mesa/src/gallium/drivers/radeonsi/si_state.h

673 lines
26 KiB
C

/*
* Copyright 2012 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SI_STATE_H
#define SI_STATE_H
#include "pipebuffer/pb_slab.h"
#include "si_pm4.h"
#include "util/u_blitter.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1)
#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE + 1)
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS 16
#define SI_NUM_IMAGES 16
#define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */
#define SI_NUM_SHADER_BUFFERS 32
struct si_screen;
struct si_shader;
struct si_shader_ctx_state;
struct si_shader_selector;
struct si_texture;
struct si_qbo_state;
struct si_state_blend {
struct si_pm4_state pm4;
uint32_t cb_target_mask;
/* Set 0xf or 0x0 (4 bits) per render target if the following is
* true. ANDed with spi_shader_col_format.
*/
unsigned cb_target_enabled_4bit;
unsigned blend_enable_4bit;
unsigned need_src_alpha_4bit;
unsigned commutative_4bit;
unsigned dcc_msaa_corruption_4bit;
bool alpha_to_coverage : 1;
bool alpha_to_one : 1;
bool dual_src_blend : 1;
bool logicop_enable : 1;
bool allows_noop_optimization : 1;
};
struct si_state_rasterizer {
struct si_pm4_state pm4;
/* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
struct si_pm4_state *pm4_poly_offset;
unsigned pa_sc_line_stipple;
unsigned pa_cl_clip_cntl;
float line_width;
float max_point_size;
unsigned ngg_cull_flags_tris : 16;
unsigned ngg_cull_flags_tris_y_inverted : 16;
unsigned ngg_cull_flags_lines : 16;
unsigned sprite_coord_enable : 8;
unsigned clip_plane_enable : 8;
unsigned half_pixel_center : 1;
unsigned flatshade : 1;
unsigned flatshade_first : 1;
unsigned two_side : 1;
unsigned multisample_enable : 1;
unsigned force_persample_interp : 1;
unsigned line_stipple_enable : 1;
unsigned poly_stipple_enable : 1;
unsigned line_smooth : 1;
unsigned poly_smooth : 1;
unsigned point_smooth : 1;
unsigned uses_poly_offset : 1;
unsigned clamp_fragment_color : 1;
unsigned clamp_vertex_color : 1;
unsigned rasterizer_discard : 1;
unsigned scissor_enable : 1;
unsigned clip_halfz : 1;
unsigned polygon_mode_is_lines : 1;
unsigned polygon_mode_is_points : 1;
unsigned perpendicular_end_caps : 1;
};
struct si_dsa_stencil_ref_part {
uint8_t valuemask[2];
uint8_t writemask[2];
};
struct si_dsa_order_invariance {
/** Whether the final result in Z/S buffers is guaranteed to be
* invariant under changes to the order in which fragments arrive. */
bool zs : 1;
/** Whether the set of fragments that pass the combined Z/S test is
* guaranteed to be invariant under changes to the order in which
* fragments arrive. */
bool pass_set : 1;
};
struct si_state_dsa {
struct si_pm4_state pm4;
struct si_dsa_stencil_ref_part stencil_ref;
/* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
struct si_dsa_order_invariance order_invariance[2];
ubyte alpha_func : 3;
bool depth_enabled : 1;
bool depth_write_enabled : 1;
bool stencil_enabled : 1;
bool stencil_write_enabled : 1;
bool db_can_write : 1;
};
struct si_stencil_ref {
struct pipe_stencil_ref state;
struct si_dsa_stencil_ref_part dsa_part;
};
struct si_vertex_elements {
struct si_resource *instance_divisor_factor_buffer;
uint32_t rsrc_word3[SI_MAX_ATTRIBS];
uint16_t src_offset[SI_MAX_ATTRIBS];
uint8_t fix_fetch[SI_MAX_ATTRIBS];
uint8_t format_size[SI_MAX_ATTRIBS];
uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
/* Bitmask of elements that always need a fixup to be applied. */
uint16_t fix_fetch_always;
/* Bitmask of elements whose fetch should always be opencoded. */
uint16_t fix_fetch_opencode;
/* Bitmask of elements which need to be opencoded if the vertex buffer
* is unaligned. */
uint16_t fix_fetch_unaligned;
/* For elements in fix_fetch_unaligned: whether the effective
* element load size as seen by the hardware is a dword (as opposed
* to a short).
