mesa/src/intel/compiler/brw_vec4_visitor.cpp

1411 lines
45 KiB
C++

/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_vec4.h"
#include "brw_cfg.h"
#include "brw_eu.h"
#include "util/u_math.h"
namespace brw {
vec4_instruction::vec4_instruction(enum opcode opcode, const dst_reg &dst,
const src_reg &src0, const src_reg &src1,
const src_reg &src2)
{
this->opcode = opcode;
this->dst = dst;
this->src[0] = src0;
this->src[1] = src1;
this->src[2] = src2;
this->saturate = false;
this->force_writemask_all = false;
this->no_dd_clear = false;
this->no_dd_check = false;
this->writes_accumulator = false;
this->conditional_mod = BRW_CONDITIONAL_NONE;
this->predicate = BRW_PREDICATE_NONE;
this->predicate_inverse = false;
this->target = 0;
this->shadow_compare = false;
this->eot = false;
this->ir = NULL;
this->urb_write_flags = BRW_URB_WRITE_NO_FLAGS;
this->header_size = 0;
this->flag_subreg = 0;
this->mlen = 0;
this->base_mrf = 0;
this->offset = 0;
this->exec_size = 8;
this->group = 0;
this->size_written = (dst.file == BAD_FILE ?
0 : this->exec_size * type_sz(dst.type));
this->annotation = NULL;
}
vec4_instruction *
vec4_visitor::emit(vec4_instruction *inst)
{
inst->ir = this->base_ir;
inst->annotation = this->current_annotation;
this->instructions.push_tail(inst);
return inst;
}
vec4_instruction *
vec4_visitor::emit_before(bblock_t *block, vec4_instruction *inst,
vec4_instruction *new_inst)
{
new_inst->ir = inst->ir;
new_inst->annotation = inst->annotation;
inst->insert_before(block, new_inst);
return inst;
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
const src_reg &src1, const src_reg &src2)
{
return emit(new(mem_ctx) vec4_instruction(opcode, dst, src0, src1, src2));
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
const src_reg &src1)
{
return emit(new(mem_ctx) vec4_instruction(opcode, dst, src0, src1));
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0)
{
return emit(new(mem_ctx) vec4_instruction(opcode, dst, src0));
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, const dst_reg &dst)
{
return emit(new(mem_ctx) vec4_instruction(opcode, dst));
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode)
{
return emit(new(mem_ctx) vec4_instruction(opcode, dst_reg()));
}
#define ALU1(op) \
vec4_instruction * \
vec4_visitor::op(const dst_reg &dst, const src_reg &src0) \
{ \
return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, src0); \
}
#define ALU2(op) \
vec4_instruction * \
vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
const src_reg &src1) \
{ \
return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, \
src0, src1); \
}
#define ALU2_ACC(op) \
vec4_instruction * \
vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
const src_reg &src1) \
{ \
vec4_instruction *inst = new(mem_ctx) vec4_instruction( \
BRW_OPCODE_##op, dst, src0, src1); \
inst->writes_accumulator = true; \
return inst; \
}
#define ALU3(op) \
vec4_instruction * \
vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
const src_reg &src1, const src_reg &src2) \
{ \
assert(devinfo->ver >= 6); \
return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, \
src0, src1, src2); \
}
ALU1(NOT)
ALU1(MOV)
ALU1(FRC)
ALU1(RNDD)
ALU1(RNDE)
ALU1(RNDZ)
ALU1(F32TO16)
ALU1(F16TO32)
ALU2(ADD)
ALU2(MUL)
ALU2_ACC(MACH)
ALU2(AND)
ALU2(OR)
ALU2(XOR)
ALU2(DP3)
ALU2(DP4)
ALU2(DPH)
ALU2(SHL)
ALU2(SHR)
ALU2(ASR)
ALU3(LRP)
ALU1(BFREV)
ALU3(BFE)
ALU2(BFI1)
ALU3(BFI2)
ALU1(FBH)
ALU1(FBL)
ALU1(CBIT)
ALU3(MAD)
ALU2_ACC(ADDC)
ALU2_ACC(SUBB)
ALU2(MAC)
ALU1(DIM)
/** Gfx4 predicated IF. */
vec4_instruction *
vec4_visitor::IF(enum brw_predicate predicate)
{
vec4_instruction *inst;
inst = new(mem_ctx) vec4_instruction(BRW_OPCODE_IF);
inst->predicate = predicate;
return inst;
}
/** Gfx6 IF with embedded comparison. */
vec4_instruction *
vec4_visitor::IF(src_reg src0, src_reg src1,
enum brw_conditional_mod condition)
{
assert(devinfo->ver == 6);
vec4_instruction *inst;
resolve_ud_negate(&src0);
resolve_ud_negate(&src1);
inst = new(mem_ctx) vec4_instruction(BRW_OPCODE_IF, dst_null_d(),
src0, src1);
inst->conditional_mod = condition;
return inst;
}
/**
* CMP: Sets the low bit of the destination channels with the result
* of the comparison, while the upper bits are undefined, and updates
* the flag register with the packed 16 bits of the result.
*/
vec4_instruction *
vec4_visitor::CMP(dst_reg dst, src_reg src0, src_reg src1,
enum brw_conditional_mod condition)
{
vec4_instruction *inst;
/* Take the instruction:
*
* CMP null<d> src0<f> src1<f>
*
* Original gfx4 does type conversion to the destination type before
* comparison, producing garbage results for floating point comparisons.
*
* The destination type doesn't matter on newer generations, so we set the
* type to match src0 so we can compact the instruction.
