mesa/src/gallium/drivers/svga/svga_screen_cache.c

670 lines
21 KiB
C

/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/crc32.h"
#include "svga_debug.h"
#include "svga_format.h"
#include "svga_winsys.h"
#include "svga_screen.h"
#include "svga_screen_cache.h"
#include "svga_context.h"
#include "svga_cmd.h"
#define SVGA_SURFACE_CACHE_ENABLED 1
/**
* Return the size of the surface described by the key (in bytes).
*/
unsigned
svga_surface_size(const struct svga_host_surface_cache_key *key)
{
unsigned bw, bh, bpb, total_size, i;
assert(key->numMipLevels > 0);
assert(key->numFaces > 0);
assert(key->arraySize > 0);
if (key->format == SVGA3D_BUFFER) {
/* Special case: we don't want to count vertex/index buffers
* against the cache size limit, so view them as zero-sized.
*/
return 0;
}
svga_format_size(key->format, &bw, &bh, &bpb);
total_size = 0;
for (i = 0; i < key->numMipLevels; i++) {
unsigned w = u_minify(key->size.width, i);
unsigned h = u_minify(key->size.height, i);
unsigned d = u_minify(key->size.depth, i);
unsigned img_size = ((w + bw - 1) / bw) * ((h + bh - 1) / bh) * d * bpb;
total_size += img_size;
}
total_size *= key->numFaces * key->arraySize * MAX2(1, key->sampleCount);
return total_size;
}
/**
* Compute the bucket for this key.
*/
static inline unsigned
svga_screen_cache_bucket(const struct svga_host_surface_cache_key *key)
{
return util_hash_crc32(key, sizeof *key) % SVGA_HOST_SURFACE_CACHE_BUCKETS;
}
/**
* Search the cache for a surface that matches the key. If a match is
* found, remove it from the cache and return the surface pointer.
* Return NULL otherwise.
*/
static struct svga_winsys_surface *
svga_screen_cache_lookup(struct svga_screen *svgascreen,
const struct svga_host_surface_cache_key *key)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_host_surface_cache_entry *entry;
struct svga_winsys_surface *handle = NULL;
struct list_head *curr, *next;
unsigned bucket;
unsigned tries = 0;
assert(key->cachable);
bucket = svga_screen_cache_bucket(key);
mtx_lock(&cache->mutex);
curr = cache->bucket[bucket].next;
next = curr->next;
while (curr != &cache->bucket[bucket]) {
++tries;
entry = list_entry(curr, struct svga_host_surface_cache_entry, bucket_head);
assert(entry->handle);
/* If the key matches and the fence is signalled (the surface is no
* longer needed) the lookup was successful. We found a surface that
* can be reused.
* We unlink the surface from the cache entry and we add the entry to
* the 'empty' list.
*/
if (memcmp(&entry->key, key, sizeof *key) == 0 &&
sws->fence_signalled(sws, entry->fence, 0) == 0) {
unsigned surf_size;
assert(sws->surface_is_flushed(sws, entry->handle));
handle = entry->handle; /* Reference is transfered here. */
entry->handle = NULL;
/* Remove from hash table */
list_del(&entry->bucket_head);
/* remove from LRU list */
list_del(&entry->head);
/* Add the cache entry (but not the surface!) to the empty list */
list_add(&entry->head, &cache->empty);
/* update the cache size */
surf_size = svga_surface_size(&entry->key);
assert(surf_size <= cache->total_size);
if (surf_size > cache->total_size)
cache->total_size = 0; /* should never happen, but be safe */
else
cache->total_size -= surf_size;
break;
}
curr = next;
next = curr->next;
}
mtx_unlock(&cache->mutex);
if (SVGA_DEBUG & DEBUG_DMA)
debug_printf("%s: cache %s after %u tries (bucket %d)\n", __FUNCTION__,
handle ? "hit" : "miss", tries, bucket);
return handle;
}
/**
* Free the least recently used entries in the surface cache until the
* cache size is <= the target size OR there are no unused entries left
* to discard. We don't do any flushing to try to free up additional
* surfaces.
*/
static void
svga_screen_cache_shrink(struct svga_screen *svgascreen,
unsigned target_size)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_host_surface_cache_entry *entry = NULL, *next_entry;
/* Walk over the list of unused buffers in reverse order: from oldest
* to newest.
