/************************************************************************** * * Copyright 2017 Valve Corporation * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Allocator of IDs (e.g. OpenGL object IDs), or simply an allocator of * numbers. * * The allocator uses a bit array to track allocated IDs. */ #ifndef U_IDALLOC_H #define U_IDALLOC_H #include #include #include "simple_mtx.h" #ifdef __cplusplus extern "C" { #endif struct util_idalloc { uint32_t *data; unsigned num_elements; /* number of allocated elements of "data" */ unsigned lowest_free_idx; }; void util_idalloc_init(struct util_idalloc *buf, unsigned initial_num_ids); void util_idalloc_fini(struct util_idalloc *buf); unsigned util_idalloc_alloc(struct util_idalloc *buf); unsigned util_idalloc_alloc_range(struct util_idalloc *buf, unsigned num); void util_idalloc_free(struct util_idalloc *buf, unsigned id); void util_idalloc_reserve(struct util_idalloc *buf, unsigned id); static inline bool util_idalloc_exists(struct util_idalloc *buf, unsigned id) { return id / 32 < buf->num_elements && buf->data[id / 32] & BITFIELD_BIT(id % 32); } #define util_idalloc_foreach(buf, id) \ for (uint32_t i = 0, mask = (buf)->num_elements ? (buf)->data[0] : 0, id, \ count = (buf)->num_elements; \ i < count; mask = ++i < count ? (buf)->data[i] : 0) \ while (mask) \ if ((id = i * 32 + u_bit_scan(&mask)), true) /* Thread-safe variant. */ struct util_idalloc_mt { struct util_idalloc buf; simple_mtx_t mutex; bool skip_zero; }; void util_idalloc_mt_init(struct util_idalloc_mt *buf, unsigned initial_num_ids, bool skip_zero); void util_idalloc_mt_init_tc(struct util_idalloc_mt *buf); void util_idalloc_mt_fini(struct util_idalloc_mt *buf); unsigned util_idalloc_mt_alloc(struct util_idalloc_mt *buf); void util_idalloc_mt_free(struct util_idalloc_mt *buf, unsigned id); #ifdef __cplusplus } #endif #endif /* U_IDALLOC_H */