glx: turn LIBGL_ALWAYS_INDIRECT into a boolean

Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.

Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Eric Engestrom 2017-09-08 11:53:47 +01:00
parent 43e2d58698
commit 177fd320d6
3 changed files with 3 additions and 3 deletions

View File

@ -29,7 +29,7 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers

View File

@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
environment variable. Hardware acceleration will not be used.
environment variable to `true`. Hardware acceleration will not be used.

View File

@ -907,7 +907,7 @@ __glXInitialize(Display * dpy)
dpyPriv->glXDrawHash = __glxHashCreate();
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
glx_direct = (getenv("LIBGL_ALWAYS_INDIRECT") == NULL);
glx_direct = !env_var_as_boolean("LIBGL_ALWAYS_INDIRECT", false);
glx_accel = !env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false);
dpyPriv->drawHash = __glxHashCreate();