mesa/src/compiler/nir_types.cpp

1101 lines
25 KiB
C++

/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Connor Abbott (cwabbott0@gmail.com)
*
*/
#include "nir_types.h"
#include "nir_gl_types.h"
#include "compiler/glsl/ir.h"
const char *
glsl_get_type_name(const glsl_type *type)
{
return type->name;
}
int
glsl_array_size(const struct glsl_type *type)
{
return type->array_size();
}
const glsl_type *
glsl_get_array_element(const glsl_type* type)
{
if (type->is_matrix())
return type->column_type();
else if (type->is_vector())
return type->get_scalar_type();
return type->fields.array;
}
const glsl_type *
glsl_without_array(const glsl_type *type)
{
return type->without_array();
}
const glsl_type *
glsl_without_array_or_matrix(const glsl_type *type)
{
type = type->without_array();
if (type->is_matrix())
type = type->column_type();
return type;
}
const glsl_type *
glsl_get_bare_type(const glsl_type *type)
{
return type->get_bare_type();
}
const glsl_type *
glsl_get_struct_field(const glsl_type *type, unsigned index)
{
return type->fields.structure[index].type;
}
int
glsl_get_struct_field_offset(const struct glsl_type *type,
unsigned index)
{
return type->fields.structure[index].offset;
}
const struct glsl_struct_field *
glsl_get_struct_field_data(const struct glsl_type *type, unsigned index)
{
assert(type->is_struct() || type->is_interface());
assert(index < type->length);
return &type->fields.structure[index];
}
unsigned
glsl_get_explicit_stride(const struct glsl_type *type)
{
return type->explicit_stride;
}
const glsl_type *
glsl_get_function_return_type(const glsl_type *type)
{
return type->fields.parameters[0].type;
}
const glsl_function_param *
glsl_get_function_param(const glsl_type *type, unsigned index)
{
return &type->fields.parameters[index + 1];
}
const glsl_type *
glsl_texture_type_to_sampler(const glsl_type *type, bool is_shadow)
{
assert(glsl_type_is_texture(type));
return glsl_sampler_type((glsl_sampler_dim)type->sampler_dimensionality,
is_shadow, type->sampler_array,
(glsl_base_type)type->sampled_type);
}
const glsl_type *
glsl_sampler_type_to_texture(const glsl_type *type)
{
assert(glsl_type_is_sampler(type) && !glsl_type_is_bare_sampler(type));
return glsl_texture_type((glsl_sampler_dim)type->sampler_dimensionality,
type->sampler_array,
(glsl_base_type)type->sampled_type);
}
const struct glsl_type *
glsl_get_column_type(const struct glsl_type *type)
{
return type->column_type();
}
GLenum
glsl_get_gl_type(const struct glsl_type *type)
{
return type->gl_type;
}
enum glsl_base_type
glsl_get_base_type(const struct glsl_type *type)
{
return type->base_type;
}
unsigned
glsl_get_vector_elements(const struct glsl_type *type)
{
return type->vector_elements;
}
unsigned
glsl_get_components(const struct glsl_type *type)
{
return type->components();
}
unsigned
glsl_get_matrix_columns(const struct glsl_type *type)
{
return type->matrix_columns;
}
unsigned
glsl_get_length(const struct glsl_type *type)
{
return type->is_matrix() ? type->matrix_columns : type->length;
}
unsigned
glsl_get_aoa_size(const struct glsl_type *type)
{
return type->arrays_of_arrays_size();
}
unsigned
glsl_count_vec4_slots(const struct glsl_type *type,
bool is_gl_vertex_input, bool is_bindless)
{
return type->count_vec4_slots(is_gl_vertex_input, is_bindless);
}
unsigned
glsl_count_dword_slots(const struct glsl_type *type, bool is_bindless)
{
return type->count_dword_slots(is_bindless);
}
unsigned
glsl_count_attribute_slots(const struct glsl_type *type,
bool is_gl_vertex_input)
{
return type->count_attribute_slots(is_gl_vertex_input);