*/
dst.type = src0.type;
resolve_ud_negate(&src0);
resolve_ud_negate(&src1);
inst = new(mem_ctx) vec4_instruction(BRW_OPCODE_CMP, dst, src0, src1);
inst->conditional_mod = condition;
return inst;
}
vec4_instruction *
vec4_visitor::SCRATCH_READ(const dst_reg &dst, const src_reg &index)
{
vec4_instruction *inst;
inst = new(mem_ctx) vec4_instruction(SHADER_OPCODE_GFX4_SCRATCH_READ,
dst, index);
inst->base_mrf = FIRST_SPILL_MRF(devinfo->ver) + 1;
inst->mlen = 2;
return inst;
}
vec4_instruction *
vec4_visitor::SCRATCH_WRITE(const dst_reg &dst, const src_reg &src,
const src_reg &index)
{
vec4_instruction *inst;
inst = new(mem_ctx) vec4_instruction(SHADER_OPCODE_GFX4_SCRATCH_WRITE,
dst, src, index);
inst->base_mrf = FIRST_SPILL_MRF(devinfo->ver);
inst->mlen = 3;
return inst;
}
src_reg
vec4_visitor::fix_3src_operand(const src_reg &src)
{
/* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be
* able to use vertical stride of zero to replicate the vec4 uniform, like
*
* g3<0;4,1>:f - [0, 4][1, 5][2, 6][3, 7]
*
* But you can't, since vertical stride is always four in three-source
* instructions. Instead, insert a MOV instruction to do the replication so
* that the three-source instruction can consume it.
*/
/* The MOV is only needed if the source is a uniform or immediate. */
if (src.file != UNIFORM && src.file != IMM)
return src;
if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
return src;
dst_reg expanded = dst_reg(this, glsl_type::vec4_type);
expanded.type = src.type;
emit(VEC4_OPCODE_UNPACK_UNIFORM, expanded, src);
return src_reg(expanded);
}
src_reg
vec4_visitor::fix_math_operand(const src_reg &src)
{
if (devinfo->ver < 6 || src.file == BAD_FILE)
return src;
/* The gfx6 math instruction ignores the source modifiers --
* swizzle, abs, negate, and at least some parts of the register
* region description.
*
* Rather than trying to enumerate all these cases, *always* expand the
* operand to a temp GRF for gfx6.
*
* For gfx7, keep the operand as-is, except if immediate, which gfx7 still
* can't use.
*/
if (devinfo->ver == 7 && src.file != IMM)
return src;
dst_reg expanded = dst_reg(this, glsl_type::vec4_type);
expanded.type = src.type;
emit(MOV(expanded, src));
return src_reg(expanded);
}
vec4_instruction *
vec4_visitor::emit_math(enum opcode opcode,
const dst_reg &dst,
const src_reg &src0, const src_reg &src1)
{
vec4_instruction *math =
emit(opcode, dst, fix_math_operand(src0), fix_math_operand(src1));
if (devinfo->ver == 6 && dst.writemask != WRITEMASK_XYZW) {
/* MATH on Gfx6 must be align1, so we can't do writemasks. */
math->dst = dst_reg(this, glsl_type::vec4_type);
math->dst.type = dst.type;
math = emit(MOV(dst, src_reg(math->dst)));
} else if (devinfo->ver < 6) {
math->base_mrf = 1;
math->mlen = src1.file == BAD_FILE ? 1 : 2;
}
return math;
}
void
vec4_visitor::emit_pack_half_2x16(dst_reg dst, src_reg src0)
{
if (devinfo->ver < 7) {
unreachable("ir_unop_pack_half_2x16 should be lowered");
}
assert(dst.type == BRW_REGISTER_TYPE_UD);
assert(src0.type == BRW_REGISTER_TYPE_F);
/* From the Ivybridge PRM, Vol4, Part3, Section 6.27 f32to16:
*
* Because this instruction does not have a 16-bit floating-point type,
* the destination data type must be Word (W).
*
* The destination must be DWord-aligned and specify a horizontal stride
* (HorzStride) of 2. The 16-bit result is stored in the lower word of
* each destination channel and the upper word is not modified.
*
* The above restriction implies that the f32to16 instruction must use
* align1 mode, because only in align1 mode is it possible to specify
* horizontal stride. We choose here to defy the hardware docs and emit
* align16 instructions.
*
* (I [chadv] did attempt to emit align1 instructions for VS f32to16
* instructions. I was partially successful in that the code passed all
* tests. However, the code was dubiously correct and fragile, and the
* tests were not harsh enough to probe that frailty. Not trusting the
* code, I chose instead to remain in align16 mode in defiance of the hw
* docs).
*
* I've [chadv] experimentally confirmed that, on gfx7 hardware and the
* simulator, emitting a f32to16 in align16 mode with UD as destination
* data type is safe. The behavior differs from that specified in the PRM
* in that the upper word of each destination channel is cleared to 0.
*/
dst_reg tmp_dst(this, glsl_type::uvec2_type);
src_reg tmp_src(tmp_dst);
#if 0
/* Verify the undocumented behavior on which the following instructions
* rely. If f32to16 fails to clear the upper word of the X and Y channels,
* then the result of the bit-or instruction below will be incorrect.
*
* You should inspect the disasm output in order to verify that the MOV is
* not optimized away.
*/
emit(MOV(tmp_dst, brw_imm_ud(0x12345678u)));
#endif
/* Give tmp the form below, where "." means untouched.
*
* w z y x w z y x
* |.|.|0x0000hhhh|0x0000llll|.|.|0x0000hhhh|0x0000llll|
*
* That the upper word of each write-channel be 0 is required for the
* following bit-shift and bit-or instructions to work. Note that this
* relies on the undocumented hardware behavior mentioned above.
