mesa/src/microsoft/spirv_to_dxil/spirv_to_dxil.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef SPIRV_TO_DXIL_H
#define SPIRV_TO_DXIL_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
// NB: I've copy and pasted some types into this header so we don't have to
// include other headers. This will surely break if any of these types change.
// Copy of gl_shader_stage
typedef enum {
DXIL_SPIRV_SHADER_NONE = -1,
DXIL_SPIRV_SHADER_VERTEX = 0,
DXIL_SPIRV_SHADER_TESS_CTRL = 1,
DXIL_SPIRV_SHADER_TESS_EVAL = 2,
DXIL_SPIRV_SHADER_GEOMETRY = 3,
DXIL_SPIRV_SHADER_FRAGMENT = 4,
DXIL_SPIRV_SHADER_COMPUTE = 5,
DXIL_SPIRV_SHADER_KERNEL = 14,
} dxil_spirv_shader_stage;
// Copy of nir_spirv_const_value
typedef union {
bool b;
float f32;
double f64;
int8_t i8;
uint8_t u8;
int16_t i16;
uint16_t u16;
int32_t i32;
uint32_t u32;
int64_t i64;
uint64_t u64;
} dxil_spirv_const_value;
// Copy of nir_spirv_specialization
struct dxil_spirv_specialization {
uint32_t id;
dxil_spirv_const_value value;
bool defined_on_module;
};
struct dxil_spirv_metadata {
bool requires_runtime_data;
};
struct dxil_spirv_object {
struct dxil_spirv_metadata metadata;
struct {
void *buffer;
size_t size;
} binary;
};
/* This struct describes the layout of data expected in the CB bound to
* runtime_data_cbv during compute shader execution */
struct dxil_spirv_compute_runtime_data {
/* Total number of groups dispatched (i.e. value passed to Dispatch()) */
uint32_t group_count_x;
uint32_t group_count_y;
uint32_t group_count_z;
};
#define DXIL_SPIRV_Y_FLIP_MASK BITFIELD_MASK(DXIL_SPIRV_MAX_VIEWPORT)
#define DXIL_SPIRV_Z_FLIP_SHIFT DXIL_SPIRV_MAX_VIEWPORT
#define DXIL_SPIRV_Z_FLIP_MASK BITFIELD_RANGE(DXIL_SPIRV_Z_FLIP_SHIFT, DXIL_SPIRV_MAX_VIEWPORT)
/* This struct describes the layout of data expected in the CB bound to
* runtime_data_cbv during vertex stages */
struct dxil_spirv_vertex_runtime_data {
uint32_t first_vertex;
uint32_t base_instance;
bool is_indexed_draw;
// The lower 16bits of this mask encode Y-flips (one bit per viewport)
// The higher 16bits of this maks encode Z-flips (one bit per viewport)
union {
uint32_t yz_flip_mask;
struct {
uint16_t y_flip_mask;
uint16_t z_flip_mask;
};
};
uint32_t draw_id;
};
enum dxil_spirv_yz_flip_mode {
DXIL_SPIRV_YZ_FLIP_NONE = 0,
// Y-flip is unconditional: pos.y = -pos.y
// Z-flip is unconditional: pos.z = -pos.z + 1.0f
DXIL_SPIRV_Y_FLIP_UNCONDITIONAL = 1 << 0,
DXIL_SPIRV_Z_FLIP_UNCONDITIONAL = 1 << 1,
DXIL_SPIRV_YZ_FLIP_UNCONDITIONAL = DXIL_SPIRV_Y_FLIP_UNCONDITIONAL | DXIL_SPIRV_Z_FLIP_UNCONDITIONAL,
// Y-flip/Z-flip info are passed through a sysval
DXIL_SPIRV_Y_FLIP_CONDITIONAL = 1 << 2,
DXIL_SPIRV_Z_FLIP_CONDITIONAL = 1 << 3,
DXIL_SPIRV_YZ_FLIP_CONDITIONAL = DXIL_SPIRV_Y_FLIP_CONDITIONAL | DXIL_SPIRV_Z_FLIP_CONDITIONAL,
};
#define DXIL_SPIRV_MAX_VIEWPORT 16
struct dxil_spirv_runtime_conf {
struct {
uint32_t register_space;
uint32_t base_shader_register;
} runtime_data_cbv;
struct {
uint32_t register_space;
uint32_t base_shader_register;
} push_constant_cbv;
// Set true if vertex and instance ids have already been converted to
// zero-based. Otherwise, runtime_data will be required to lower them.
bool zero_based_vertex_instance_id;
struct {
// mode != DXIL_SPIRV_YZ_FLIP_NONE only valid on vertex/geometry stages.
enum dxil_spirv_yz_flip_mode mode;
// Y/Z flip masks (one bit per viewport)
uint16_t y_mask;
uint16_t z_mask;
} yz_flip;
// The caller supports read-only images to be turned into SRV accesses,
// which allows us to run the nir_opt_access() pass
bool read_only_images_as_srvs;
// Force sample rate shading on a fragment shader
bool force_sample_rate_shading;
};
struct dxil_spirv_debug_options {
bool dump_nir;
};
/**
* Compile a SPIR-V module into DXIL.
* \param words SPIR-V module to compile
* \param word_count number of words in the SPIR-V module
* \param specializations specialization constants to compile with the shader
* \param num_specializations number of specialization constants
* \param stage shader stage
* \param entry_point_name name of shader entrypoint
* \param conf configuration for spriv_to_dxil
* \param out_dxil will contain the DXIL bytes on success (call spirv_to_dxil_free after use)
* \return true if compilation succeeded
*/
bool
spirv_to_dxil(const uint32_t *words, size_t word_count,
struct dxil_spirv_specialization *specializations,
unsigned int num_specializations, dxil_spirv_shader_stage stage,
const char *entry_point_name,
const struct dxil_spirv_debug_options *debug_options,
const struct dxil_spirv_runtime_conf *conf,
struct dxil_spirv_object *out_dxil);
/**
* Free the buffer allocated by spirv_to_dxil.
*/
void
spirv_to_dxil_free(struct dxil_spirv_object *dxil);
uint64_t
spirv_to_dxil_get_version(void);
#ifdef __cplusplus
}
#endif
#endif