Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Ilia Mirkin 0464117ad9 ci: remove nouveau from shader-db runs
This is needed since we're about to reinstate the fencing mechanism on
screen destruction. Until we figure out another way to handle it, this
will cause hangs on exit with the shim.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable # 21.0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8867>
2021-02-06 23:04:35 +00:00
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docs docs: Document PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME. 2021-02-04 14:02:12 -08:00
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include vulkan: Update XML and headers to 1.2.168 2021-01-27 22:20:52 +00:00
scons Scons: check for timespec_get on windows as well as unices 2021-02-01 19:40:20 +00:00
src radv: Improve spilling on discrete GPUs. 2021-02-06 21:52:10 +00:00
subprojects d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
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REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
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VERSION VERSION: bump for 21.1.0 cycle 2021-01-13 09:46:19 -08:00
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common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: add enable-glcpp-tests option 2021-01-28 15:52:32 +00:00
meson_options.txt meson: add enable-glcpp-tests option 2021-01-28 15:52:32 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.