mesa/src/util/u_idalloc.h

114 lines
3.1 KiB
C

/**************************************************************************
*
* Copyright 2017 Valve Corporation
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Allocator of IDs (e.g. OpenGL object IDs), or simply an allocator of
* numbers.
*
* The allocator uses a bit array to track allocated IDs.
*/
#ifndef U_IDALLOC_H
#define U_IDALLOC_H
#include <inttypes.h>
#include <stdbool.h>
#include "simple_mtx.h"
#ifdef __cplusplus
extern "C" {
#endif
struct util_idalloc
{
uint32_t *data;
unsigned num_elements; /* number of allocated elements of "data" */
unsigned lowest_free_idx;
};
void
util_idalloc_init(struct util_idalloc *buf, unsigned initial_num_ids);
void
util_idalloc_fini(struct util_idalloc *buf);
unsigned
util_idalloc_alloc(struct util_idalloc *buf);
unsigned
util_idalloc_alloc_range(struct util_idalloc *buf, unsigned num);
void
util_idalloc_free(struct util_idalloc *buf, unsigned id);
void
util_idalloc_reserve(struct util_idalloc *buf, unsigned id);
static inline bool
util_idalloc_exists(struct util_idalloc *buf, unsigned id)
{
return id / 32 < buf->num_elements &&
buf->data[id / 32] & BITFIELD_BIT(id % 32);
}
#define util_idalloc_foreach(buf, id) \
for (uint32_t i = 0, mask = (buf)->num_elements ? (buf)->data[0] : 0, id, \
count = (buf)->num_elements; \
i < count; mask = ++i < count ? (buf)->data[i] : 0) \
while (mask) \
if ((id = i * 32 + u_bit_scan(&mask)), true)
/* Thread-safe variant. */
struct util_idalloc_mt {
struct util_idalloc buf;
simple_mtx_t mutex;
bool skip_zero;
};
void
util_idalloc_mt_init(struct util_idalloc_mt *buf,
unsigned initial_num_ids, bool skip_zero);
void
util_idalloc_mt_init_tc(struct util_idalloc_mt *buf);
void
util_idalloc_mt_fini(struct util_idalloc_mt *buf);
unsigned
util_idalloc_mt_alloc(struct util_idalloc_mt *buf);
void
util_idalloc_mt_free(struct util_idalloc_mt *buf, unsigned id);
#ifdef __cplusplus
}
#endif
#endif /* U_IDALLOC_H */