*/
tmp_dst.writemask = WRITEMASK_XY;
emit(F32TO16(tmp_dst, src0));
/* Give the write-channels of dst the form:
* 0xhhhh0000
*/
tmp_src.swizzle = BRW_SWIZZLE_YYYY;
emit(SHL(dst, tmp_src, brw_imm_ud(16u)));
/* Finally, give the write-channels of dst the form of packHalf2x16's
* output:
* 0xhhhhllll
*/
tmp_src.swizzle = BRW_SWIZZLE_XXXX;
emit(OR(dst, src_reg(dst), tmp_src));
}
void
vec4_visitor::emit_unpack_half_2x16(dst_reg dst, src_reg src0)
{
if (devinfo->ver < 7) {
unreachable("ir_unop_unpack_half_2x16 should be lowered");
}
assert(dst.type == BRW_REGISTER_TYPE_F);
assert(src0.type == BRW_REGISTER_TYPE_UD);
/* From the Ivybridge PRM, Vol4, Part3, Section 6.26 f16to32:
*
* Because this instruction does not have a 16-bit floating-point type,
* the source data type must be Word (W). The destination type must be
* F (Float).
*
* To use W as the source data type, we must adjust horizontal strides,
* which is only possible in align1 mode. All my [chadv] attempts at
* emitting align1 instructions for unpackHalf2x16 failed to pass the
* Piglit tests, so I gave up.
*
* I've verified that, on gfx7 hardware and the simulator, it is safe to
* emit f16to32 in align16 mode with UD as source data type.
*/
dst_reg tmp_dst(this, glsl_type::uvec2_type);
src_reg tmp_src(tmp_dst);
tmp_dst.writemask = WRITEMASK_X;
emit(AND(tmp_dst, src0, brw_imm_ud(0xffffu)));
tmp_dst.writemask = WRITEMASK_Y;
emit(SHR(tmp_dst, src0, brw_imm_ud(16u)));
dst.writemask = WRITEMASK_XY;
emit(F16TO32(dst, tmp_src));
}
void
vec4_visitor::emit_unpack_unorm_4x8(const dst_reg &dst, src_reg src0)
{
/* Instead of splitting the 32-bit integer, shifting, and ORing it back
* together, we can shift it by <0, 8, 16, 24>. The packed integer immediate
* is not suitable to generate the shift values, but we can use the packed
* vector float and a type-converting MOV.
*/
dst_reg shift(this, glsl_type::uvec4_type);
emit(MOV(shift, brw_imm_vf4(0x00, 0x60, 0x70, 0x78)));
dst_reg shifted(this, glsl_type::uvec4_type);
src0.swizzle = BRW_SWIZZLE_XXXX;
emit(SHR(shifted, src0, src_reg(shift)));
shifted.type = BRW_REGISTER_TYPE_UB;
dst_reg f(this, glsl_type::vec4_type);
emit(VEC4_OPCODE_MOV_BYTES, f, src_reg(shifted));
emit(MUL(dst, src_reg(f), brw_imm_f(1.0f / 255.0f)));
}
void
vec4_visitor::emit_unpack_snorm_4x8(const dst_reg &dst, src_reg src0)
{
/* Instead of splitting the 32-bit integer, shifting, and ORing it back
* together, we can shift it by <0, 8, 16, 24>. The packed integer immediate
* is not suitable to generate the shift values, but we can use the packed
* vector float and a type-converting MOV.
*/
dst_reg shift(this, glsl_type::uvec4_type);
emit(MOV(shift, brw_imm_vf4(0x00, 0x60, 0x70, 0x78)));
dst_reg shifted(this, glsl_type::uvec4_type);
src0.swizzle = BRW_SWIZZLE_XXXX;
emit(SHR(shifted, src0, src_reg(shift)));
shifted.type = BRW_REGISTER_TYPE_B;
dst_reg f(this, glsl_type::vec4_type);
emit(VEC4_OPCODE_MOV_BYTES, f, src_reg(shifted));
dst_reg scaled(this, glsl_type::vec4_type);
emit(MUL(scaled, src_reg(f), brw_imm_f(1.0f / 127.0f)));
dst_reg max(this, glsl_type::vec4_type);
emit_minmax(BRW_CONDITIONAL_GE, max, src_reg(scaled), brw_imm_f(-1.0f));
emit_minmax(BRW_CONDITIONAL_L, dst, src_reg(max), brw_imm_f(1.0f));
}
void
vec4_visitor::emit_pack_unorm_4x8(const dst_reg &dst, const src_reg &src0)
{
dst_reg saturated(this, glsl_type::vec4_type);
vec4_instruction *inst = emit(MOV(saturated, src0));
inst->saturate = true;
dst_reg scaled(this, glsl_type::vec4_type);
emit(MUL(scaled, src_reg(saturated), brw_imm_f(255.0f)));
dst_reg rounded(this, glsl_type::vec4_type);
emit(RNDE(rounded, src_reg(scaled)));
dst_reg u(this, glsl_type::uvec4_type);
emit(MOV(u, src_reg(rounded)));
src_reg bytes(u);
emit(VEC4_OPCODE_PACK_BYTES, dst, bytes);
}
void
vec4_visitor::emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0)
{
dst_reg max(this, glsl_type::vec4_type);
emit_minmax(BRW_CONDITIONAL_GE, max, src0, brw_imm_f(-1.0f));
dst_reg min(this, glsl_type::vec4_type);
emit_minmax(BRW_CONDITIONAL_L, min, src_reg(max), brw_imm_f(1.0f));
dst_reg scaled(this, glsl_type::vec4_type);
emit(MUL(scaled, src_reg(min), brw_imm_f(127.0f)));
dst_reg rounded(this, glsl_type::vec4_type);
emit(RNDE(rounded, src_reg(scaled)));
dst_reg i(this, glsl_type::ivec4_type);
emit(MOV(i, src_reg(rounded)));
src_reg bytes(i);
emit(VEC4_OPCODE_PACK_BYTES, dst, bytes);
}
/*
* Returns the minimum number of vec4 (as_vec4 == true) or dvec4 (as_vec4 ==
* false) elements needed to pack a type.
