $name)
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fi
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if [ $3 -eq 1 ]; then
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name=$(printf "%sShadow" $name)
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fi
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if [ $5 == GLSL_TYPE_INT ]; then
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name=$(printf "i%s" $name)
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elif [ $5 == GLSL_TYPE_UINT ]; then
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name=$(printf "u%s" $name)
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fi
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printf ' glsl_type(%21s, %u, %u, %15s, "%s"),\n' \
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$2 $3 $4 $5 $name
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}
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function gen_header
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{
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if [ x$1 == x ]; then
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name="builtin_types"
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else
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name="builtin_${1}_types"
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fi
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printf "\nstatic const struct glsl_type %s[] = {\n" $name
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}
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function gen_footer
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{
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printf "};\n"
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}
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function gen_struct_field_header
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{
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printf "\nstatic const struct glsl_struct_field %s_fields[] = {\n" $1
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}
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function gen_struct_field_footer
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{
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printf "};\n"
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}
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function gen_struct_field
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{
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printf ' { & %s[%2u], "%s" },\n' $1 $2 "$3"
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}
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cat <<EOF
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/* THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT! See builtin_types.sh. */
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/*
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* Copyright © 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef Elements
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#define Elements(x) (sizeof(x)/sizeof(*(x)))
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#endif
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static const struct glsl_type _error_type =
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glsl_type(GLSL_TYPE_ERROR, 0, 0, "");
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static const struct glsl_type void_type =
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glsl_type(GLSL_TYPE_VOID, 0, 0, "void");
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const glsl_type *const glsl_type::error_type = & _error_type;
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EOF
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echo '/** \name Core built-in types'
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echo ' *'
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echo ' * These types exist in all versions of GLSL.'
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echo ' */'
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echo '/*@{*/'
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gen_header "core"
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index=0;
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bool_index=$index
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gen_integral_type "bool" "GLSL_TYPE_BOOL" 1 1
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for i in 2 3 4; do
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gen_integral_type "bvec$i" "GLSL_TYPE_BOOL" $i 1
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done
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int_index=$index
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gen_integral_type "int" "GLSL_TYPE_INT" 1 1
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for i in 2 3 4; do
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gen_integral_type "ivec$i" "GLSL_TYPE_INT" $i 1
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done
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float_index=$index
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gen_integral_type "float" "GLSL_TYPE_FLOAT" 1 1
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for i in 2 3 4; do
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gen_integral_type "vec$i" "GLSL_TYPE_FLOAT" $i 1
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done
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matX_index=$index
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for i in 2 3 4; do
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gen_integral_type "mat$i" "GLSL_TYPE_FLOAT" $i $i
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done
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for i in "1D" "2D"; do
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gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_FLOAT"
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gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 1 0 "GLSL_TYPE_FLOAT"
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done
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gen_sampler_type "3D" "GLSL_SAMPLER_DIM_3D" 0 0 "GLSL_TYPE_FLOAT"
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gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_FLOAT"
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gen_sampler_type "2DRect" "GLSL_SAMPLER_DIM_RECT" 0 0 "GLSL_TYPE_FLOAT"
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gen_sampler_type "2DRect" "GLSL_SAMPLER_DIM_RECT" 1 0 "GLSL_TYPE_FLOAT"
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gen_footer
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echo
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echo 'const glsl_type *const glsl_type::bool_type = & builtin_core_types['$bool_index'];'
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echo 'const glsl_type *const glsl_type::int_type = & builtin_core_types['$int_index'];'
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echo 'const glsl_type *const glsl_type::float_type = & builtin_core_types['$float_index'];'
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echo 'const glsl_type *const glsl_type::mat2_type = & builtin_core_types['$(($matX_index + 0))'];'
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echo 'const glsl_type *const glsl_type::mat3_type = & builtin_core_types['$(($matX_index + 1))'];'
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echo 'const glsl_type *const glsl_type::mat4_type = & builtin_core_types['$(($matX_index + 2))'];'
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echo '/*@}*/'
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echo
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echo '/** \name GLSL structures that have not been deprecated.'