*/
LIST_FOR_EACH_ENTRY_SAFE_REV(entry, next_entry, &cache->unused, head) {
if (entry->key.format != SVGA3D_BUFFER) {
/* we don't want to discard vertex/index buffers */
cache->total_size -= svga_surface_size(&entry->key);
assert(entry->handle);
sws->surface_reference(sws, &entry->handle, NULL);
list_del(&entry->bucket_head);
list_del(&entry->head);
list_add(&entry->head, &cache->empty);
if (cache->total_size <= target_size) {
/* all done */
break;
}
}
}
}
/**
* Add a surface to the cache. This is done when the driver deletes
* the surface. Note: transfers a handle reference.
*/
static void
svga_screen_cache_add(struct svga_screen *svgascreen,
const struct svga_host_surface_cache_key *key,
boolean to_invalidate,
struct svga_winsys_surface **p_handle)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_host_surface_cache_entry *entry = NULL;
struct svga_winsys_surface *handle = *p_handle;
unsigned surf_size;
assert(key->cachable);
if (!handle)
return;
surf_size = svga_surface_size(key);
*p_handle = NULL;
mtx_lock(&cache->mutex);
if (surf_size >= SVGA_HOST_SURFACE_CACHE_BYTES) {
/* this surface is too large to cache, just free it */
sws->surface_reference(sws, &handle, NULL);
mtx_unlock(&cache->mutex);
return;
}
if (cache->total_size + surf_size > SVGA_HOST_SURFACE_CACHE_BYTES) {
/* Adding this surface would exceed the cache size.
* Try to discard least recently used entries until we hit the
* new target cache size.
*/
unsigned target_size = SVGA_HOST_SURFACE_CACHE_BYTES - surf_size;
svga_screen_cache_shrink(svgascreen, target_size);
if (cache->total_size > target_size) {
/* we weren't able to shrink the cache as much as we wanted so
* just discard this surface.
*/
sws->surface_reference(sws, &handle, NULL);
mtx_unlock(&cache->mutex);
return;
}
}
if (!list_is_empty(&cache->empty)) {
/* An empty entry has no surface associated with it.
* Use the first empty entry.
*/
entry = list_entry(cache->empty.next,
struct svga_host_surface_cache_entry,
head);
/* Remove from LRU list */
list_del(&entry->head);
}
else if (!list_is_empty(&cache->unused)) {
/* free the last used buffer and reuse its entry */
entry = list_entry(cache->unused.prev,
struct svga_host_surface_cache_entry,
head);
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"unref sid %p (make space)\n", entry->handle);
cache->total_size -= svga_surface_size(&entry->key);
sws->surface_reference(sws, &entry->handle, NULL);
/* Remove from hash table */
list_del(&entry->bucket_head);
/* Remove from LRU list */
list_del(&entry->head);
}
if (entry) {
assert(entry->handle == NULL);
entry->handle = handle;
memcpy(&entry->key, key, sizeof entry->key);
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"cache sid %p\n", entry->handle);
/* If we don't have gb objects, we don't need to invalidate. */
if (sws->have_gb_objects) {
if (to_invalidate)
list_add(&entry->head, &cache->validated);
else
list_add(&entry->head, &cache->invalidated);
}
else
list_add(&entry->head, &cache->invalidated);
cache->total_size += surf_size;
}
else {
/* Couldn't cache the buffer -- this really shouldn't happen */
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"unref sid %p (couldn't find space)\n", handle);
sws->surface_reference(sws, &handle, NULL);
}
mtx_unlock(&cache->mutex);
}
/* Maximum number of invalidate surface commands in a command buffer */
# define SVGA_MAX_SURFACE_TO_INVALIDATE 1000
/**
* Called during the screen flush to move all buffers not in a validate list
* into the unused list.
*/
void
svga_screen_cache_flush(struct svga_screen *svgascreen,
struct svga_context *svga,
struct pipe_fence_handle *fence)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_host_surface_cache_entry *entry;
struct list_head *curr, *next;
unsigned bucket;
mtx_lock(&cache->mutex);
/* Loop over entries in the invalidated list */
curr = cache->invalidated.next;
next = curr->next;
while (curr != &cache->invalidated) {
entry = list_entry(curr, struct svga_host_surface_cache_entry, head);
assert(entry->handle);
if (sws->surface_is_flushed(sws, entry->handle)) {
/* remove entry from the invalidated list */
list_del(&entry->head);
sws->fence_reference(sws, &entry->fence, fence);
/* Add entry to the unused list */
list_add(&entry->head, &cache->unused);
/* Add entry to the hash table bucket */
bucket = svga_screen_cache_bucket(&entry->key);
list_add(&entry->bucket_head, &cache->bucket[bucket]);
}
curr = next;
next = curr->next;
}
unsigned nsurf = 0;
curr = cache->validated.next;
next = curr->next;
while (curr != &cache->validated) {
entry = list_entry(curr, struct svga_host_surface_cache_entry, head);
assert(entry->handle);
assert(svga_have_gb_objects(svga));
if (sws->surface_is_flushed(sws, entry->handle)) {
/* remove entry from the validated list */
list_del(&entry->head);
/* It is now safe to invalidate the surface content.
