/* * Copyright 2012 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SI_STATE_H #define SI_STATE_H #include "pipebuffer/pb_slab.h" #include "si_pm4.h" #include "util/u_blitter.h" #ifdef __cplusplus extern "C" { #endif #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1) #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE + 1) #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */ #define SI_NUM_CONST_BUFFERS 16 #define SI_NUM_IMAGES 16 #define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */ #define SI_NUM_SHADER_BUFFERS 32 struct si_screen; struct si_shader; struct si_shader_ctx_state; struct si_shader_selector; struct si_texture; struct si_qbo_state; struct si_state_blend { struct si_pm4_state pm4; uint32_t cb_target_mask; /* Set 0xf or 0x0 (4 bits) per render target if the following is * true. ANDed with spi_shader_col_format. */ unsigned cb_target_enabled_4bit; unsigned blend_enable_4bit; unsigned need_src_alpha_4bit; unsigned commutative_4bit; unsigned dcc_msaa_corruption_4bit; bool alpha_to_coverage : 1; bool alpha_to_one : 1; bool dual_src_blend : 1; bool logicop_enable : 1; bool allows_noop_optimization : 1; }; struct si_state_rasterizer { struct si_pm4_state pm4; /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */ struct si_pm4_state *pm4_poly_offset; unsigned pa_sc_line_stipple; unsigned pa_cl_clip_cntl; float line_width; float max_point_size; unsigned ngg_cull_flags_tris : 16; unsigned ngg_cull_flags_tris_y_inverted : 16; unsigned ngg_cull_flags_lines : 16; unsigned sprite_coord_enable : 8; unsigned clip_plane_enable : 8; unsigned half_pixel_center : 1; unsigned flatshade : 1; unsigned flatshade_first : 1; unsigned two_side : 1; unsigned multisample_enable : 1; unsigned force_persample_interp : 1; unsigned line_stipple_enable : 1; unsigned poly_stipple_enable : 1; unsigned line_smooth : 1; unsigned poly_smooth : 1; unsigned point_smooth : 1; unsigned uses_poly_offset : 1; unsigned clamp_fragment_color : 1; unsigned clamp_vertex_color : 1; unsigned rasterizer_discard : 1; unsigned scissor_enable : 1; unsigned clip_halfz : 1; unsigned polygon_mode_is_lines : 1; unsigned polygon_mode_is_points : 1; unsigned perpendicular_end_caps : 1; }; struct si_dsa_stencil_ref_part { uint8_t valuemask[2]; uint8_t writemask[2]; }; struct si_dsa_order_invariance { /** Whether the final result in Z/S buffers is guaranteed to be * invariant under changes to the order in which fragments arrive. */ bool zs : 1; /** Whether the set of fragments that pass the combined Z/S test is * guaranteed to be invariant under changes to the order in which * fragments arrive. */ bool pass_set : 1; }; struct si_state_dsa { struct si_pm4_state pm4; struct si_dsa_stencil_ref_part stencil_ref; /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */ struct si_dsa_order_invariance order_invariance[2]; ubyte alpha_func : 3; bool depth_enabled : 1; bool depth_write_enabled : 1; bool stencil_enabled : 1; bool stencil_write_enabled : 1; bool db_can_write : 1; }; struct si_stencil_ref { struct pipe_stencil_ref state; struct si_dsa_stencil_ref_part dsa_part; }; struct si_vertex_elements { struct si_resource *instance_divisor_factor_buffer; uint32_t rsrc_word3[SI_MAX_ATTRIBS]; uint16_t src_offset[SI_MAX_ATTRIBS]; uint8_t fix_fetch[SI_MAX_ATTRIBS]; uint8_t format_size[SI_MAX_ATTRIBS]; uint8_t vertex_buffer_index[SI_MAX_ATTRIBS]; /* Bitmask of elements that always need a fixup to be applied. */ uint16_t fix_fetch_always; /* Bitmask of elements whose fetch should always be opencoded. */ uint16_t fix_fetch_opencode; /* Bitmask of elements which need to be opencoded if the vertex buffer * is unaligned. */ uint16_t fix_fetch_unaligned; /* For elements in fix_fetch_unaligned: whether the effective * element load size as seen by the hardware is a dword (as opposed * to a short). */ uint16_t hw_load_is_dword; /* Bitmask of vertex buffers requiring alignment check */ uint16_t vb_alignment_check_mask; uint8_t count; uint16_t first_vb_use_mask; /* Vertex buffer descriptor list size aligned for optimal prefetch. */ uint16_t vb_desc_list_alloc_size; uint16_t instance_divisor_is_one; /* bitmask of inputs */ uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ }; union si_state { struct si_state_named { struct si_state_blend *blend; struct si_state_rasterizer *rasterizer; struct si_state_dsa *dsa; struct si_pm4_state *poly_offset; struct