mesa/src
Bas Nieuwenhuizen 1e1165389c radv: Add shader prefetch.
Gives me approximately a 2% perf increase in bot dota2 & talos.

Having descriptors (both sets and vertex buffers) prefetched
didn't help so I didn't include that.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-19 23:47:27 +02:00
..
amd radv: Add shader prefetch. 2017-04-19 23:47:27 +02:00
compiler nir: Add GLSL_TYPE_[U]INT64 to some switch statements 2017-04-16 20:14:42 -07:00
egl EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
gallium winsys/sw/dri: don't use GNU void pointer arithmetic 2017-04-19 12:19:38 +01:00
gbm gbm: Assert modifiers and count are copacetic 2017-04-09 09:29:57 -07:00
getopt
glx EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
gtest gtest: Update to 1.8.0. 2017-01-20 11:40:52 -08:00
hgl
intel anv/cmd_buffer: Disable CCS on BDW input attachments 2017-04-17 16:47:38 -07:00
loader loader: use drmGetDevice[s]2 API 2017-03-15 11:37:55 +00:00
mapi mesa: move glMultiDrawArrays to vbo and fix error handling 2017-04-19 08:10:19 +02:00
mesa st/mesa: automake: honour the vdpau header install location 2017-04-19 12:19:46 +01:00
util util/queue: don't hang at exit 2017-04-18 16:32:00 -04:00
vulkan vulkan/wsi/wayland: Pass damage through to the compositor 2017-04-03 13:51:08 -07:00
Makefile.am intel/vulkan: Get rid of recursive make 2017-03-13 11:16:35 +00:00
SConscript