}
unsigned
glsl_get_component_slots(const struct glsl_type *type)
{
return type->component_slots();
}
unsigned
glsl_get_component_slots_aligned(const struct glsl_type *type, unsigned offset)
{
return type->component_slots_aligned(offset);
}
unsigned
glsl_varying_count(const struct glsl_type *type)
{
return type->varying_count();
}
const char *
glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index)
{
return type->fields.structure[index].name;
}
glsl_sampler_dim
glsl_get_sampler_dim(const struct glsl_type *type)
{
assert(glsl_type_is_sampler(type) ||
glsl_type_is_texture(type) ||
glsl_type_is_image(type));
return (glsl_sampler_dim)type->sampler_dimensionality;
}
glsl_base_type
glsl_get_sampler_result_type(const struct glsl_type *type)
{
assert(glsl_type_is_sampler(type) ||
glsl_type_is_texture(type) ||
glsl_type_is_image(type));
return (glsl_base_type)type->sampled_type;
}
unsigned
glsl_get_sampler_target(const struct glsl_type *type)
{
assert(glsl_type_is_sampler(type));
return type->sampler_index();
}
int
glsl_get_sampler_coordinate_components(const struct glsl_type *type)
{
assert(glsl_type_is_sampler(type) ||
glsl_type_is_texture(type) ||
glsl_type_is_image(type));
return type->coordinate_components();
}
unsigned
glsl_get_struct_location_offset(const struct glsl_type *type,
unsigned length)
{
return type->struct_location_offset(length);
}
bool
glsl_type_is_16bit(const glsl_type *type)
{
return type->is_16bit();
}
bool
glsl_type_is_32bit(const glsl_type *type)
{
return type->is_32bit();
}
bool
glsl_type_is_64bit(const glsl_type *type)
{
return type->is_64bit();
}
bool
glsl_type_is_void(const glsl_type *type)
{
return type->is_void();
}
bool
glsl_type_is_error(const glsl_type *type)
{
return type->is_error();
}
bool
glsl_type_is_vector(const struct glsl_type *type)
{
return type->is_vector();
}
bool
glsl_type_is_scalar(const struct glsl_type *type)
{
return type->is_scalar();
}
bool
glsl_type_is_vector_or_scalar(const struct glsl_type *type)
{
return type->is_vector() || type->is_scalar();
}
bool
glsl_type_is_matrix(const struct glsl_type *type)
{
return type->is_matrix();
}
bool
glsl_matrix_type_is_row_major(const struct glsl_type *type)
{
assert((type->is_matrix() && type->explicit_stride) || type->is_interface());
return type->interface_row_major;
}
bool
glsl_type_is_array(const struct glsl_type *type)
{
return type->is_array();
}
bool
glsl_type_is_unsized_array(const struct glsl_type *type)
{
return type->is_unsized_array();
}
bool
glsl_type_is_array_of_arrays(const struct glsl_type *type)
{
return type->is_array_of_arrays();
}
bool
glsl_type_is_array_or_matrix(const struct glsl_type *type)
{
return type->is_array() || type->is_matrix();
}
bool
glsl_type_is_struct(const struct glsl_type *type)
{
return type->is_struct();
}
bool
glsl_type_is_interface(const struct glsl_type *type)
{
return type->is_interface();
}
bool
glsl_type_is_struct_or_ifc(const struct glsl_type *type)
{
return type->is_struct() || type->is_interface();
}
bool
glsl_type_is_sampler(const struct glsl_type *type)
{
return type->is_sampler();
}
bool
glsl_type_is_bare_sampler(const struct glsl_type *type)
{
return type->is_sampler() && type->sampled_type == GLSL_TYPE_VOID;
}
bool
glsl_type_is_texture(const struct glsl_type *type)
{
return type->is_texture();
}
bool
glsl_type_is_image(const struct glsl_type *type)
{
return type->is_image();
}
bool
glsl_sampler_type_is_shadow(const struct glsl_type *type)
{
assert(glsl_type_is_sampler(type));
return type->sampler_shadow;
}
bool
