..
disasm-a3xx.c
freedreno: make opc array static const
2016-01-21 17:20:11 -05:00
instr-a3xx.h
freedreno/ir3: array offset can be negative
2016-01-16 14:23:20 -05:00
ir3.c
freedreno/ir3: array offset can be negative
2016-01-16 14:23:20 -05:00
ir3.h
freedreno/ir3: better array register allocation
2016-01-16 14:23:52 -05:00
ir3_cmdline.c
freedreno/ir3: refactor NIR IR handling
2016-01-03 09:11:27 -05:00
ir3_compiler.c
freedreno/ir3/ra: use register_allocate
2015-06-21 07:53:58 -04:00
ir3_compiler.h
freedreno/ir3: bit of shader API refactoring
2015-07-27 13:51:05 -04:00
ir3_compiler_nir.c
nir/tex_instr: Rename sampler to texture
2016-02-09 15:00:17 -08:00
ir3_cp.c
freedreno/ir3: workaround bug/feature
2016-01-16 14:22:43 -05:00
ir3_depth.c
freedreno/ir3: fix mad 3rd src delay calc
2016-01-17 12:21:45 -05:00
ir3_group.c
freedreno/ir3: 'keeps' need neighbors found too
2015-08-12 18:37:43 -04:00
ir3_legalize.c
freedreno/ir3: add support for store instructions
2015-07-27 13:51:06 -04:00
ir3_nir.c
freedreno/ir3: use NIR_PASS helper macros
2016-01-03 09:11:27 -05:00
ir3_nir.h
nir: move to compiler/
2016-01-26 16:08:30 +00:00
ir3_nir_lower_if_else.c
nir: move to compiler/
2016-01-26 16:08:30 +00:00
ir3_print.c
freedreno/ir3: array offset can be negative
2016-01-16 14:23:20 -05:00
ir3_ra.c
freedreno/ir3: better array register allocation
2016-01-16 14:23:52 -05:00
ir3_sched.c
freedreno/ir3: array rework
2016-01-16 14:21:08 -05:00
ir3_shader.c
freedreno/ir3: refactor NIR IR handling
2016-01-03 09:11:27 -05:00
ir3_shader.h
nir: move shader_enums.[ch] to compiler
2016-01-26 16:08:20 +00:00