*/
static int
type_size_xvec4(const struct glsl_type *type, bool as_vec4, bool bindless)
{
unsigned int i;
int size;
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
if (type->is_matrix()) {
const glsl_type *col_type = type->column_type();
unsigned col_slots =
(as_vec4 && col_type->is_dual_slot()) ? 2 : 1;
return type->matrix_columns * col_slots;
} else {
/* Regardless of size of vector, it gets a vec4. This is bad
* packing for things like floats, but otherwise arrays become a
* mess. Hopefully a later pass over the code can pack scalars
* down if appropriate.
*/
return (as_vec4 && type->is_dual_slot()) ? 2 : 1;
}
case GLSL_TYPE_ARRAY:
assert(type->length > 0);
return type_size_xvec4(type->fields.array, as_vec4, bindless) *
type->length;
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE:
size = 0;
for (i = 0; i < type->length; i++) {
size += type_size_xvec4(type->fields.structure[i].type, as_vec4,
bindless);
}
return size;
case GLSL_TYPE_SUBROUTINE:
return 1;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
/* Samplers and textures take up no register space, since they're baked
* in at link time.
*/
return bindless ? 1 : 0;
case GLSL_TYPE_ATOMIC_UINT:
return 0;
case GLSL_TYPE_IMAGE:
return bindless ? 1 : DIV_ROUND_UP(BRW_IMAGE_PARAM_SIZE, 4);
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_FUNCTION:
unreachable("not reached");
}
return 0;
}
/**
* Returns the minimum number of vec4 elements needed to pack a type.
*
* For simple types, it will return 1 (a single vec4); for matrices, the
* number of columns; for array and struct, the sum of the vec4_size of
* each of its elements; and for sampler and atomic, zero.
*
* This method is useful to calculate how much register space is needed to
* store a particular type.
*/
extern "C" int
type_size_vec4(const struct glsl_type *type, bool bindless)
{
return type_size_xvec4(type, true, bindless);
}
/**
* Returns the minimum number of dvec4 elements needed to pack a type.
*
* For simple types, it will return 1 (a single dvec4); for matrices, the
* number of columns; for array and struct, the sum of the dvec4_size of
* each of its elements; and for sampler and atomic, zero.
*
* This method is useful to calculate how much register space is needed to
* store a particular type.
*
* Measuring double-precision vertex inputs as dvec4 is required because
* ARB_vertex_attrib_64bit states that these uses the same number of locations
* than the single-precision version. That is, two consecutives dvec4 would be
* located in location "x" and location "x+1", not "x+2".
*
* In order to map vec4/dvec4 vertex inputs in the proper ATTRs,
* remap_vs_attrs() will take in account both the location and also if the
* type fits in one or two vec4 slots.
*/
extern "C" int
type_size_dvec4(const struct glsl_type *type, bool bindless)
{
return type_size_xvec4(type, false, bindless);
}
src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
{
init();
this->file = VGRF;
this->nr = v->alloc.allocate(type_size_vec4(type, false));
if (type->is_array() || type->is_struct()) {
this->swizzle = BRW_SWIZZLE_NOOP;
} else {
this->swizzle = brw_swizzle_for_size(type->vector_elements);
}
this->type = brw_type_for_base_type(type);
}
src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type, int size)
{
assert(size > 0);
init();
this->file = VGRF;
this->nr = v->alloc.allocate(type_size_vec4(type, false) * size);
this->swizzle = BRW_SWIZZLE_NOOP;
this->type = brw_type_for_base_type(type);
}
dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
{
init();
this->file = VGRF;
this->nr = v->alloc.allocate(type_size_vec4(type, false));
if (type->is_array() || type->is_struct()) {
this->writemask = WRITEMASK_XYZW;
} else {
this->writemask = (1 << type->vector_elements) - 1;
}
this->type = brw_type_for_base_type(type);
}
vec4_instruction *
vec4_visitor::emit_minmax(enum brw_conditional_mod conditionalmod, dst_reg dst,
src_reg src0, src_reg src1)
{
vec4_instruction *inst = emit(BRW_OPCODE_SEL, dst, src0, src1);
inst->conditional_mod = conditionalmod;
return inst;
}
/**
* Emits the instructions needed to perform a pull constant load. before_block
* and before_inst can be NULL in which case the instruction will be appended
* to the end of the instruction list.
