Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Danylo Piliaiev 48540caec9 tu: Disable sample counting for 3d blits during occlusion query
Per Vulkan spec only "Draw" commands should be counted towards
occlusion query.

Apparently RB_SAMPLE_COUNT_CONTROL::UNK0 bool controls whether
sample counting is enabled, so we could use it to disable
sample counting for 3d blits which are sometimes used for
clear/copy/blit/gmem-store/resolve operations.

Fixes GL CTS tests running through Zink:
 dEQP-GLES3.functional.occlusion_query.depth_clear
 dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_clear
 dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear
 dEQP-GLES3.functional.occlusion_query.scissor_stencil_clear
 dEQP-GLES3.functional.occlusion_query.stencil_clear

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6559

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17138>
2022-06-21 13:13:36 +00:00
.github/workflows Init macOS GitHub Action 2022-06-09 09:24:52 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci: Uprev apitrace to 790380e05854 2022-06-20 21:51:28 +02:00
android Android.mk: Fix c11-related build failures 2022-06-17 12:28:46 +00:00
bin bin: Add a script for filtering/sorting refcount logs 2022-05-02 16:58:20 +00:00
build-support
docs mesa/st: add PIPE_CAP_DITHERING 2022-06-18 17:56:28 +00:00
include c11: Move the implementation of threads.h into c source code 2022-06-15 17:37:17 +00:00
src tu: Disable sample counting for 3d blits during occlusion query 2022-06-21 13:13:36 +00:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el
.editorconfig ci/vs2019: Update editorconfig for ps1 files 2022-06-14 21:14:33 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: Qualify the path for the ignored build directory. 2022-06-09 22:53:37 +00:00
.gitlab-ci.yml Revert "ci: freedreno farm is down" 2022-06-17 16:11:37 +00:00
.mailmap .mailmap: Switch Jason Ekstrand to @collabora.com 2022-01-26 20:08:31 +00:00
CODEOWNERS ci: add Broadcom CI maintainer 2022-04-12 10:42:31 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.2-devel for next cycle 2022-04-13 23:40:25 +00:00
meson.build meson/clover: Getting clover can be built with no-rtti llvm in mingw 2022-06-16 20:38:35 +00:00
meson_options.txt meson: Add build option for gallium-d3d12-video feature 2022-05-24 16:36:31 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.