mesa/src/microsoft
Yonggang Luo 4ead2f6579 win32: Fixes 32 bits visual studio module definition files by add script gen_vs_module_defs.py
Getting opengl32*.def consistence with Windows SDK.
Getting osmesa.mingw.def's gl* functions consistence with Windows SDK.
stw_* functions are cdecl, not stdcall, so there is no need mangling the symbol.
Fixes egl.def for x86
d3d10sw: Move the place of d3d10_sw.def to d3d10_sw.def.in
Fixes vulkan_lvp.def for x86
Fixes #5552
Remove stdcall-fixup

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14041>
2022-04-19 19:38:47 +00:00
..
ci dzn: Add support for sampleRateShading 2022-04-19 08:49:50 +00:00
clc nir,microsoft: Move scale_fdiv into a common NIR pass 2022-04-16 02:10:25 +00:00
compiler microsoft/compiler: Add a dunmmy SV_SampleIndex when needed 2022-04-19 08:49:50 +00:00
resource_state_manager d3d12: Add UAV barriers for UAVs that are being used by compute transforms 2022-01-31 13:13:33 -08:00
spirv_to_dxil microsoft/spirv_to_dxil: Allow forcing per-sample shading 2022-04-19 08:49:50 +00:00
vulkan win32: Fixes 32 bits visual studio module definition files by add script gen_vs_module_defs.py 2022-04-19 19:38:47 +00:00
meson.build microsoft: Initial vulkan-on-12 driver 2022-03-25 16:21:45 +00:00