glsl_sampler_type_is_array(const struct glsl_type *type)
{
assert(glsl_type_is_sampler(type) ||
glsl_type_is_texture(type) ||
glsl_type_is_image(type));
return type->sampler_array;
}
bool
glsl_struct_type_is_packed(const struct glsl_type *type)
{
assert(glsl_type_is_struct(type));
return type->packed;
}
bool
glsl_type_is_dual_slot(const struct glsl_type *type)
{
return type->is_dual_slot();
}
bool
glsl_type_is_numeric(const struct glsl_type *type)
{
return type->is_numeric();
}
bool
glsl_type_is_boolean(const struct glsl_type *type)
{
return type->is_boolean();
}
bool
glsl_type_is_integer(const struct glsl_type *type)
{
return type->is_integer();
}
bool
glsl_type_contains_64bit(const struct glsl_type *type)
{
return type->contains_64bit();
}
bool
glsl_type_contains_image(const struct glsl_type *type)
{
return type->contains_image();
}
bool
glsl_contains_double(const struct glsl_type *type)
{
return type->contains_double();
}
bool
glsl_contains_integer(const struct glsl_type *type)
{
return type->contains_integer();
}
bool
glsl_record_compare(const struct glsl_type *a, const struct glsl_type *b,
bool match_name, bool match_locations, bool match_precision)
{
return a->record_compare(b, match_name, match_locations, match_precision);
}
const glsl_type *
glsl_void_type(void)
{
return glsl_type::void_type;
}
const glsl_type *
glsl_float_type(void)
{
return glsl_type::float_type;
}
const glsl_type *
glsl_double_type(void)
{
return glsl_type::double_type;
}
const glsl_type *
glsl_float16_t_type(void)
{
return glsl_type::float16_t_type;
}
const glsl_type *
glsl_floatN_t_type(unsigned bit_size)
{
switch (bit_size) {
case 16: return glsl_type::float16_t_type;
case 32: return glsl_type::float_type;
case 64: return glsl_type::double_type;
default:
unreachable("Unsupported bit size");
}
}
const glsl_type *
glsl_vec_type(unsigned n)
{
return glsl_type::vec(n);
}
const glsl_type *
glsl_dvec_type(unsigned n)
{
return glsl_type::dvec(n);
}
const glsl_type *
glsl_vec4_type(void)
{
return glsl_type::vec4_type;
}
const glsl_type *
glsl_uvec4_type(void)
{
return glsl_type::uvec4_type;
}
const glsl_type *
glsl_ivec4_type(void)
{
return glsl_type::ivec4_type;
}
const glsl_type *
glsl_int_type(void)
{
return glsl_type::int_type;
}
const glsl_type *
glsl_uint_type(void)
{
return glsl_type::uint_type;
}
const glsl_type *
glsl_int64_t_type(void)
{
return glsl_type::int64_t_type;
}
const glsl_type *
glsl_uint64_t_type(void)
{
return glsl_type::uint64_t_type;
}
const glsl_type *
glsl_int16_t_type(void)
{
return glsl_type::int16_t_type;
}
const glsl_type *
glsl_uint16_t_type(void)
{
return glsl_type::uint16_t_type;
}
const glsl_type *
glsl_int8_t_type(void)
{
return glsl_type::int8_t_type;
}
const glsl_type *
glsl_uint8_t_type(void)
{
return glsl_type::uint8_t_type;
}
const glsl_type *
glsl_intN_t_type(unsigned bit_size)
{
switch (bit_size) {
case 8: return glsl_type::int8_t_type;
case 16: return glsl_type::int16_t_type;
case 32: return glsl_type::int_type;
case 64: return glsl_type::int64_t_type;
default:
unreachable("Unsupported bit size");
}
}
const glsl_type *
glsl_uintN_t_type(unsigned bit_size)
{
switch (bit_size) {
case 8: return glsl_type::uint8_t_type;
case 16: return glsl_type::uint16_t_type;
case 32: return glsl_type::uint_type;
case 64: return glsl_type::uint64_t_type;
default:
unreachable("Unsupported bit size");
}
}
const glsl_type *
glsl_bool_type(void)
{
return glsl_type::bool_type;
}
const glsl_type *
glsl_scalar_type(enum glsl_base_type base_type)
{
return glsl_type::get_instance(base_type, 1, 1);
}
const glsl_type *