*/
uint16_t hw_load_is_dword;
/* Bitmask of vertex buffers requiring alignment check */
uint16_t vb_alignment_check_mask;
uint8_t count;
uint16_t first_vb_use_mask;
/* Vertex buffer descriptor list size aligned for optimal prefetch. */
uint16_t vb_desc_list_alloc_size;
uint16_t instance_divisor_is_one; /* bitmask of inputs */
uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
};
union si_state {
struct si_state_named {
struct si_state_blend *blend;
struct si_state_rasterizer *rasterizer;
struct si_state_dsa *dsa;
struct si_pm4_state *poly_offset;
struct si_shader *ls;
struct si_shader *hs;
struct si_shader *es;
struct si_shader *gs;
struct si_pm4_state *vgt_shader_config;
struct si_shader *vs;
struct si_shader *ps;
} named;
struct si_pm4_state *array[sizeof(struct si_state_named) / sizeof(struct si_pm4_state *)];
};
#define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
#define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
static inline unsigned si_states_that_always_roll_context(void)
{
return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) |
SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config));
}
union si_state_atoms {
struct si_atoms_s {
/* The order matters. */
struct si_atom render_cond;
struct si_atom streamout_begin;
struct si_atom streamout_enable; /* must be after streamout_begin */
struct si_atom framebuffer;
struct si_atom msaa_sample_locs;
struct si_atom db_render_state;
struct si_atom dpbb_state;
struct si_atom msaa_config;
struct si_atom sample_mask;
struct si_atom cb_render_state;
struct si_atom blend_color;
struct si_atom clip_regs;
struct si_atom clip_state;
struct si_atom shader_pointers;
struct si_atom guardband;
struct si_atom scissors;
struct si_atom viewports;
struct si_atom stencil_ref;
struct si_atom spi_map;
struct si_atom scratch_state;
struct si_atom window_rectangles;
struct si_atom shader_query;
struct si_atom ngg_cull_state;
} s;
struct si_atom array[sizeof(struct si_atoms_s) / sizeof(struct si_atom)];
};
#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom)))
#define SI_NUM_ATOMS (sizeof(union si_state_atoms) / sizeof(struct si_atom))
static inline unsigned si_atoms_that_always_roll_context(void)
{
return (SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) |
SI_ATOM_BIT(msaa_sample_locs) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color) |
SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports) |
SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles));
}
struct si_shader_data {
uint32_t sh_base[SI_NUM_SHADERS];
};
/* The list of registers whose emitted values are remembered by si_context. */
enum si_tracked_reg
{
SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
SI_TRACKED_DB_COUNT_CONTROL,
SI_TRACKED_DB_RENDER_OVERRIDE2,
SI_TRACKED_DB_SHADER_CONTROL,
SI_TRACKED_CB_TARGET_MASK,
SI_TRACKED_CB_DCC_CONTROL,
SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
SI_TRACKED_SX_BLEND_OPT_EPSILON,
SI_TRACKED_SX_BLEND_OPT_CONTROL,
SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
SI_TRACKED_PA_SC_AA_CONFIG,
SI_TRACKED_DB_EQAA,
SI_TRACKED_PA_SC_MODE_CNTL_1,
SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
SI_TRACKED_PA_CL_VS_OUT_CNTL,
SI_TRACKED_PA_CL_CLIP_CNTL,
SI_TRACKED_PA_SC_BINNER_CNTL_0,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */
SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
SI_TRACKED_PA_SU_VTX_CNTL,
SI_TRACKED_PA_SC_CLIPRECT_RULE,
SI_TRACKED_PA_SC_LINE_STIPPLE,
SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */
SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
SI_TRACKED_VGT_GS_MAX_VERT_OUT,
SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */
SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,
SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,
SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,
SI_TRACKED_VGT_GS_INSTANCE_CNT,
SI_TRACKED_VGT_GS_ONCHIP_CNTL,
SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
SI_TRACKED_VGT_GS_MODE,
SI_TRACKED_VGT_PRIMITIVEID_EN,
SI_TRACKED_VGT_REUSE_OFF,
SI_TRACKED_SPI_VS_OUT_CONFIG,
SI_TRACKED_PA_CL_VTE_CNTL,
SI_TRACKED_PA_CL_NGG_CNTL,
SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
SI_TRACKED_GE_NGG_SUBGRP_CNTL,
SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */
SI_TRACKED_SPI_SHADER_POS_FORMAT,
SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
SI_TRACKED_SPI_PS_INPUT_ADDR,
SI_TRACKED_SPI_BARYC_CNTL,
SI_TRACKED_SPI_PS_IN_CONTROL,
SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */
SI_TRACKED_SPI_SHADER_COL_FORMAT,
SI_TRACKED_CB_SHADER_MASK,
SI_TRACKED_VGT_TF_PARAM,
SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
/* Non-context registers: */
SI_TRACKED_GE_PC_ALLOC,
SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS,
SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS,
SI_NUM_TRACKED_REGS,
};
struct si_tracked_regs {
uint64_t reg_saved;
uint32_t reg_value[SI_NUM_TRACKED_REGS];
uint32_t spi_ps_input_cntl[32];
};
/* Private read-write buffer slots. */
enum
{
SI_VS_STREAMOUT_BUF0,
SI_VS_STREAMOUT_BUF1,
SI_VS_STREAMOUT_BUF2,
SI_VS_STREAMOUT_BUF3,
/* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
SI_PS_IMAGE_COLORBUF0,
SI_PS_IMAGE_COLORBUF0_HI,
SI_PS_IMAGE_COLORBUF0_FMASK, /* gfx6-10 */
SI_PS_IMAGE_COLORBUF0_FMASK_HI, /* gfx6-10 */
/* Internal constant buffers. */
SI_HS_CONST_DEFAULT_TESS_LEVELS,
SI_VS_CONST_INSTANCE_DIVISORS,
SI_VS_CONST_CLIP_PLANES,
SI_PS_CONST_POLY_STIPPLE,
SI_PS_CONST_SAMPLE_POSITIONS,
SI_RING_ESGS, /* gfx6-8 */
SI_RING_GSVS, /* gfx6-10 */
SI_GS_QUERY_EMULATED_COUNTERS_BUF, /* gfx10+ */
SI_NUM_INTERNAL_BINDINGS,
/* Aliases to reuse slots that are unused on other generations. */
SI_GS_QUERY_BUF = SI_RING_ESGS, /* gfx10+ */
/* Only u_blitter uses this (and compute should be used in most cases, so this shouldn't
* be used much). Normal draws get the address from a user SGPR.
*/
SI_GS_ATTRIBUTE_RING = SI_RING_GSVS, /* gfx11+ */
};
/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
* are contiguous:
*
* 0 - rw buffers
* 1 - vertex const and shader buffers
* 2 - vertex samplers and images
* 3 - fragment const and shader buffer
* ...
* 11 - compute const and shader buffers
* 12 - compute samplers and images
*/
enum
{
SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
SI_NUM_SHADER_DESCS,
};
#define SI_DESCS_INTERNAL 0
#define SI_DESCS_FIRST_SHADER 1
#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
#define SI_DESCS_SHADER_MASK(name) \
u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
SI_NUM_SHADER_DESCS)
static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader)
{
return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
}
static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader)
{
return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
}
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
*/
struct si_descriptors {
/* The list of descriptors in malloc'd memory. */
uint32_t *list;
/* The list in mapped GPU memory. */
uint32_t *gpu_list;
/* The buffer where the descriptors have been uploaded. */
struct si_resource *buffer;
uint64_t gpu_address;
/* The maximum number of descriptors. */
uint32_t num_elements;
/* Slots that are used by currently-bound shaders.
* It determines which slots are uploaded.