* It will be done using the current context.
*/
if (SVGA_TRY(SVGA3D_InvalidateGBSurface(svga->swc, entry->handle))
!= PIPE_OK) {
ASSERTED enum pipe_error ret;
/* Even though surface invalidation here is done after the command
* buffer is flushed, it is still possible that it will
* fail because there might be just enough of this command that is
* filling up the command buffer, so in this case we will call
* the winsys flush directly to flush the buffer.
* Note, we don't want to call svga_context_flush() here because
* this function itself is called inside svga_context_flush().
*/
svga_retry_enter(svga);
svga->swc->flush(svga->swc, NULL);
nsurf = 0;
ret = SVGA3D_InvalidateGBSurface(svga->swc, entry->handle);
svga_retry_exit(svga);
assert(ret == PIPE_OK);
}
/* add the entry to the invalidated list */
list_add(&entry->head, &cache->invalidated);
nsurf++;
}
curr = next;
next = curr->next;
}
mtx_unlock(&cache->mutex);
/**
* In some rare cases (when running ARK survival), we hit the max number
* of surface relocations with invalidated surfaces during context flush.
* So if the number of invalidated surface exceeds a certain limit (1000),
* we'll do another winsys flush.
*/
if (nsurf > SVGA_MAX_SURFACE_TO_INVALIDATE) {
svga->swc->flush(svga->swc, NULL);
}
}
/**
* Free all the surfaces in the cache.
* Called when destroying the svga screen object.
*/
void
svga_screen_cache_cleanup(struct svga_screen *svgascreen)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
unsigned i;
for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i) {
if (cache->entries[i].handle) {
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"unref sid %p (shutdown)\n", cache->entries[i].handle);
sws->surface_reference(sws, &cache->entries[i].handle, NULL);
cache->total_size -= svga_surface_size(&cache->entries[i].key);
}
if (cache->entries[i].fence)
sws->fence_reference(sws, &cache->entries[i].fence, NULL);
}
mtx_destroy(&cache->mutex);
}
enum pipe_error
svga_screen_cache_init(struct svga_screen *svgascreen)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
unsigned i;
assert(cache->total_size == 0);
(void) mtx_init(&cache->mutex, mtx_plain);
for (i = 0; i < SVGA_HOST_SURFACE_CACHE_BUCKETS; ++i)
list_inithead(&cache->bucket[i]);
list_inithead(&cache->unused);
list_inithead(&cache->validated);
list_inithead(&cache->invalidated);
list_inithead(&cache->empty);
for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i)
list_addtail(&cache->entries[i].head, &cache->empty);
return PIPE_OK;
}
/**
* Allocate a new host-side surface. If the surface is marked as cachable,
* first try re-using a surface in the cache of freed surfaces. Otherwise,
* allocate a new surface.
* \param bind_flags bitmask of PIPE_BIND_x flags
* \param usage one of PIPE_USAGE_x values
* \param validated return True if the surface is a reused surface
*/
struct svga_winsys_surface *
svga_screen_surface_create(struct svga_screen *svgascreen,
unsigned bind_flags, enum pipe_resource_usage usage,
boolean *validated,
struct svga_host_surface_cache_key *key)
{
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_winsys_surface *handle = NULL;
boolean cachable = SVGA_SURFACE_CACHE_ENABLED && key->cachable;
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"%s sz %dx%dx%d mips %d faces %d arraySize %d cachable %d\n",
__FUNCTION__,
key->size.width,
key->size.height,
key->size.depth,
key->numMipLevels,
key->numFaces,
key->arraySize,
key->cachable);
if (cachable) {
/* Try to re-cycle a previously freed, cached surface */
if (key->format == SVGA3D_BUFFER) {
SVGA3dSurfaceAllFlags hint_flag;
/* For buffers, round the buffer size up to the nearest power
* of two to increase the probability of cache hits. Keep
* texture surface dimensions unchanged.