glsl_vector_type(enum glsl_base_type base_type, unsigned components)
{
const glsl_type *t = glsl_type::get_instance(base_type, components, 1);
assert(t != glsl_type::error_type);
return t;
}
const glsl_type *
glsl_matrix_type(enum glsl_base_type base_type, unsigned rows, unsigned columns)
{
const glsl_type *t = glsl_type::get_instance(base_type, rows, columns);
assert(t != glsl_type::error_type);
return t;
}
const glsl_type *
glsl_explicit_matrix_type(const glsl_type *mat,
unsigned stride, bool row_major)
{
assert(stride > 0);
const glsl_type *t = glsl_type::get_instance(mat->base_type,
mat->vector_elements,
mat->matrix_columns,
stride, row_major);
assert(t != glsl_type::error_type);
return t;
}
const glsl_type *
glsl_array_type(const glsl_type *base, unsigned elements,
unsigned explicit_stride)
{
return glsl_type::get_array_instance(base, elements, explicit_stride);
}
const glsl_type *
glsl_replace_vector_type(const glsl_type *t, unsigned components)
{
if (glsl_type_is_array(t)) {
return glsl_array_type(
glsl_replace_vector_type(t->fields.array, components), t->length,
t->explicit_stride);
} else if (glsl_type_is_vector_or_scalar(t)) {
return glsl_vector_type(t->base_type, components);
} else {
unreachable("Unhandled base type glsl_replace_vector_type()");
}
}
const glsl_type *
glsl_struct_type(const glsl_struct_field *fields,
unsigned num_fields, const char *name,
bool packed)
{
return glsl_type::get_struct_instance(fields, num_fields, name, packed);
}
const glsl_type *
glsl_interface_type(const glsl_struct_field *fields,
unsigned num_fields,
enum glsl_interface_packing packing,
bool row_major,
const char *block_name)
{
return glsl_type::get_interface_instance(fields, num_fields, packing,
row_major, block_name);
}
const struct glsl_type *
glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array,
enum glsl_base_type base_type)
{
return glsl_type::get_sampler_instance(dim, is_shadow, is_array, base_type);
}
const struct glsl_type *
glsl_bare_sampler_type()
{
return glsl_type::sampler_type;
}
const struct glsl_type *
glsl_bare_shadow_sampler_type()
{
return glsl_type::samplerShadow_type;
}
const struct glsl_type *
glsl_texture_type(enum glsl_sampler_dim dim, bool is_array,
enum glsl_base_type base_type)
{
return glsl_type::get_texture_instance(dim, is_array, base_type);
}
const struct glsl_type *
glsl_image_type(enum glsl_sampler_dim dim, bool is_array,
enum glsl_base_type base_type)
{
return glsl_type::get_image_instance(dim, is_array, base_type);
}
const glsl_type *
glsl_function_type(const glsl_type *return_type,
const glsl_function_param *params, unsigned num_params)
{
return glsl_type::get_function_instance(return_type, params, num_params);
}
const glsl_type *
glsl_transposed_type(const struct glsl_type *type)
{
assert(glsl_type_is_matrix(type));
return glsl_type::get_instance(type->base_type, type->matrix_columns,
type->vector_elements);
}
const glsl_type *
glsl_channel_type(const glsl_type *t)
{
switch (t->base_type) {
case GLSL_TYPE_ARRAY:
return glsl_array_type(glsl_channel_type(t->fields.array), t->length,
t->explicit_stride);
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL:
return glsl_type::get_instance(t->base_type, 1, 1);
default:
unreachable("Unhandled base type glsl_channel_type()");
}
}
const glsl_type *
glsl_float16_type(const struct glsl_type *type)
{
return type->get_float16_type();
}
const glsl_type *
glsl_int16_type(const struct glsl_type *type)
{
return type->get_int16_type();
}
const glsl_type *
glsl_uint16_type(const struct glsl_type *type)
{
return type->get_uint16_type();
