/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef SPIRV_TO_DXIL_H #define SPIRV_TO_DXIL_H #include #include #include #ifdef __cplusplus extern "C" { #endif // NB: I've copy and pasted some types into this header so we don't have to // include other headers. This will surely break if any of these types change. // Copy of gl_shader_stage typedef enum { DXIL_SPIRV_SHADER_NONE = -1, DXIL_SPIRV_SHADER_VERTEX = 0, DXIL_SPIRV_SHADER_TESS_CTRL = 1, DXIL_SPIRV_SHADER_TESS_EVAL = 2, DXIL_SPIRV_SHADER_GEOMETRY = 3, DXIL_SPIRV_SHADER_FRAGMENT = 4, DXIL_SPIRV_SHADER_COMPUTE = 5, DXIL_SPIRV_SHADER_KERNEL = 14, } dxil_spirv_shader_stage; // Copy of nir_spirv_const_value typedef union { bool b; float f32; double f64; int8_t i8; uint8_t u8; int16_t i16; uint16_t u16; int32_t i32; uint32_t u32; int64_t i64; uint64_t u64; } dxil_spirv_const_value; // Copy of nir_spirv_specialization struct dxil_spirv_specialization { uint32_t id; dxil_spirv_const_value value; bool defined_on_module; }; struct dxil_spirv_metadata { bool requires_runtime_data; }; struct dxil_spirv_object { struct dxil_spirv_metadata metadata; struct { void *buffer; size_t size; } binary; }; /* This struct describes the layout of data expected in the CB bound to * runtime_data_cbv during compute shader execution */ struct dxil_spirv_compute_runtime_data { /* Total number of groups dispatched (i.e. value passed to Dispatch()) */ uint32_t group_count_x; uint32_t group_count_y; uint32_t group_count_z; }; #define DXIL_SPIRV_Y_FLIP_MASK BITFIELD_MASK(DXIL_SPIRV_MAX_VIEWPORT) #define DXIL_SPIRV_Z_FLIP_SHIFT DXIL_SPIRV_MAX_VIEWPORT #define DXIL_SPIRV_Z_FLIP_MASK BITFIELD_RANGE(DXIL_SPIRV_Z_FLIP_SHIFT, DXIL_SPIRV_MAX_VIEWPORT) /* This struct describes the layout of data expected in the CB bound to * runtime_data_cbv during vertex stages */ struct dxil_spirv_vertex_runtime_data { uint32_t first_vertex; uint32_t base_instance; bool is_indexed_draw; // The lower 16bits of this mask encode Y-flips (one bit per viewport) // The higher 16bits of this maks encode Z-flips (one bit per viewport) union { uint32_t yz_flip_mask; struct { uint16_t y_flip_mask; uint16_t z_flip_mask; }; }; uint32_t draw_id; }; enum dxil_spirv_yz_flip_mode { DXIL_SPIRV_YZ_FLIP_NONE = 0, // Y-flip is unconditional: pos.y = -pos.y // Z-flip is unconditional: pos.z = -pos.z + 1.0f DXIL_SPIRV_Y_FLIP_UNCONDITIONAL = 1 << 0, DXIL_SPIRV_Z_FLIP_UNCONDITIONAL = 1 << 1, DXIL_SPIRV_YZ_FLIP_UNCONDITIONAL = DXIL_SPIRV_Y_FLIP_UNCONDITIONAL | DXIL_SPIRV_Z_FLIP_UNCONDITIONAL, // Y-flip/Z-flip info are passed through a sysval DXIL_SPIRV_Y_FLIP_CONDITIONAL = 1 << 2, DXIL_SPIRV_Z_FLIP_CONDITIONAL = 1 << 3, DXIL_SPIRV_YZ_FLIP_CONDITIONAL = DXIL_SPIRV_Y_FLIP_CONDITIONAL | DXIL_SPIRV_Z_FLIP_CONDITIONAL, }; #define DXIL_SPIRV_MAX_VIEWPORT 16 struct dxil_spirv_runtime_conf { struct { uint32_t register_space; uint32_t base_shader_register; } runtime_data_cbv; struct { uint32_t register_space; uint32_t base_shader_register; } push_constant_cbv; // Set true if vertex and instance ids have already been converted to // zero-based. Otherwise, runtime_data will be required to lower them. bool zero_based_vertex_instance_id; struct { // mode != DXIL_SPIRV_YZ_FLIP_NONE only valid on vertex/geometry stages. enum dxil_spirv_yz_flip_mode mode; // Y/Z flip masks (one bit per viewport) uint16_t y_mask; uint16_t z_mask; } yz_flip; // The caller supports read-only images to be turned into SRV accesses, // which allows us to run the nir_opt_access() pass bool read_only_images_as_srvs; // Force sample rate shading on a fragment shader bool force_sample_rate_shading; }; struct dxil_spirv_debug_options { bool dump_nir; }; /** * Compile a SPIR-V module into DXIL. * \param words SPIR-V module to compile * \param word_count number of words in the SPIR-V module * \param specializations specialization constants to compile with the shader * \param num_specializations number of specialization constants * \param stage shader stage * \param entry_point_name name of shader entrypoint * \param conf configuration for spriv_to_dxil * \param out_dxil will contain the DXIL bytes on success (call spirv_to_dxil_free after use) * \return true if compilation succeeded */ bool spirv_to_dxil(const uint32_t *words, size_t word_count, struct dxil_spirv_specialization *specializations, unsigned int num_specializations, dxil_spirv_shader_stage stage, const char *entry_point_name, const struct dxil_spirv_debug_options *debug_options, const struct dxil_spirv_runtime_conf *conf, struct dxil_spirv_object *out_dxil); /** * Free the buffer allocated by spirv_to_dxil. */ void spirv_to_dxil_free(struct dxil_spirv_object *dxil); uint64_t spirv_to_dxil_get_version(void); #ifdef __cplusplus } #endif #endif