mesa/src/gallium/drivers/freedreno/ir3
Jason Ekstrand ee85014b90 nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts.  When we do, the sampler will
become optional.  Doing a rename first makes the separation a bit more
safe because drivers that depend on GLSL or TGSI behaviour will be fine to
just use the texture index all the time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 15:00:17 -08:00
..
disasm-a3xx.c freedreno: make opc array static const 2016-01-21 17:20:11 -05:00
instr-a3xx.h freedreno/ir3: array offset can be negative 2016-01-16 14:23:20 -05:00
ir3.c freedreno/ir3: array offset can be negative 2016-01-16 14:23:20 -05:00
ir3.h freedreno/ir3: better array register allocation 2016-01-16 14:23:52 -05:00
ir3_cmdline.c freedreno/ir3: refactor NIR IR handling 2016-01-03 09:11:27 -05:00
ir3_compiler.c freedreno/ir3/ra: use register_allocate 2015-06-21 07:53:58 -04:00
ir3_compiler.h freedreno/ir3: bit of shader API refactoring 2015-07-27 13:51:05 -04:00
ir3_compiler_nir.c nir/tex_instr: Rename sampler to texture 2016-02-09 15:00:17 -08:00
ir3_cp.c freedreno/ir3: workaround bug/feature 2016-01-16 14:22:43 -05:00
ir3_depth.c freedreno/ir3: fix mad 3rd src delay calc 2016-01-17 12:21:45 -05:00
ir3_group.c freedreno/ir3: 'keeps' need neighbors found too 2015-08-12 18:37:43 -04:00
ir3_legalize.c freedreno/ir3: add support for store instructions 2015-07-27 13:51:06 -04:00
ir3_nir.c freedreno/ir3: use NIR_PASS helper macros 2016-01-03 09:11:27 -05:00
ir3_nir.h nir: move to compiler/ 2016-01-26 16:08:30 +00:00
ir3_nir_lower_if_else.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
ir3_print.c freedreno/ir3: array offset can be negative 2016-01-16 14:23:20 -05:00
ir3_ra.c freedreno/ir3: better array register allocation 2016-01-16 14:23:52 -05:00
ir3_sched.c freedreno/ir3: array rework 2016-01-16 14:21:08 -05:00
ir3_shader.c freedreno/ir3: refactor NIR IR handling 2016-01-03 09:11:27 -05:00
ir3_shader.h nir: move shader_enums.[ch] to compiler 2016-01-26 16:08:20 +00:00