}
static void
glsl_size_align_handle_array_and_structs(const struct glsl_type *type,
glsl_type_size_align_func size_align,
unsigned *size, unsigned *align)
{
if (type->base_type == GLSL_TYPE_ARRAY) {
unsigned elem_size = 0, elem_align = 0;
size_align(type->fields.array, &elem_size, &elem_align);
*align = elem_align;
*size = type->length * ALIGN_POT(elem_size, elem_align);
} else {
assert(type->base_type == GLSL_TYPE_STRUCT ||
type->base_type == GLSL_TYPE_INTERFACE);
*size = 0;
*align = 0;
for (unsigned i = 0; i < type->length; i++) {
unsigned elem_size = 0, elem_align = 0;
size_align(type->fields.structure[i].type, &elem_size, &elem_align);
*align = MAX2(*align, elem_align);
*size = ALIGN_POT(*size, elem_align) + elem_size;
}
}
}
void
glsl_get_natural_size_align_bytes(const struct glsl_type *type,
unsigned *size, unsigned *align)
{
switch (type->base_type) {
case GLSL_TYPE_BOOL:
/* We special-case Booleans to 32 bits to not cause heartburn for
* drivers that suddenly get an 8-bit load.
*/
*size = 4 * type->components();
*align = 4;
break;
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64: {
unsigned N = glsl_get_bit_size(type) / 8;
*size = N * type->components();
*align = N;
break;
}
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_STRUCT:
glsl_size_align_handle_array_and_structs(type,
glsl_get_natural_size_align_bytes,
size, align);
break;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
/* Bindless samplers and images. */
*size = 8;
*align = 8;
break;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_FUNCTION:
unreachable("type does not have a natural size");
}
}
/**
* Returns a byte size/alignment for a type where each array element or struct
* field is aligned to 16 bytes.
*/
void
glsl_get_vec4_size_align_bytes(const struct glsl_type *type,
unsigned *size, unsigned *align)
{
switch (type->base_type) {
case GLSL_TYPE_BOOL:
/* We special-case Booleans to 32 bits to not cause heartburn for
* drivers that suddenly get an 8-bit load.
*/
*size = 4 * type->components();
*align = 16;
break;
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64: {
unsigned N = glsl_get_bit_size(type) / 8;
*size = 16 * (type->matrix_columns - 1) + N * type->vector_elements;
*align = 16;
break;
}
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_STRUCT:
glsl_size_align_handle_array_and_structs(type,
glsl_get_vec4_size_align_bytes,
size, align);
break;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_FUNCTION:
unreachable("type does not make sense for glsl_get_vec4_size_align_bytes()");
}
}
const glsl_type *
glsl_atomic_uint_type(void)
{
return glsl_type::atomic_uint_type;
}
unsigned
glsl_atomic_size(const struct glsl_type *type)
{
return type->atomic_size();
}
bool
glsl_contains_atomic(const struct glsl_type *type)
{
return type->contains_atomic();
}
bool
glsl_contains_opaque(const struct glsl_type *type)
{
return type->contains_opaque();
}
int
glsl_get_cl_size(const struct glsl_type *type)
{
return type->cl_size();
}
int
glsl_get_cl_alignment(const struct glsl_type *type)
{
return type->cl_alignment();
}
void
glsl_get_cl_type_size_align(const struct glsl_type *type,
unsigned *size, unsigned *align)
{
*size = glsl_get_cl_size(type);
*align = glsl_get_cl_alignment(type);
}
static unsigned
glsl_type_count(const glsl_type *type, glsl_base_type base_type)
{
if (glsl_type_is_array(type)) {
return glsl_get_length(type) *
glsl_type_count(glsl_get_array_element(type), base_type);
}
/* Ignore interface blocks - they can only contain bindless samplers,
* which we shouldn't count.