*/
void
vec4_visitor::emit_pull_constant_load_reg(dst_reg dst,
src_reg surf_index,
src_reg offset_reg,
bblock_t *before_block,
vec4_instruction *before_inst)
{
assert((before_inst == NULL && before_block == NULL) ||
(before_inst && before_block));
vec4_instruction *pull;
if (devinfo->ver >= 7) {
dst_reg grf_offset = dst_reg(this, glsl_type::uint_type);
grf_offset.type = offset_reg.type;
pull = MOV(grf_offset, offset_reg);
if (before_inst)
emit_before(before_block, before_inst, pull);
else
emit(pull);
pull = new(mem_ctx) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD_GFX7,
dst,
surf_index,
src_reg(grf_offset));
pull->mlen = 1;
} else {
pull = new(mem_ctx) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD,
dst,
surf_index,
offset_reg);
pull->base_mrf = FIRST_PULL_LOAD_MRF(devinfo->ver) + 1;
pull->mlen = 1;
}
if (before_inst)
emit_before(before_block, before_inst, pull);
else
emit(pull);
}
src_reg
vec4_visitor::emit_uniformize(const src_reg &src)
{
const src_reg chan_index(this, glsl_type::uint_type);
const dst_reg dst = retype(dst_reg(this, glsl_type::uint_type),
src.type);
emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, dst_reg(chan_index))
->force_writemask_all = true;
emit(SHADER_OPCODE_BROADCAST, dst, src, chan_index)
->force_writemask_all = true;
return src_reg(dst);
}
void
vec4_visitor::gs_emit_vertex(int /* stream_id */)
{
unreachable("not reached");
}
void
vec4_visitor::gs_end_primitive()
{
unreachable("not reached");
}
void
vec4_visitor::emit_ndc_computation()
{
if (output_reg[VARYING_SLOT_POS][0].file == BAD_FILE)
return;
/* Get the position */
src_reg pos = src_reg(output_reg[VARYING_SLOT_POS][0]);
/* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
output_reg[BRW_VARYING_SLOT_NDC][0] = ndc;
output_num_components[BRW_VARYING_SLOT_NDC][0] = 4;
current_annotation = "NDC";
dst_reg ndc_w = ndc;
ndc_w.writemask = WRITEMASK_W;
src_reg pos_w = pos;
pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
dst_reg ndc_xyz = ndc;
ndc_xyz.writemask = WRITEMASK_XYZ;
emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
}
void
vec4_visitor::emit_psiz_and_flags(dst_reg reg)
{
if (devinfo->ver < 6 &&
((prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) ||
output_reg[VARYING_SLOT_CLIP_DIST0][0].file != BAD_FILE ||
devinfo->has_negative_rhw_bug)) {
dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
dst_reg header1_w = header1;
header1_w.writemask = WRITEMASK_W;
emit(MOV(header1, brw_imm_ud(0u)));
if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
src_reg psiz = src_reg(output_reg[VARYING_SLOT_PSIZ][0]);
current_annotation = "Point size";
emit(MUL(header1_w, psiz, brw_imm_f((float)(1 << 11))));
emit(AND(header1_w, src_reg(header1_w), brw_imm_d(0x7ff << 8)));
}
if (output_reg[VARYING_SLOT_CLIP_DIST0][0].file != BAD_FILE) {
current_annotation = "Clipping flags";
dst_reg flags0 = dst_reg(this, glsl_type::uint_type);
emit(CMP(dst_null_f(), src_reg(output_reg[VARYING_SLOT_CLIP_DIST0][0]), brw_imm_f(0.0f), BRW_CONDITIONAL_L));
emit(VS_OPCODE_UNPACK_FLAGS_SIMD4X2, flags0, brw_imm_d(0));
emit(OR(header1_w, src_reg(header1_w), src_reg(flags0)));
}
if (output_reg[VARYING_SLOT_CLIP_DIST1][0].file != BAD_FILE) {
dst_reg flags1 = dst_reg(this, glsl_type::uint_type);
emit(CMP(dst_null_f(), src_reg(output_reg[VARYING_SLOT_CLIP_DIST1][0]), brw_imm_f(0.0f), BRW_CONDITIONAL_L));
emit(VS_OPCODE_UNPACK_FLAGS_SIMD4X2, flags1, brw_imm_d(0));
emit(SHL(flags1, src_reg(flags1), brw_imm_d(4)));
emit(OR(header1_w, src_reg(header1_w), src_reg(flags1)));
}
/* i965 clipping workaround:
* 1) Test for -ve rhw
* 2) If set,
* set ndc = (0,0,0,0)
* set ucp[6] = 1
*
* Later, clipping will detect ucp[6] and ensure the primitive is
* clipped against all fixed planes.
*/
if (devinfo->has_negative_rhw_bug &&
output_reg[BRW_VARYING_SLOT_NDC][0].file != BAD_FILE) {
src_reg ndc_w = src_reg(output_reg[BRW_VARYING_SLOT_NDC][0]);
ndc_w.swizzle = BRW_SWIZZLE_WWWW;
emit(CMP(dst_null_f(), ndc_w, brw_imm_f(0.0f), BRW_CONDITIONAL_L));
vec4_instruction *inst;
inst = emit(OR(header1_w, src_reg(header1_w), brw_imm_ud(1u << 6)));
inst->predicate = BRW_PREDICATE_NORMAL;
output_reg[BRW_VARYING_SLOT_NDC][0].type = BRW_REGISTER_TYPE_F;
inst = emit(MOV(output_reg[BRW_VARYING_SLOT_NDC][0], brw_imm_f(0.0f)));
inst->predicate = BRW_PREDICATE_NORMAL;
}
emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), src_reg(header1)));
} else if (devinfo->ver < 6) {
emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), brw_imm_ud(0u)));
} else {
emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), brw_imm_d(0)));
if (output_reg[VARYING_SLOT_PSIZ][0].file != BAD_FILE) {
dst_reg reg_w = reg;
reg_w.writemask = WRITEMASK_W;
src_reg reg_as_src = src_reg(output_reg[VARYING_SLOT_PSIZ][0]);
reg_as_src.type = reg_w.type;