*/
uint32_t size = 1;
while (size < key->size.width)
size <<= 1;
key->size.width = size;
/* Determine whether the buffer is static or dynamic.
* This is a bit of a heuristic which can be tuned as needed.
*/
if (usage == PIPE_USAGE_DEFAULT ||
usage == PIPE_USAGE_IMMUTABLE) {
hint_flag = SVGA3D_SURFACE_HINT_STATIC;
}
else if (bind_flags & PIPE_BIND_INDEX_BUFFER) {
/* Index buffers don't change too often. Mark them as static.
*/
hint_flag = SVGA3D_SURFACE_HINT_STATIC;
}
else {
/* Since we're reusing buffers we're effectively transforming all
* of them into dynamic buffers.
*
* It would be nice to not cache long lived static buffers. But there
* is no way to detect the long lived from short lived ones yet. A
* good heuristic would be buffer size.
*/
hint_flag = SVGA3D_SURFACE_HINT_DYNAMIC;
}
key->flags &= ~(SVGA3D_SURFACE_HINT_STATIC |
SVGA3D_SURFACE_HINT_DYNAMIC);
key->flags |= hint_flag;
}
handle = svga_screen_cache_lookup(svgascreen, key);
if (handle) {
if (key->format == SVGA3D_BUFFER)
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"reuse sid %p sz %d (buffer)\n", handle,
key->size.width);
else
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"reuse sid %p sz %dx%dx%d mips %d faces %d arraySize %d\n", handle,
key->size.width,
key->size.height,
key->size.depth,
key->numMipLevels,
key->numFaces,
key->arraySize);
*validated = TRUE;
}
}
if (!handle) {
/* Unable to recycle surface, allocate a new one */
unsigned usage = 0;
if (!key->cachable)
usage |= SVGA_SURFACE_USAGE_SHARED;
if (key->scanout)
usage |= SVGA_SURFACE_USAGE_SCANOUT;
if (key->coherent)
usage |= SVGA_SURFACE_USAGE_COHERENT;
handle = sws->surface_create(sws,
key->flags,
key->format,
usage,
key->size,
key->numFaces * key->arraySize,
key->numMipLevels,
key->sampleCount);
if (handle)
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
" CREATE sid %p sz %dx%dx%d\n",
handle,
key->size.width,
key->size.height,
key->size.depth);
*validated = FALSE;
}
return handle;
}
/**
* Release a surface. We don't actually free the surface- we put
* it into the cache of freed surfaces (if it's cachable).
*/
void
svga_screen_surface_destroy(struct svga_screen *svgascreen,
const struct svga_host_surface_cache_key *key,
boolean to_invalidate,
struct svga_winsys_surface **p_handle)
{
struct svga_winsys_screen *sws = svgascreen->sws;
/* We only set the cachable flag for surfaces of which we are the
* exclusive owner. So just hold onto our existing reference in
* that case.
*/
if (SVGA_SURFACE_CACHE_ENABLED && key->cachable) {
svga_screen_cache_add(svgascreen, key, to_invalidate, p_handle);
}
else {
SVGA_DBG(DEBUG_DMA,
"unref sid %p (uncachable)\n", *p_handle);
sws->surface_reference(sws, p_handle, NULL);
}
}
/**
* Print/dump the contents of the screen cache. For debugging.
*/
void
svga_screen_cache_dump(const struct svga_screen *svgascreen)
{
const struct svga_host_surface_cache *cache = &svgascreen->cache;
unsigned bucket;
unsigned count = 0;
debug_printf("svga3d surface cache:\n");
for (bucket = 0; bucket < SVGA_HOST_SURFACE_CACHE_BUCKETS; bucket++) {
struct list_head *curr;
curr = cache->bucket[bucket].next;
while (curr && curr != &cache->bucket[bucket]) {
struct svga_host_surface_cache_entry *entry =
list_entry(curr, struct svga_host_surface_cache_entry,bucket_head);
if (entry->key.format == SVGA3D_BUFFER) {
debug_printf(" %p: buffer %u bytes\n",
entry->handle,
entry->key.size.width);
}
else {
debug_printf(" %p: %u x %u x %u format %u\n",
entry->handle,
entry->key.size.width,
entry->key.size.height,
entry->key.size.depth,
entry->key.format);
}
curr = curr->next;
count++;
}
}
debug_printf("%u surfaces, %u bytes\n", count, cache->total_size);
}