si_shader *ls; struct si_shader *hs; struct si_shader *es; struct si_shader *gs; struct si_pm4_state *vgt_shader_config; struct si_shader *vs; struct si_shader *ps; } named; struct si_pm4_state *array[sizeof(struct si_state_named) / sizeof(struct si_pm4_state *)]; }; #define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *)) #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name)) #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *)) static inline unsigned si_states_that_always_roll_context(void) { return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) | SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config)); } union si_state_atoms { struct si_atoms_s { /* The order matters. */ struct si_atom render_cond; struct si_atom streamout_begin; struct si_atom streamout_enable; /* must be after streamout_begin */ struct si_atom framebuffer; struct si_atom msaa_sample_locs; struct si_atom db_render_state; struct si_atom dpbb_state; struct si_atom msaa_config; struct si_atom sample_mask; struct si_atom cb_render_state; struct si_atom blend_color; struct si_atom clip_regs; struct si_atom clip_state; struct si_atom shader_pointers; struct si_atom guardband; struct si_atom scissors; struct si_atom viewports; struct si_atom stencil_ref; struct si_atom spi_map; struct si_atom scratch_state; struct si_atom window_rectangles; struct si_atom shader_query; struct si_atom ngg_cull_state; } s; struct si_atom array[sizeof(struct si_atoms_s) / sizeof(struct si_atom)]; }; #define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom))) #define SI_NUM_ATOMS (sizeof(union si_state_atoms) / sizeof(struct si_atom)) static inline unsigned si_atoms_that_always_roll_context(void) { return (SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) | SI_ATOM_BIT(msaa_sample_locs) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color) | SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports) | SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles)); } struct si_shader_data { uint32_t sh_base[SI_NUM_SHADERS]; }; /* The list of registers whose emitted values are remembered by si_context. */ enum si_tracked_reg { SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */ SI_TRACKED_DB_COUNT_CONTROL, SI_TRACKED_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_SHADER_CONTROL, SI_TRACKED_CB_TARGET_MASK, SI_TRACKED_CB_DCC_CONTROL, SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */ SI_TRACKED_SX_BLEND_OPT_EPSILON, SI_TRACKED_SX_BLEND_OPT_CONTROL, SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */ SI_TRACKED_PA_SC_AA_CONFIG, SI_TRACKED_DB_EQAA, SI_TRACKED_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SU_PRIM_FILTER_CNTL, SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL, SI_TRACKED_PA_SC_BINNER_CNTL_0, SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL, SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */ SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ, SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ, SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ, SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET, SI_TRACKED_PA_SU_VTX_CNTL, SI_TRACKED_PA_SC_CLIPRECT_RULE, SI_TRACKED_PA_SC_LINE_STIPPLE, SI_TRACKED_VGT_ESGS_RING_ITEMSIZE, SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */ SI_TRACKED_VGT_GSVS_RING_OFFSET_2, SI_TRACKED_VGT_GSVS_RING_OFFSET_3, SI_TRACKED_VGT_GSVS_RING_ITEMSIZE, SI_TRACKED_VGT_GS_MAX_VERT_OUT, SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */ SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1, SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2, SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3, SI_TRACKED_VGT_GS_INSTANCE_CNT, SI_TRACKED_VGT_GS_ONCHIP_CNTL, SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP, SI_TRACKED_VGT_GS_MODE, SI_TRACKED_VGT_PRIMITIVEID_EN, SI_TRACKED_VGT_REUSE_OFF, SI_TRACKED_SPI_VS_OUT_CONFIG, SI_TRACKED_PA_CL_VTE_CNTL, SI_TRACKED_PA_CL_NGG_CNTL, SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP, SI_TRACKED_GE_NGG_SUBGRP_CNTL, SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */ SI_TRACKED_SPI_SHADER_POS_FORMAT, SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */ SI_TRACKED_SPI_PS_INPUT_ADDR, SI_TRACKED_SPI_BARYC_CNTL, SI_TRACKED_SPI_PS_IN_CONTROL, SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */ SI_TRACKED_SPI_SHADER_COL_FORMAT, SI_TRACKED_CB_SHADER_MASK, SI_TRACKED_VGT_TF_PARAM, SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, /* Non-context registers: */ SI_TRACKED_GE_PC_ALLOC, SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS, SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS, SI_NUM_TRACKED_REGS, }; struct si_tracked_regs { uint64_t reg_saved; uint32_t reg_value[SI_NUM_TRACKED_REGS]; uint32_t spi_ps_input_cntl[32]; }; /* Private read-write buffer slots. */ enum { SI_VS_STREAMOUT_BUF0, SI_VS_STREAMOUT_BUF1, SI_VS_STREAMOUT_BUF2, SI_VS_STREAMOUT_BUF3, /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */ SI_PS_IMAGE_COLORBUF0, SI_PS_IMAGE_COLORBUF0_HI, SI_PS_IMAGE_COLORBUF0_FMASK, /* gfx6-10 */ SI_PS_IMAGE_COLORBUF0_FMASK_HI, /* gfx6-10 */ /* Internal constant buffers. */ SI_HS_CONST_DEFAULT_TESS_LEVELS, SI_VS_CONST_INSTANCE_DIVISORS, SI_VS_CONST_CLIP_PLANES, SI_PS_CONST_POLY_STIPPLE, SI_PS_CONST_SAMPLE_POSITIONS, SI_RING_ESGS, /* gfx6-8 */ SI_RING_GSVS, /* gfx6-10 */ SI_GS_QUERY_EMULATED_COUNTERS_BUF, /* gfx10+ */ SI_NUM_INTERNAL_BINDINGS, /* Aliases to reuse slots that are unused on other generations. */ SI_GS_QUERY_BUF = SI_RING_ESGS, /* gfx10+ */ /* Only u_blitter uses this (and compute should be used in most cases, so this shouldn't * be used much). Normal draws get the address from a user SGPR. */ SI_GS_ATTRIBUTE_RING = SI_RING_GSVS, /* gfx11+ */ }; /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines * are contiguous: * * 0 - rw buffers * 1 - vertex const and shader buffers * 2 - vertex samplers and images * 3 - fragment const and shader buffer * ... * 11 - compute const and shader buffers * 12 - compute samplers and images */ enum { SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS, SI_SHADER_DESCS_SAMPLERS_AND_IMAGES, SI_NUM_SHADER_DESCS, }; #define SI_DESCS_INTERNAL 0 #define SI_DESCS_FIRST_SHADER 1 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS) #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS) #define SI_DESCS_SHADER_MASK(name) \ u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \ SI_NUM_SHADER_DESCS) static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader) { return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS + SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS; } static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader) { return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS + SI_SHADER_DESCS_SAMPLERS_AND_IMAGES; } /* This represents descriptors in memory, such as buffer resources, * image resources, and sampler states. */ struct si_descriptors { /* The list of descriptors in malloc'd memory. */ uint32_t *list; /* The list in mapped GPU memory. */ uint32_t *gpu_list; /* The buffer where the descriptors have been uploaded. */ struct si_resource *buffer; uint64_t gpu_address; /* The maximum number of descriptors. */ uint32_t num_elements; /* Slots that are used by currently-bound shaders. * It determines which slots are uploaded. */ uint32_t first_active_slot; uint32_t num_active_slots; /* The SH register offset relative to USER_DATA*_0 where the pointer * to the descriptor array will be stored. */ short shader_userdata_offset; /* The size of one descriptor. */ ubyte element_dw_size; /* If there is only one slot enabled, bind it directly instead of * uploading descriptors. -1 if disabled. */ signed char slot_index_to_bind_directly; }; struct si_buffer_resources { struct pipe_resource **buffers; /* this has num_buffers elements */ unsigned *offsets; /* this has num_buffers elements */ unsigned priority; unsigned priority_constbuf; /* The i-th bit is set if that element is enabled (non-NULL resource). */ uint64_t enabled_mask; uint64_t writable_mask; }; #define si_pm4_state_changed(sctx, member) \ ((sctx)->queued.named.member != (sctx)->emitted.named.member) #define si_pm4_state_enabled_and_changed(sctx, member) \ ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member)) #define si_pm4_bind_state(sctx, member, value) \ do { \ (sctx)->queued.named.member = (value); \ if (value && value != (sctx)->emitted.named.member) \ (sctx)->dirty_states |= SI_STATE_BIT(member); \ else \ (sctx)->dirty_states &= ~SI_STATE_BIT(member); \ } while (0) /* si_descriptors.c */ void si_get_inline_uniform_state(union si_shader_key *key, enum pipe_shader_type shader, bool *inline_uniforms, uint32_t **inlined_values); void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex, const