*/
uint32_t first_active_slot;
uint32_t num_active_slots;
/* The SH register offset relative to USER_DATA*_0 where the pointer
* to the descriptor array will be stored. */
short shader_userdata_offset;
/* The size of one descriptor. */
ubyte element_dw_size;
/* If there is only one slot enabled, bind it directly instead of
* uploading descriptors. -1 if disabled. */
signed char slot_index_to_bind_directly;
};
struct si_buffer_resources {
struct pipe_resource **buffers; /* this has num_buffers elements */
unsigned *offsets; /* this has num_buffers elements */
unsigned priority;
unsigned priority_constbuf;
/* The i-th bit is set if that element is enabled (non-NULL resource). */
uint64_t enabled_mask;
uint64_t writable_mask;
};
#define si_pm4_state_changed(sctx, member) \
((sctx)->queued.named.member != (sctx)->emitted.named.member)
#define si_pm4_state_enabled_and_changed(sctx, member) \
((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
#define si_pm4_bind_state(sctx, member, value) \
do { \
(sctx)->queued.named.member = (value); \
if (value && value != (sctx)->emitted.named.member) \
(sctx)->dirty_states |= SI_STATE_BIT(member); \
else \
(sctx)->dirty_states &= ~SI_STATE_BIT(member); \
} while (0)
/* si_descriptors.c */
void si_get_inline_uniform_state(union si_shader_key *key, enum pipe_shader_type shader,
bool *inline_uniforms, uint32_t **inlined_values);
void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
const struct legacy_surf_level *base_level_info,
unsigned base_level, unsigned first_level, unsigned block_width,
/* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
bool is_stencil, uint16_t access, uint32_t * restrict state);
void si_update_ps_colorbuf0_slot(struct si_context *sctx);
void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader);
void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
struct pipe_constant_buffer *cbuf);
void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
const struct pipe_shader_buffer *sbuffers,
unsigned writable_bitmask, bool internal_blit);
void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
uint count, struct pipe_shader_buffer *sbuf);
void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
unsigned element_size, unsigned index_stride, uint64_t offset);
void si_init_all_descriptors(struct si_context *sctx);
bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
bool si_upload_compute_shader_descriptors(struct si_context *sctx);
void si_release_all_descriptors(struct si_context *sctx);
void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx);
void si_compute_resources_add_all_to_bo_list(struct si_context *sctx);
bool si_gfx_resources_check_encrypted(struct si_context *sctx);
bool si_compute_resources_check_encrypted(struct si_context *sctx);
void si_shader_pointers_mark_dirty(struct si_context *sctx);
void si_add_all_descriptors_to_bo_list(struct si_context *sctx);
void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
void si_update_needs_color_decompress_masks(struct si_context *sctx);
void si_emit_graphics_shader_pointers(struct si_context *sctx);
void si_emit_compute_shader_pointers(struct si_context *sctx);
void si_set_internal_const_buffer(struct si_context *sctx, uint slot,
const struct pipe_constant_buffer *input);
void si_set_internal_shader_buffer(struct si_context *sctx, uint slot,
const struct pipe_shader_buffer *sbuffer);
void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
uint64_t new_active_mask);
void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel);
bool si_bindless_descriptor_can_reclaim_slab(void *priv, struct pb_slab_entry *entry);
struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, unsigned entry_size,
unsigned group_index);
void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
/* si_state.c */
uint32_t si_translate_colorformat(enum amd_gfx_level gfx_level, enum pipe_format format);
void si_init_state_compute_functions(struct si_context *sctx);
void si_init_state_functions(struct si_context *sctx);
void si_init_screen_state_functions(struct si_screen *sscreen);
void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing);
void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
enum pipe_format format, unsigned offset, unsigned num_elements,
uint32_t *state);
void si_set_sampler_depth_decompress_mask(struct si_context *sctx, struct si_texture *tex);
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex);
void si_update_ps_iter_samples(struct si_context *sctx);
void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable);
unsigned gfx103_get_cu_mask_ps(struct si_screen *sscreen);
struct si_fast_udiv_info32 {
unsigned multiplier; /* the "magic number" multiplier */
unsigned pre_shift; /* shift for the dividend before multiplying */
unsigned post_shift; /* shift for the dividend after multiplying */
int increment; /* 0 or 1; if set then increment the numerator, using one of
