egl: Clarify IsLinked and IsBound.
Both a link and a binding creates a reference to the resource. Drivers should not destroy the resource when there is a reference. The difference is better described in doc/egl.html.
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@ -60,6 +60,9 @@ _eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source, EGLConte
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/**
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* Return true if the context is bound to a thread.
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*
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* The binding is considered a reference to the context. Drivers should not
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* destroy a context when it is bound.
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*/
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static INLINE EGLBoolean
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_eglIsContextBound(_EGLContext *ctx)
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@ -119,6 +122,9 @@ _eglGetContextHandle(_EGLContext *ctx)
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/**
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* Return true if the context is linked to a display.
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*
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* The link is considered a reference to the context (the display is owning the
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* context). Drivers should not destroy a context when it is linked.
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*/
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static INLINE EGLBoolean
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_eglIsContextLinked(_EGLContext *ctx)
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@ -107,6 +107,9 @@ _eglCreatePbufferFromClientBuffer(_EGLDriver *drv, _EGLDisplay *dpy,
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/**
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* Return true if there is a context bound to the surface.
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*
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* The binding is considered a reference to the surface. Drivers should not
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* destroy a surface when it is bound.
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*/
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static INLINE EGLBoolean
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_eglIsSurfaceBound(_EGLSurface *surf)
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@ -166,6 +169,9 @@ _eglGetSurfaceHandle(_EGLSurface *surf)
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/**
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* Return true if the surface is linked to a display.
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*
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* The link is considered a reference to the surface (the display is owning the
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* surface). Drivers should not destroy a surface when it is linked.
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*/
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static INLINE EGLBoolean
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_eglIsSurfaceLinked(_EGLSurface *surf)
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