struct legacy_surf_level *base_level_info, unsigned base_level, unsigned first_level, unsigned block_width, /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */ bool is_stencil, uint16_t access, uint32_t * restrict state); void si_update_ps_colorbuf0_slot(struct si_context *sctx); void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader); void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot, struct pipe_constant_buffer *cbuf); void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *sbuffers, unsigned writable_bitmask, bool internal_blit); void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot, uint count, struct pipe_shader_buffer *sbuf); void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer, unsigned stride, unsigned num_records, bool add_tid, bool swizzle, unsigned element_size, unsigned index_stride, uint64_t offset); void si_init_all_descriptors(struct si_context *sctx); bool si_upload_graphics_shader_descriptors(struct si_context *sctx); bool si_upload_compute_shader_descriptors(struct si_context *sctx); void si_release_all_descriptors(struct si_context *sctx); void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx); void si_compute_resources_add_all_to_bo_list(struct si_context *sctx); bool si_gfx_resources_check_encrypted(struct si_context *sctx); bool si_compute_resources_check_encrypted(struct si_context *sctx); void si_shader_pointers_mark_dirty(struct si_context *sctx); void si_add_all_descriptors_to_bo_list(struct si_context *sctx); void si_update_all_texture_descriptors(struct si_context *sctx); void si_shader_change_notify(struct si_context *sctx); void si_update_needs_color_decompress_masks(struct si_context *sctx); void si_emit_graphics_shader_pointers(struct si_context *sctx); void si_emit_compute_shader_pointers(struct si_context *sctx); void si_set_internal_const_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input); void si_set_internal_shader_buffer(struct si_context *sctx, uint slot, const struct pipe_shader_buffer *sbuffer); void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask); void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel); bool si_bindless_descriptor_can_reclaim_slab(void *priv, struct pb_slab_entry *entry); struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, unsigned entry_size, unsigned group_index); void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab); void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf); /* si_state.c */ uint32_t si_translate_colorformat(enum amd_gfx_level gfx_level, enum pipe_format format); void si_init_state_compute_functions(struct si_context *sctx); void si_init_state_functions(struct si_context *sctx); void si_init_screen_state_functions(struct si_screen *sscreen); void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing); void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf, enum pipe_format format, unsigned offset, unsigned num_elements, uint32_t *state); void si_set_sampler_depth_decompress_mask(struct si_context *sctx, struct si_texture *tex); void si_update_fb_dirtiness_after_rendering(struct si_context *sctx); void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex); void si_update_ps_iter_samples(struct si_context *sctx); void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st); void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st); void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable); unsigned gfx103_get_cu_mask_ps(struct si_screen *sscreen); struct si_fast_udiv_info32 { unsigned multiplier; /* the "magic number" multiplier */ unsigned pre_shift; /* shift for the dividend before multiplying */ unsigned post_shift; /* shift for the dividend after multiplying */ int increment; /* 0 or 1; if set then increment the numerator, using one of the two strategies */ }; struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits); /* si_state_binning.c */ void si_emit_dpbb_state(struct si_context *sctx); /* si_state_shaders.cpp */ struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen, union si_vgt_stages_key key); void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es, unsigned wave_size, unsigned char ir_sha1_cache_key[20]); bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20], struct si_shader *shader); void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20], struct si_shader *shader, bool