Mesa3D Graphics Library (Bleeding edge ray tracing branches)
Go to file
Brian Paul 05fe2871e3 Bump version to 6.3.2 2005-08-16 23:13:25 +00:00
bin Make the linux-dri-x86 builds work on x86-64 again. mklib now 2005-08-08 23:22:46 +00:00
configs Bump version to 6.3.2 2005-08-16 23:13:25 +00:00
docs updates for 6.3.2 2005-08-16 23:12:37 +00:00
doxygen Use CSS in custom headers. 2004-09-10 11:47:51 +00:00
include include stdint.h if WIN32 and GNUC (Colin Harrison). Patch forwarded to SGI. 2005-08-15 23:25:33 +00:00
progs test the standard stencil op modes too (Philipp Klaus Krause) 2005-08-15 22:57:30 +00:00
src Bump version to 6.3.2 2005-08-16 23:13:25 +00:00
vms Committing in . 2003-06-17 07:20:22 +00:00
windows VC7 project file for building glut lib 2005-07-01 20:25:57 +00:00
Makefile Bump version to 6.3.2 2005-08-16 23:13:25 +00:00
Makefile.DJ remove stupid flags 2005-05-23 22:02:53 +00:00
Makefile.mgw remove stupid flags 2005-05-23 22:02:53 +00:00
descrip.mms VMS updates from Jouk Jansen 2005-01-11 15:23:08 +00:00
mms-config. Committing in . 2003-06-17 07:20:22 +00:00

docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 0.9.21 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.