mesa/src/egl/main
Ian Romanick 016fc30839 Remove support for GCC older than 3.3.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03 16:26:32 -08:00
..
Makefile egl: Install EGL headers. 2010-01-25 11:34:59 +08:00
README.txt egl: some basic docs for libEGL 2008-06-11 19:35:52 -06:00
eglapi.c egl: Silence warnings in check/return macros. 2010-02-19 12:34:18 +08:00
eglapi.h egl: Always lock a display before using it. 2010-02-17 20:00:12 +08:00
eglcompiler.h Remove support for GCC older than 3.3.0 2010-03-03 16:26:32 -08:00
eglconfig.c egl: Remove unused _EGL_SKIP_HANDLE_CHECK. 2010-02-23 22:42:46 +08:00
eglconfig.h egl: Remove unused _EGL_SKIP_HANDLE_CHECK. 2010-02-23 22:42:46 +08:00
eglconfigutil.c egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
eglconfigutil.h egl: Remove unused helper functions. 2010-01-24 20:52:30 +08:00
eglcontext.c egl: Initialize display resources with their display. 2010-01-31 14:46:14 +08:00
eglcontext.h egl: Clarify IsLinked and IsBound. 2010-02-05 11:45:01 +08:00
eglcurrent.c egl: Always record error code. 2010-02-17 20:00:11 +08:00
eglcurrent.h egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
egldefines.h egl: make sure EGL_VERSION_STRING query returns same version as eglInitialize() 2008-05-28 15:43:41 -06:00
egldisplay.c egl: Remove unused _EGL_SKIP_HANDLE_CHECK. 2010-02-23 22:42:46 +08:00
egldisplay.h egl: Remove unused _EGL_SKIP_HANDLE_CHECK. 2010-02-23 22:42:46 +08:00
egldriver.c egl: Silence warnings when compiled with -pedantic. 2010-02-19 12:40:01 +08:00
egldriver.h egl: Update the comments to typecast macros. 2010-02-05 11:45:01 +08:00
eglglobals.c egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
eglglobals.h egl: Revisit global data locking. 2010-02-17 20:00:12 +08:00
eglimage.c egl: Add support for more EGLImage extensions to EGL core. 2010-01-31 22:20:42 +08:00
eglimage.h egl: Add support for more EGLImage extensions to EGL core. 2010-01-31 22:20:42 +08:00
egllog.c egl: Improve logging facility. 2009-10-13 12:00:37 -06:00
egllog.h egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
eglmisc.c egl: Add support for more EGLImage extensions to EGL core. 2010-01-31 22:20:42 +08:00
eglmisc.h egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
eglmode.c egl: Remove code blocks that are commented out. 2010-01-31 11:31:58 +08:00
eglmode.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglmutex.h egl: Add eglmutex.h. 2009-08-11 22:14:35 -06:00
eglscreen.c egl: Revisit global data locking. 2010-02-17 20:00:12 +08:00
eglscreen.h egl: Revisit global data locking. 2010-02-17 20:00:12 +08:00
eglstring.c egl: added eglstring.[ch] 2008-05-28 12:54:33 -06:00
eglstring.h egl: added eglstring.[ch] 2008-05-28 12:54:33 -06:00
eglsurface.c egl: Clean up surface attributes. 2010-01-31 22:21:26 +08:00
eglsurface.h egl: Clarify IsLinked and IsBound. 2010-02-05 11:45:01 +08:00
egltypedefs.h egl: Silence warnings when compiled with -pedantic. 2010-02-19 12:40:01 +08:00

README.txt


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize().  This will get routed
to the driver->API.Initialize() function.  Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.