insert_into_disk_cache); bool si_shader_mem_ordered(struct si_shader *shader); void si_init_screen_live_shader_cache(struct si_screen *sscreen); void si_init_shader_functions(struct si_context *sctx); bool si_init_shader_cache(struct si_screen *sscreen); void si_destroy_shader_cache(struct si_screen *sscreen); void si_schedule_initial_compile(struct si_context *sctx, gl_shader_stage stage, struct util_queue_fence *ready_fence, struct si_compiler_ctx_state *compiler_ctx_state, void *job, util_queue_execute_func execute); void si_get_active_slot_masks(struct si_screen *sscreen, const struct si_shader_info *info, uint64_t *const_and_shader_buffers, uint64_t *samplers_and_images); int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state); void si_vs_key_update_inputs(struct si_context *sctx); void si_get_vs_key_inputs(struct si_context *sctx, union si_shader_key *key, struct si_vs_prolog_bits *prolog_key); void si_update_ps_inputs_read_or_disabled(struct si_context *sctx); void si_update_vrs_flat_shading(struct si_context *sctx); unsigned si_get_input_prim(const struct si_shader_selector *gs, const union si_shader_key *key); bool si_update_ngg(struct si_context *sctx); void si_ps_key_update_framebuffer(struct si_context *sctx); void si_ps_key_update_framebuffer_blend(struct si_context *sctx); void si_ps_key_update_blend_rasterizer(struct si_context *sctx); void si_ps_key_update_rasterizer(struct si_context *sctx); void si_ps_key_update_dsa(struct si_context *sctx); void si_ps_key_update_sample_shading(struct si_context *sctx); void si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx); void si_init_tess_factor_ring(struct si_context *sctx); bool si_update_gs_ring_buffers(struct si_context *sctx); bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes); unsigned si_calc_inst_pref_size(struct si_shader *shader); bool si_set_tcs_to_fixed_func_shader(struct si_context *sctx); /* si_state_draw.cpp */ void si_cp_dma_prefetch(struct si_context *sctx, struct pipe_resource *buf, unsigned offset, unsigned size); void si_set_vertex_buffer_descriptor(struct si_screen *sscreen, struct si_vertex_elements *velems, struct pipe_vertex_buffer *vb, unsigned element_index, uint32_t *out); void si_init_draw_functions_GFX6(struct si_context *sctx); void si_init_draw_functions_GFX7(struct si_context *sctx); void si_init_draw_functions_GFX8(struct si_context *sctx); void si_init_draw_functions_GFX9(struct si_context *sctx); void si_init_draw_functions_GFX10(struct si_context *sctx); void si_init_draw_functions_GFX10_3(struct si_context *sctx); void si_init_draw_functions_GFX11(struct si_context *sctx); void si_init_spi_map_functions(struct si_context *sctx); /* si_state_msaa.c */ void si_init_msaa_functions(struct si_context *sctx); void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples); /* si_state_streamout.c */ void si_streamout_buffers_dirty(struct si_context *sctx); void si_emit_streamout_end(struct si_context *sctx); void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff); void si_init_streamout_functions(struct si_context *sctx); static inline unsigned si_get_constbuf_slot(unsigned slot) { /* Constant buffers are in slots [32..47], ascending */ return SI_NUM_SHADER_BUFFERS + slot; } static inline unsigned si_get_shaderbuf_slot(unsigned slot) { /* shader buffers are in slots [31..0], descending */ return SI_NUM_SHADER_BUFFERS - 1 - slot; } static inline unsigned si_get_sampler_slot(unsigned slot) { /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */ /* those are equivalent to image slots [32..95], 8 dw per slot, ascending */ return SI_NUM_IMAGE_SLOTS / 2 + slot; } static inline unsigned si_get_image_slot(unsigned slot) { /* image slots are in [31..0] (sampler slots [15..0]), descending */ /* images are in slots [31..16], while FMASKs are in slots [15..0] */ return SI_NUM_IMAGE_SLOTS - 1 - slot; } static inline unsigned si_clamp_texture_texel_count(unsigned max_texel_buffer_elements, enum pipe_format format, uint32_t size) { /* The spec says: * The number of texels in the texel array is then clamped to the value of * the implementation-dependent limit GL_MAX_TEXTURE_BUFFER_SIZE. * * So compute the number of texels, compare to GL_MAX_TEXTURE_BUFFER_SIZE and update it. */ unsigned stride = util_format_get_blocksize(format); return MIN2(max_texel_buffer_elements, size / stride); } #ifdef __cplusplus } #endif #endif