reg_as_src.swizzle = brw_swizzle_for_size(1);
emit(MOV(reg_w, reg_as_src));
}
if (output_reg[VARYING_SLOT_LAYER][0].file != BAD_FILE) {
dst_reg reg_y = reg;
reg_y.writemask = WRITEMASK_Y;
reg_y.type = BRW_REGISTER_TYPE_D;
output_reg[VARYING_SLOT_LAYER][0].type = reg_y.type;
emit(MOV(reg_y, src_reg(output_reg[VARYING_SLOT_LAYER][0])));
}
if (output_reg[VARYING_SLOT_VIEWPORT][0].file != BAD_FILE) {
dst_reg reg_z = reg;
reg_z.writemask = WRITEMASK_Z;
reg_z.type = BRW_REGISTER_TYPE_D;
output_reg[VARYING_SLOT_VIEWPORT][0].type = reg_z.type;
emit(MOV(reg_z, src_reg(output_reg[VARYING_SLOT_VIEWPORT][0])));
}
}
}
vec4_instruction *
vec4_visitor::emit_generic_urb_slot(dst_reg reg, int varying, int component)
{
assert(varying < VARYING_SLOT_MAX);
unsigned num_comps = output_num_components[varying][component];
if (num_comps == 0)
return NULL;
assert(output_reg[varying][component].type == reg.type);
current_annotation = output_reg_annotation[varying];
if (output_reg[varying][component].file != BAD_FILE) {
src_reg src = src_reg(output_reg[varying][component]);
src.swizzle = BRW_SWZ_COMP_OUTPUT(component);
reg.writemask =
brw_writemask_for_component_packing(num_comps, component);
return emit(MOV(reg, src));
}
return NULL;
}
void
vec4_visitor::emit_urb_slot(dst_reg reg, int varying)
{
reg.type = BRW_REGISTER_TYPE_F;
output_reg[varying][0].type = reg.type;
switch (varying) {
case VARYING_SLOT_PSIZ:
{
/* PSIZ is always in slot 0, and is coupled with other flags. */
current_annotation = "indices, point width, clip flags";
emit_psiz_and_flags(reg);
break;
}
case BRW_VARYING_SLOT_NDC:
current_annotation = "NDC";
if (output_reg[BRW_VARYING_SLOT_NDC][0].file != BAD_FILE)
emit(MOV(reg, src_reg(output_reg[BRW_VARYING_SLOT_NDC][0])));
break;
case VARYING_SLOT_POS:
current_annotation = "gl_Position";
if (output_reg[VARYING_SLOT_POS][0].file != BAD_FILE)
emit(MOV(reg, src_reg(output_reg[VARYING_SLOT_POS][0])));
break;
case BRW_VARYING_SLOT_PAD:
/* No need to write to this slot */
break;
default:
for (int i = 0; i < 4; i++) {
emit_generic_urb_slot(reg, varying, i);
}
break;
}
}
static unsigned
align_interleaved_urb_mlen(const struct intel_device_info *devinfo,
unsigned mlen)
{
if (devinfo->ver >= 6) {
/* URB data written (does not include the message header reg) must
* be a multiple of 256 bits, or 2 VS registers. See vol5c.5,
* section 5.4.3.2.2: URB_INTERLEAVED.
*
* URB entries are allocated on a multiple of 1024 bits, so an
* extra 128 bits written here to make the end align to 256 is
* no problem.
*/
if ((mlen % 2) != 1)
mlen++;
}
return mlen;
}
/**
* Generates the VUE payload plus the necessary URB write instructions to
* output it.
*
* The VUE layout is documented in Volume 2a.
*/
void
vec4_visitor::emit_vertex()
{
/* MRF 0 is reserved for the debugger, so start with message header
* in MRF 1.
*/
int base_mrf = 1;
int mrf = base_mrf;
/* In the process of generating our URB write message contents, we
* may need to unspill a register or load from an array. Those
* reads would use MRFs 14-15.
*/
int max_usable_mrf = FIRST_SPILL_MRF(devinfo->ver);
/* The following assertion verifies that max_usable_mrf causes an
* even-numbered amount of URB write data, which will meet gfx6's
* requirements for length alignment.
*/
assert ((max_usable_mrf - base_mrf) % 2 == 0);
/* First mrf is the g0-based message header containing URB handles and
* such.
*/
emit_urb_write_header(mrf++);
if (devinfo->ver < 6) {
emit_ndc_computation();
}
/* We may need to split this up into several URB writes, so do them in a
* loop.
*/
int slot = 0;
bool complete = false;
do {
/* URB offset is in URB row increments, and each of our MRFs is half of
* one of those, since we're doing interleaved writes.
*/
int offset = slot / 2;
mrf = base_mrf + 1;
for (; slot < prog_data->vue_map.num_slots; ++slot) {
emit_urb_slot(dst_reg(MRF, mrf++),
prog_data->vue_map.slot_to_varying[slot]);
/* If this was max_usable_mrf, we can't fit anything more into this
* URB WRITE. Same thing if we reached the maximum length available.
*/
if (mrf > max_usable_mrf ||
align_interleaved_urb_mlen(devinfo, mrf - base_mrf + 1) > BRW_MAX_MSG_LENGTH) {
slot++;
break;
}
}
complete = slot >= prog_data->vue_map.num_slots;
current_annotation = "URB write";
vec4_instruction *inst = emit_urb_write_opcode(complete);
inst->base_mrf = base_mrf;
inst->mlen = align_interleaved_urb_mlen(devinfo, mrf - base_mrf);
inst->offset += offset;
} while(!complete);
}
src_reg
vec4_visitor::get_scratch_offset(bblock_t *block, vec4_instruction *inst,
src_reg *reladdr, int reg_offset)
{
/* Because we store the values to scratch interleaved like our
* vertex data, we need to scale the vec4 index by 2.
*/
int message_header_scale = 2;
/* Pre-gfx6, the message header uses byte offsets instead of vec4
* (16-byte) offset units.