the two strategies */
};
struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
/* si_state_binning.c */
void si_emit_dpbb_state(struct si_context *sctx);
/* si_state_shaders.cpp */
struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen, union si_vgt_stages_key key);
void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
unsigned wave_size, unsigned char ir_sha1_cache_key[20]);
bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
struct si_shader *shader);
void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
struct si_shader *shader, bool insert_into_disk_cache);
bool si_shader_mem_ordered(struct si_shader *shader);
void si_init_screen_live_shader_cache(struct si_screen *sscreen);
void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
void si_schedule_initial_compile(struct si_context *sctx, gl_shader_stage stage,
struct util_queue_fence *ready_fence,
struct si_compiler_ctx_state *compiler_ctx_state, void *job,
util_queue_execute_func execute);
void si_get_active_slot_masks(struct si_screen *sscreen, const struct si_shader_info *info,
uint64_t *const_and_shader_buffers, uint64_t *samplers_and_images);
int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state);
void si_vs_key_update_inputs(struct si_context *sctx);
void si_get_vs_key_inputs(struct si_context *sctx, union si_shader_key *key,
struct si_vs_prolog_bits *prolog_key);
void si_update_ps_inputs_read_or_disabled(struct si_context *sctx);
void si_update_vrs_flat_shading(struct si_context *sctx);
unsigned si_get_input_prim(const struct si_shader_selector *gs, const union si_shader_key *key);
bool si_update_ngg(struct si_context *sctx);
void si_ps_key_update_framebuffer(struct si_context *sctx);
void si_ps_key_update_framebuffer_blend(struct si_context *sctx);
void si_ps_key_update_blend_rasterizer(struct si_context *sctx);
void si_ps_key_update_rasterizer(struct si_context *sctx);
void si_ps_key_update_dsa(struct si_context *sctx);
void si_ps_key_update_sample_shading(struct si_context *sctx);
void si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx);
void si_init_tess_factor_ring(struct si_context *sctx);
bool si_update_gs_ring_buffers(struct si_context *sctx);
bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes);
unsigned si_calc_inst_pref_size(struct si_shader *shader);
bool si_set_tcs_to_fixed_func_shader(struct si_context *sctx);
/* si_state_draw.cpp */
void si_cp_dma_prefetch(struct si_context *sctx, struct pipe_resource *buf,
unsigned offset, unsigned size);
void si_set_vertex_buffer_descriptor(struct si_screen *sscreen, struct si_vertex_elements *velems,
struct pipe_vertex_buffer *vb, unsigned element_index,
uint32_t *out);
void si_init_draw_functions_GFX6(struct si_context *sctx);
void si_init_draw_functions_GFX7(struct si_context *sctx);
void si_init_draw_functions_GFX8(struct si_context *sctx);
void si_init_draw_functions_GFX9(struct si_context *sctx);
void si_init_draw_functions_GFX10(struct si_context *sctx);
void si_init_draw_functions_GFX10_3(struct si_context *sctx);
void si_init_draw_functions_GFX11(struct si_context *sctx);
void si_init_spi_map_functions(struct si_context *sctx);
/* si_state_msaa.c */
void si_init_msaa_functions(struct si_context *sctx);
void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples);
/* si_state_streamout.c */
void si_streamout_buffers_dirty(struct si_context *sctx);
void si_emit_streamout_end(struct si_context *sctx);
void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff);
void si_init_streamout_functions(struct si_context *sctx);
static inline unsigned si_get_constbuf_slot(unsigned slot)
{
/* Constant buffers are in slots [32..47], ascending */
return SI_NUM_SHADER_BUFFERS + slot;
}
static inline unsigned si_get_shaderbuf_slot(unsigned slot)
{
/* shader buffers are in slots [31..0], descending */
return SI_NUM_SHADER_BUFFERS - 1 - slot;
}
static inline unsigned si_get_sampler_slot(unsigned slot)
{
/* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */
/* those are equivalent to image slots [32..95], 8 dw per slot, ascending */
return SI_NUM_IMAGE_SLOTS / 2 + slot;
}
static inline unsigned si_get_image_slot(unsigned slot)
{
/* image slots are in [31..0] (sampler slots [15..0]), descending */
/* images are in slots [31..16], while FMASKs are in slots [15..0] */
return SI_NUM_IMAGE_SLOTS - 1 - slot;
}
static inline unsigned si_clamp_texture_texel_count(unsigned max_texel_buffer_elements,
enum pipe_format format,
uint32_t size)
{
/* The spec says:
* The number of texels in the texel array is then clamped to the value of
* the implementation-dependent limit GL_MAX_TEXTURE_BUFFER_SIZE.
*
* So compute the number of texels, compare to GL_MAX_TEXTURE_BUFFER_SIZE and update it.
*/
unsigned stride = util_format_get_blocksize(format);
return MIN2(max_texel_buffer_elements, size / stride);
}
#ifdef __cplusplus
}
#endif
#endif