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echo ' */'
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echo '/*@{*/'
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gen_struct_field_header gl_DepthRangeParameters
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gen_struct_field builtin_core_types 8 "near"
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gen_struct_field builtin_core_types 8 "far"
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gen_struct_field builtin_core_types 8 "diff"
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gen_struct_field_footer
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gen_header "structure"
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gen_struct_type gl_DepthRangeParameters
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gen_footer
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echo '/*@}*/'
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echo
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echo '/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30'
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echo ' */'
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echo '/*@{*/'
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gen_struct_field_header gl_PointParameters
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gen_struct_field builtin_core_types 8 "size"
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gen_struct_field builtin_core_types 8 "sizeMin"
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gen_struct_field builtin_core_types 8 "sizeMax"
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gen_struct_field builtin_core_types 8 "fadeThresholdSize"
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gen_struct_field builtin_core_types 8 "distanceConstantAttenuation"
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gen_struct_field builtin_core_types 8 "distanceLinearAttenuation"
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gen_struct_field builtin_core_types 8 "distanceQuadraticAttenuation"
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gen_struct_field_footer
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gen_struct_field_header gl_MaterialParameters
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gen_struct_field builtin_core_types 11 "emission"
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gen_struct_field builtin_core_types 11 "ambient"
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gen_struct_field builtin_core_types 11 "diffuse"
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gen_struct_field builtin_core_types 11 "specular"
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gen_struct_field builtin_core_types 8 "shininess"
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gen_struct_field_footer
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gen_struct_field_header gl_LightSourceParameters
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gen_struct_field builtin_core_types 11 "ambient"
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gen_struct_field builtin_core_types 11 "diffuse"
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gen_struct_field builtin_core_types 11 "specular"
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gen_struct_field builtin_core_types 11 "position"
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gen_struct_field builtin_core_types 11 "halfVector"
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gen_struct_field builtin_core_types 10 "spotDirection"
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gen_struct_field builtin_core_types 8 "spotExponent"
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gen_struct_field builtin_core_types 8 "spotCutoff"
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gen_struct_field builtin_core_types 8 "spotCosCutoff"
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gen_struct_field builtin_core_types 8 "constantAttenuation"
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gen_struct_field builtin_core_types 8 "linearAttenuation"
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gen_struct_field builtin_core_types 8 "quadraticAttenuation"
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gen_struct_field_footer
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gen_struct_field_header gl_LightModelParameters
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gen_struct_field builtin_core_types 11 "ambient"
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gen_struct_field_footer
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gen_struct_field_header gl_LightModelProducts
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gen_struct_field builtin_core_types 11 "sceneColor"
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gen_struct_field_footer
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gen_struct_field_header gl_LightProducts
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gen_struct_field builtin_core_types 11 "ambient"
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gen_struct_field builtin_core_types 11 "diffuse"
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gen_struct_field builtin_core_types 11 "specular"
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gen_struct_field_footer
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gen_struct_field_header gl_FogParameters
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gen_struct_field builtin_core_types 11 "color"
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gen_struct_field builtin_core_types 8 "density"
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gen_struct_field builtin_core_types 8 "start"
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gen_struct_field builtin_core_types 8 "end"
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gen_struct_field builtin_core_types 8 "scale"
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gen_struct_field_footer
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gen_header "110_deprecated_structure"
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gen_struct_type gl_PointParameters
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gen_struct_type gl_MaterialParameters
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gen_struct_type gl_LightSourceParameters
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gen_struct_type gl_LightModelParameters
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gen_struct_type gl_LightModelProducts
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gen_struct_type gl_LightProducts
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gen_struct_type gl_FogParameters
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gen_footer
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echo '/*@}*/'
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echo
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echo '/** \name Types added in GLSL 1.20'
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echo ' */'
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echo '/*@{*/'
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gen_header "120"
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for c in 2 3 4; do
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for r in 2 3 4; do
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if [ $c -ne $r ]; then
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gen_integral_type "mat${c}x${r}" "GLSL_TYPE_FLOAT" $r $c
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fi
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done
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done
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gen_footer
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echo 'const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];'
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echo 'const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];'
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echo 'const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];'
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echo 'const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];'
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echo 'const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];'
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echo 'const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];'
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echo '/*@}*/'
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echo
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echo '/** \name Types added in GLSL 1.30'
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echo ' */'
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echo '/*@{*/'
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gen_header "130"
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index=0;
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uint_index=$index
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gen_integral_type "uint" "GLSL_TYPE_UINT" 1 1
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for i in 2 3 4; do
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gen_integral_type "uvec$i" "GLSL_TYPE_UINT" $i 1
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done
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echo
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echo " /* 1D and 2D texture arrays */"
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for i in "1D" "2D"; do
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gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_FLOAT"
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gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_INT"
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gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_UINT"
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gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 1 1 "GLSL_TYPE_FLOAT"
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done
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echo
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echo " /* cube shadow samplers */"
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gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 1 0 "GLSL_TYPE_FLOAT"
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echo
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echo " /* signed and unsigned integer samplers */"
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for i in "1D" "2D" "3D"; do
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gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_INT"
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gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_UINT"
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done
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gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_INT"
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gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_UINT"
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gen_footer
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echo ''
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echo 'const glsl_type *const glsl_type::uint_type = & builtin_130_types['$uint_index'];'
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echo '/*@}*/'
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echo
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echo '/** \name Sampler types added by GL_EXT_texture_buffer_object'
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echo ' */'
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echo '/*@{*/'
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gen_header "EXT_texture_buffer_object"
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gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_FLOAT"
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gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_INT"
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gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_UINT"
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gen_footer
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echo '/*@}*/'
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