Now that we've disabled brilinear and have per-pixel cube derivatives, we can use the same rendering paths that end users will see. In a few cases, we switch to the no_quad_lod option instead, because otherwise we get a piglit failure. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12125> |
||
---|---|---|
.. | ||
disable-vs_in.diff | ||
piglit-all-skips.txt | ||
piglit-runner.sh | ||
run.sh | ||
run_cl.sh |