*/
if (glsl_type_is_struct(type)) {
unsigned count = 0;
for (unsigned i = 0; i < glsl_get_length(type); i++)
count += glsl_type_count(glsl_get_struct_field(type, i), base_type);
return count;
}
if (glsl_get_base_type(type) == base_type)
return 1;
return 0;
}
unsigned
glsl_type_get_sampler_count(const struct glsl_type *type)
{
return glsl_type_count(type, GLSL_TYPE_SAMPLER);
}
unsigned
glsl_type_get_texture_count(const struct glsl_type *type)
{
return glsl_type_count(type, GLSL_TYPE_TEXTURE);
}
unsigned
glsl_type_get_image_count(const struct glsl_type *type)
{
return glsl_type_count(type, GLSL_TYPE_IMAGE);
}
int
glsl_get_field_index(const struct glsl_type *type, const char *name)
{
return type->field_index(name);
}
enum glsl_interface_packing
glsl_get_internal_ifc_packing(const struct glsl_type *type,
bool std430_supported)
{
return type->get_internal_ifc_packing(std430_supported);
}
enum glsl_interface_packing
glsl_get_ifc_packing(const struct glsl_type *type)
{
return type->get_interface_packing();
}
unsigned
glsl_get_std140_base_alignment(const struct glsl_type *type, bool row_major)
{
return type->std140_base_alignment(row_major);
}
unsigned
glsl_get_std140_size(const struct glsl_type *type, bool row_major)
{
return type->std140_size(row_major);
}
unsigned
glsl_get_std430_base_alignment(const struct glsl_type *type, bool row_major)
{
return type->std430_base_alignment(row_major);
}
unsigned
glsl_get_std430_size(const struct glsl_type *type, bool row_major)
{
return type->std430_size(row_major);
}
unsigned
glsl_get_explicit_size(const struct glsl_type *type, bool align_to_stride)
{
return type->explicit_size(align_to_stride);
}
unsigned
glsl_get_explicit_alignment(const struct glsl_type *type)
{
return type->explicit_alignment;
}
bool
glsl_type_is_packed(const struct glsl_type *type)
{
return type->packed;
}
bool
glsl_type_is_leaf(const struct glsl_type *type)
{
if (glsl_type_is_struct_or_ifc(type) ||
(glsl_type_is_array(type) &&
(glsl_type_is_array(glsl_get_array_element(type)) ||
glsl_type_is_struct_or_ifc(glsl_get_array_element(type))))) {
return false;
} else {
return true;
}
}
const struct glsl_type *
glsl_get_explicit_type_for_size_align(const struct glsl_type *type,
glsl_type_size_align_func type_info,
unsigned *size, unsigned *align)
{
return type->get_explicit_type_for_size_align(type_info, size, align);
}
const struct glsl_type *
glsl_type_wrap_in_arrays(const struct glsl_type *type,
const struct glsl_type *arrays)
{
if (!glsl_type_is_array(arrays))
return type;
const glsl_type *elem_type =
glsl_type_wrap_in_arrays(type, glsl_get_array_element(arrays));
return glsl_array_type(elem_type, glsl_get_length(arrays),
glsl_get_explicit_stride(arrays));
}
const struct glsl_type *
glsl_type_replace_vec3_with_vec4(const struct glsl_type *type)
{
return type->replace_vec3_with_vec4();
}