mesa/docs
Jason Ekstrand 4000c0112a Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension.  If someone wants to do bump
mapping, they can use shaders.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
Reviewed-by: Ian Romanick <idr@freedesktop.org> [v3]
2014-06-30 12:02:25 -07:00
..
relnotes Remove the ATI_envmap_bumpmap extension 2014-06-30 12:02:25 -07:00
specs Add the EGL_MESA_configless_context extension 2014-03-12 14:40:47 -07:00
ARB_color_buffer_float.txt mesa: implement clamping controls (ARB_color_buffer_float) 2011-03-29 12:04:55 +02:00
COPYING
GL3.txt docs: mark "Geometry shader multiple streams" as done for i965 2014-06-30 08:08:50 +02:00
README.UVD radeon: update legal notes on UVD 2014-02-06 16:15:58 +01:00
README.VCE radeon/winsys: add VCE support v4 2014-02-13 11:11:24 +01:00
README.WIN32 mapi/glapi: Use ElementTree instead of libxml2. 2014-03-26 13:51:32 +00:00
VERSIONS
application-issues.html docs: add a new page documenting known application issues 2013-04-01 08:40:35 -06:00
autoconf.html docs: Clean up autoconf.html. 2013-09-10 16:59:35 -07:00
bugs.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
conform.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
contents.html docs: add a new page documenting known application issues 2013-04-01 08:40:35 -06:00
debugging.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
developers.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
devinfo.html doc: Add pointer to the Mesa Stable Queue page. 2014-04-30 16:27:03 -07:00
dispatch.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
download.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
egl.html egl/glx: Remove egl_glx driver 2014-02-05 18:19:26 -08:00
envvars.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
extensions.html mesa: Remove GL_MESA_resize_buffers 2013-06-28 13:35:21 -07:00
faq.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
gears.png docs: improve quality of gears.png 2012-09-20 20:00:36 +02:00
helpwanted.html docs/helpwanted: cleanup todo list links 2012-10-02 15:44:34 +02:00
index.html docs: Import 10.2.2 release notes, add news item 2014-06-24 21:49:38 -07:00
install.html docs: update the prerequisites section 2014-05-19 16:15:16 -06:00
intro.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
libGL.txt dri: Remove all DRI1 drivers 2011-08-26 23:31:22 -07:00
license.html c11: Update docs/license.html and include verbatim copy of Boost license. 2014-01-23 12:55:55 +00:00
lists.html docs: add IRC info 2012-09-20 20:00:36 +02:00
llvmpipe.html docs: Document how to replace Windows built-in OpenGL software rasterizer with llvmpipe. 2014-05-30 18:52:39 +01:00
mangling.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
mesa.css docs: add new iframe layout 2012-09-19 17:15:47 +02:00
opengles.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
openvg.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
osmesa.html docs: rewrite the OSMesa info / instructions 2013-03-12 19:04:43 -06:00
patents.txt docs: Reapply some of Marek's typo fixes. 2011-04-16 11:15:29 +01:00
perf.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
postprocess.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
precompiled.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
relnotes.html docs: Import 10.2.2 release notes, add news item 2014-06-24 21:49:38 -07:00
repository.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
shading.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
sourcedocs.html docs: replace CVS with git 2013-02-11 10:58:33 +01:00
sourcetree.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
systems.html docs: mention some other supported APIs 2013-02-11 10:58:33 +01:00
thanks.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
utilities.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
versions.html docs: restructure release notes into separate folder 2013-04-17 08:48:14 -06:00
viewperf.html docs: document issue with Viewperf proe-05 test 6 2013-04-23 21:09:17 -06:00
vmware-guest.html docs: minor updates to VMware SVGA3D driver page 2014-01-09 11:35:50 -07:00
webmaster.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
xlibdriver.html docs: fix misspellings 2014-01-06 09:55:38 -07:00

README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.