*/
if (devinfo->ver < 6)
message_header_scale *= 16;
if (reladdr) {
/* A vec4 is 16 bytes and a dvec4 is 32 bytes so for doubles we have
* to multiply the reladdr by 2. Notice that the reg_offset part
* is in units of 16 bytes and is used to select the low/high 16-byte
* chunk of a full dvec4, so we don't want to multiply that part.
*/
src_reg index = src_reg(this, glsl_type::int_type);
if (type_sz(inst->dst.type) < 8) {
emit_before(block, inst, ADD(dst_reg(index), *reladdr,
brw_imm_d(reg_offset)));
emit_before(block, inst, MUL(dst_reg(index), index,
brw_imm_d(message_header_scale)));
} else {
emit_before(block, inst, MUL(dst_reg(index), *reladdr,
brw_imm_d(message_header_scale * 2)));
emit_before(block, inst, ADD(dst_reg(index), index,
brw_imm_d(reg_offset * message_header_scale)));
}
return index;
} else {
return brw_imm_d(reg_offset * message_header_scale);
}
}
/**
* Emits an instruction before @inst to load the value named by @orig_src
* from scratch space at @base_offset to @temp.
*
* @base_offset is measured in 32-byte units (the size of a register).
*/
void
vec4_visitor::emit_scratch_read(bblock_t *block, vec4_instruction *inst,
dst_reg temp, src_reg orig_src,
int base_offset)
{
assert(orig_src.offset % REG_SIZE == 0);
int reg_offset = base_offset + orig_src.offset / REG_SIZE;
src_reg index = get_scratch_offset(block, inst, orig_src.reladdr,
reg_offset);
if (type_sz(orig_src.type) < 8) {
emit_before(block, inst, SCRATCH_READ(temp, index));
} else {
dst_reg shuffled = dst_reg(this, glsl_type::dvec4_type);
dst_reg shuffled_float = retype(shuffled, BRW_REGISTER_TYPE_F);
emit_before(block, inst, SCRATCH_READ(shuffled_float, index));
index = get_scratch_offset(block, inst, orig_src.reladdr, reg_offset + 1);
vec4_instruction *last_read =
SCRATCH_READ(byte_offset(shuffled_float, REG_SIZE), index);
emit_before(block, inst, last_read);
shuffle_64bit_data(temp, src_reg(shuffled), false, true, block, last_read);
}
}
/**
* Emits an instruction after @inst to store the value to be written
* to @orig_dst to scratch space at @base_offset, from @temp.
*
* @base_offset is measured in 32-byte units (the size of a register).
*/
void
vec4_visitor::emit_scratch_write(bblock_t *block, vec4_instruction *inst,
int base_offset)
{
assert(inst->dst.offset % REG_SIZE == 0);
int reg_offset = base_offset + inst->dst.offset / REG_SIZE;
src_reg index = get_scratch_offset(block, inst, inst->dst.reladdr,
reg_offset);
/* Create a temporary register to store *inst's result in.
*
* We have to be careful in MOVing from our temporary result register in
* the scratch write. If we swizzle from channels of the temporary that
* weren't initialized, it will confuse live interval analysis, which will
* make spilling fail to make progress.
*/
bool is_64bit = type_sz(inst->dst.type) == 8;
const glsl_type *alloc_type =
is_64bit ? glsl_type::dvec4_type : glsl_type::vec4_type;
const src_reg temp = swizzle(retype(src_reg(this, alloc_type),
inst->dst.type),
brw_swizzle_for_mask(inst->dst.writemask));
if (!is_64bit) {
dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
inst->dst.writemask));
vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
if (inst->opcode != BRW_OPCODE_SEL)
write->predicate = inst->predicate;
write->ir = inst->ir;
write->annotation = inst->annotation;
inst->insert_after(block, write);
} else {
dst_reg shuffled = dst_reg(this, alloc_type);
vec4_instruction *last =
shuffle_64bit_data(shuffled, temp, true, true, block, inst);
src_reg shuffled_float = src_reg(retype(shuffled, BRW_REGISTER_TYPE_F));
uint8_t mask = 0;
if (inst->dst.writemask & WRITEMASK_X)
mask |= WRITEMASK_XY;
if (inst->dst.writemask & WRITEMASK_Y)
mask |= WRITEMASK_ZW;
if (mask) {
dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0), mask));
vec4_instruction *write = SCRATCH_WRITE(dst, shuffled_float, index);
if (inst->opcode != BRW_OPCODE_SEL)
write->predicate = inst->predicate;
write->ir = inst->ir;
write->annotation = inst->annotation;
last->insert_after(block, write);
}
mask = 0;
if (inst->dst.writemask & WRITEMASK_Z)
mask |= WRITEMASK_XY;
if (inst->dst.writemask & WRITEMASK_W)
mask |= WRITEMASK_ZW;
if (mask) {
dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0), mask));
src_reg index = get_scratch_offset(block, inst, inst->dst.reladdr,
reg_offset + 1);
vec4_instruction *write =
SCRATCH_WRITE(dst, byte_offset(shuffled_float, REG_SIZE), index);
if (inst->opcode != BRW_OPCODE_SEL)
write->predicate = inst->predicate;
write->ir = inst->ir;
write->annotation = inst->annotation;
last->insert_after(block, write);
}
}
inst->dst.file = temp.file;
inst->dst.nr = temp.nr;
inst->dst.offset %= REG_SIZE;
inst->dst.reladdr = NULL;
}
/**
* Checks if \p src and/or \p src.reladdr require a scratch read, and if so,
* adds the scratch read(s) before \p inst. The function also checks for
* recursive reladdr scratch accesses, issuing the corresponding scratch
* loads and rewriting reladdr references accordingly.
