mesa/docs
Emil Velikov 5dd02123a0 docs/release-calendar: update to include 18.1 and 18.2
Dylan has kindly stepped up to help with 18.1.0, while I've taken the
liberty to nominate Andres for 18.2.0 ;-)

As always, people are welcome to swap/adjust where needed.

v2: Add Juan for 18.0.x (Juan)

Cc: Andres Gomez <agomez@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-04-10 16:08:54 +01:00
..
relnotes nvc0: finish implementation of PIPE_QUERY_SO_OVERFLOW_PREDICATE 2018-04-07 16:45:00 -04:00
specs mesa: add GL_PROGRAM_BINARY_FORMAT_MESA enum 2017-12-08 16:44:35 +11:00
ARB_color_buffer_float.txt
README.UVD radeon/uvd: add H.265/HEVC to legal notes 2015-11-08 18:16:01 -05:00
README.VCE
README.WIN32 docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
VERSIONS Fix a few typos 2015-04-27 17:28:29 +03:00
application-issues.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
autoconf.html docs: fix a few typos 2017-02-27 14:15:10 +00:00
bugs.html docs: update bug reporting guidelines 2017-07-03 08:14:08 -06:00
codingstyle.html docs: fix a few typos 2017-02-27 14:15:10 +00:00
conform.html
contents.html docs: add documentation for building with meson 2017-11-16 09:48:09 -08:00
debugging.html
developers.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
devinfo.html docs: flesh out releasing.html 2016-11-21 15:08:18 +00:00
dispatch.html glx: remove support for non-multithreaded platforms 2015-03-11 23:28:26 +00:00
download.html docs: update HTTP -> HTTPS reference to reflect reality 2017-07-12 15:45:30 +01:00
egl.html egl: Simplify the "driver" interface 2017-10-05 13:43:34 -04:00
envvars.html docs: properly escape characters 2018-04-09 13:47:40 +03:00
extensions.html docs/specs: annotate MESA_set_3dfx_mode as obsolete 2017-12-01 19:30:23 +00:00
faq.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
features.txt dri_util: don't fail when not supporting ARB_compatibility with GL3.1 2018-04-09 13:46:34 +03:00
gears.png
helpwanted.html docs: remove link to MissingFunctionality wiki page 2017-08-22 11:03:08 +10:00
index.html docs: update calendar, add news and link release notes to 17.3.8 2018-04-03 17:38:36 +00:00
install.html docs: fix a few typos 2017-02-27 14:15:10 +00:00
intro.html docs: improve the list of gl implementations 2017-02-09 15:45:08 +00:00
libGL.txt glx: turn LIBGL_ALWAYS_INDIRECT into a boolean 2017-09-12 13:53:12 +01:00
license.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
lists.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
llvmpipe.html docs/llvmpipe: document ppc64le as alternative architecture to x86. 2017-12-08 14:49:00 +00:00
mangling.html docs: recommend using --enable-mangling over the manual -DUSE... 2016-11-21 15:08:27 +00:00
mesa.css
meson.html Update the documentation for meson 2018-03-13 14:54:47 -07:00
opengles.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
osmesa.html
patents.txt docs: fix patent url 2018-02-20 15:14:34 +00:00
perf.html
postprocess.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
precompiled.html docs: provide some tips where to obtain Mesa binaries 2017-02-16 15:17:51 +00:00
release-calendar.html docs/release-calendar: update to include 18.1 and 18.2 2018-04-10 16:08:54 +01:00
releasing.html docs: correct a typo in releasing instructions 2018-01-19 15:25:53 +02:00
relnotes.html docs: update calendar, add news and link release notes to 17.3.8 2018-04-03 17:38:36 +00:00
repository.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
shading.html docs: Document shader capturing environment variables. 2017-09-12 09:27:09 -07:00
sourcedocs.html docs: add link to gallium doc 2017-02-21 14:43:29 +00:00
sourcetree.html docs: update sourcetree following omx rename 2017-09-17 13:29:46 +01:00
submittingpatches.html docs: ask for backport nominations to cc: the author 2018-01-23 15:39:57 +00:00
systems.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
thanks.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
utilities.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
versions.html Fix a few typos 2015-04-27 17:28:29 +03:00
viewperf.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
vmware-guest.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
webmaster.html
xlibdriver.html docs: fix gamma correction link 2017-02-21 14:54:10 +00:00

README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.