*
* \return \p src if it did not require a scratch load, otherwise, the
* register holding the result of the scratch load that the caller should
* use to rewrite src.
*/
src_reg
vec4_visitor::emit_resolve_reladdr(int scratch_loc[], bblock_t *block,
vec4_instruction *inst, src_reg src)
{
/* Resolve recursive reladdr scratch access by calling ourselves
* with src.reladdr
*/
if (src.reladdr)
*src.reladdr = emit_resolve_reladdr(scratch_loc, block, inst,
*src.reladdr);
/* Now handle scratch access on src */
if (src.file == VGRF && scratch_loc[src.nr] != -1) {
dst_reg temp = dst_reg(this, type_sz(src.type) == 8 ?
glsl_type::dvec4_type : glsl_type::vec4_type);
emit_scratch_read(block, inst, temp, src, scratch_loc[src.nr]);
src.nr = temp.nr;
src.offset %= REG_SIZE;
src.reladdr = NULL;
}
return src;
}
/**
* We can't generally support array access in GRF space, because a
* single instruction's destination can only span 2 contiguous
* registers. So, we send all GRF arrays that get variable index
* access to scratch space.
*/
void
vec4_visitor::move_grf_array_access_to_scratch()
{
int scratch_loc[this->alloc.count];
memset(scratch_loc, -1, sizeof(scratch_loc));
/* First, calculate the set of virtual GRFs that need to be punted
* to scratch due to having any array access on them, and where in
* scratch.
*/
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
if (inst->dst.file == VGRF && inst->dst.reladdr) {
if (scratch_loc[inst->dst.nr] == -1) {
scratch_loc[inst->dst.nr] = last_scratch;
last_scratch += this->alloc.sizes[inst->dst.nr];
}
for (src_reg *iter = inst->dst.reladdr;
iter->reladdr;
iter = iter->reladdr) {
if (iter->file == VGRF && scratch_loc[iter->nr] == -1) {
scratch_loc[iter->nr] = last_scratch;
last_scratch += this->alloc.sizes[iter->nr];
}
}
}
for (int i = 0 ; i < 3; i++) {
for (src_reg *iter = &inst->src[i];
iter->reladdr;
iter = iter->reladdr) {
if (iter->file == VGRF && scratch_loc[iter->nr] == -1) {
scratch_loc[iter->nr] = last_scratch;
last_scratch += this->alloc.sizes[iter->nr];
}
}
}
}
/* Now, for anything that will be accessed through scratch, rewrite
* it to load/store. Note that this is a _safe list walk, because
* we may generate a new scratch_write instruction after the one
* we're processing.
*/
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
/* Set up the annotation tracking for new generated instructions. */
base_ir = inst->ir;
current_annotation = inst->annotation;
/* First handle scratch access on the dst. Notice we have to handle
* the case where the dst's reladdr also points to scratch space.
*/
if (inst->dst.reladdr)
*inst->dst.reladdr = emit_resolve_reladdr(scratch_loc, block, inst,
*inst->dst.reladdr);
/* Now that we have handled any (possibly recursive) reladdr scratch
* accesses for dst we can safely do the scratch write for dst itself
*/
if (inst->dst.file == VGRF && scratch_loc[inst->dst.nr] != -1)
emit_scratch_write(block, inst, scratch_loc[inst->dst.nr]);
/* Now handle scratch access on any src. In this case, since inst->src[i]
* already is a src_reg, we can just call emit_resolve_reladdr with
* inst->src[i] and it will take care of handling scratch loads for
* both src and src.reladdr (recursively).
*/
for (int i = 0 ; i < 3; i++) {
inst->src[i] = emit_resolve_reladdr(scratch_loc, block, inst,
inst->src[i]);
}
}
}
void
vec4_visitor::resolve_ud_negate(src_reg *reg)
{
if (reg->type != BRW_REGISTER_TYPE_UD ||
!reg->negate)
return;
src_reg temp = src_reg(this, glsl_type::uvec4_type);
emit(BRW_OPCODE_MOV, dst_reg(temp), *reg);
*reg = temp;
}
vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
void *log_data,
const struct brw_sampler_prog_key_data *key_tex,
struct brw_vue_prog_data *prog_data,
const nir_shader *shader,
void *mem_ctx,
bool no_spills,
bool debug_enabled)
: backend_shader(compiler, log_data, mem_ctx, shader, &prog_data->base,
debug_enabled),
key_tex(key_tex),
prog_data(prog_data),
fail_msg(NULL),
first_non_payload_grf(0),
ubo_push_start(),
push_length(0),
live_analysis(this), performance_analysis(this),
need_all_constants_in_pull_buffer(false),
no_spills(no_spills),
last_scratch(0)
{
this->failed = false;
this->base_ir = NULL;
this->current_annotation = NULL;
memset(this->output_reg_annotation, 0, sizeof(this->output_reg_annotation));
memset(this->output_num_components, 0, sizeof(this->output_num_components));
this->max_grf = devinfo->ver >= 7 ? GFX7_MRF_HACK_START : BRW_MAX_GRF;
this->uniforms = 0;
this->nir_locals = NULL;
this->nir_ssa_values = NULL;
}
void
vec4_visitor::fail(const char *format, ...)
{
va_list va;
char *msg;
if (failed)
return;
failed = true;
va_start(va, format);
msg = ralloc_vasprintf(mem_ctx, format, va);
va_end(va);
msg = ralloc_asprintf(mem_ctx, "%s compile failed: %s\n", stage_abbrev, msg);
this->fail_msg = msg;
if (unlikely(debug_enabled)) {
fprintf(stderr, "%s", msg);
}
}
} /* namespace brw */