mesa/src/compiler/glsl_types.cpp

3414 lines
113 KiB
C++

/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include "main/macros.h"
#include "compiler/glsl/glsl_parser_extras.h"
#include "glsl_types.h"
#include "util/hash_table.h"
#include "util/u_string.h"
mtx_t glsl_type::hash_mutex = _MTX_INITIALIZER_NP;
hash_table *glsl_type::explicit_matrix_types = NULL;
hash_table *glsl_type::array_types = NULL;
hash_table *glsl_type::struct_types = NULL;
hash_table *glsl_type::interface_types = NULL;
hash_table *glsl_type::function_types = NULL;
hash_table *glsl_type::subroutine_types = NULL;
/* There might be multiple users for types (e.g. application using OpenGL
* and Vulkan simultaneously or app using multiple Vulkan instances). Counter
* is used to make sure we don't release the types if a user is still present.
*/
static uint32_t glsl_type_users = 0;
glsl_type::glsl_type(GLenum gl_type,
glsl_base_type base_type, unsigned vector_elements,
unsigned matrix_columns, const char *name,
unsigned explicit_stride, bool row_major,
unsigned explicit_alignment) :
gl_type(gl_type),
base_type(base_type), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
interface_packing(0), interface_row_major(row_major), packed(0),
vector_elements(vector_elements), matrix_columns(matrix_columns),
length(0), explicit_stride(explicit_stride),
explicit_alignment(explicit_alignment)
{
/* Values of these types must fit in the two bits of
* glsl_type::sampled_type.
*/
STATIC_ASSERT((unsigned(GLSL_TYPE_UINT) & 3) == unsigned(GLSL_TYPE_UINT));
STATIC_ASSERT((unsigned(GLSL_TYPE_INT) & 3) == unsigned(GLSL_TYPE_INT));
STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT) & 3) == unsigned(GLSL_TYPE_FLOAT));
ASSERT_BITFIELD_SIZE(glsl_type, base_type, GLSL_TYPE_ERROR);
ASSERT_BITFIELD_SIZE(glsl_type, sampled_type, GLSL_TYPE_ERROR);
ASSERT_BITFIELD_SIZE(glsl_type, sampler_dimensionality,
GLSL_SAMPLER_DIM_SUBPASS_MS);
this->mem_ctx = ralloc_context(NULL);
assert(this->mem_ctx != NULL);
assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
/* Neither dimension is zero or both dimensions are zero.
*/
assert((vector_elements == 0) == (matrix_columns == 0));
assert(util_is_power_of_two_or_zero(explicit_alignment));
memset(& fields, 0, sizeof(fields));
}
glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
enum glsl_sampler_dim dim, bool shadow, bool array,
glsl_base_type type, const char *name) :
gl_type(gl_type),
base_type(base_type), sampled_type(type),
sampler_dimensionality(dim), sampler_shadow(shadow),
sampler_array(array), interface_packing(0),
interface_row_major(0), packed(0),
length(0), explicit_stride(0), explicit_alignment(0)
{
this->mem_ctx = ralloc_context(NULL);
assert(this->mem_ctx != NULL);
assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
memset(& fields, 0, sizeof(fields));
matrix_columns = vector_elements = 1;
}
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
const char *name, bool packed,
unsigned explicit_alignment) :
gl_type(0),
base_type(GLSL_TYPE_STRUCT), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
interface_packing(0), interface_row_major(0), packed(packed),
vector_elements(0), matrix_columns(0),
length(num_fields), explicit_stride(0),
explicit_alignment(explicit_alignment)
{
unsigned int i;
assert(util_is_power_of_two_or_zero(explicit_alignment));
this->mem_ctx = ralloc_context(NULL);
assert(this->mem_ctx != NULL);
assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
/* Zero-fill to prevent spurious Valgrind errors when serializing NIR
* due to uninitialized unused bits in bit fields. */
this->fields.structure = rzalloc_array(this->mem_ctx,
glsl_struct_field, length);
for (i = 0; i < length; i++) {
this->fields.structure[i] = fields[i];
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
fields[i].name);
}
}
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
enum glsl_interface_packing packing,
bool row_major, const char *name) :
gl_type(0),
base_type(GLSL_TYPE_INTERFACE), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
interface_packing((unsigned) packing),
interface_row_major((unsigned) row_major), packed(0),
vector_elements(0), matrix_columns(0),
length(num_fields), explicit_stride(0), explicit_alignment(0)
{
unsigned int i;
this->mem_ctx = ralloc_context(NULL);
assert(this->mem_ctx != NULL);
assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
this->fields.structure = rzalloc_array(this->mem_ctx,
glsl_struct_field, length);
for (i = 0; i < length; i++) {
this->fields.structure[i] = fields[i];
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
fields[i].name);
}
}
glsl_type::glsl_type(const glsl_type *return_type,
const glsl_function_param *params, unsigned num_params) :
gl_type(0),
base_type(GLSL_TYPE_FUNCTION), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
interface_packing(0), interface_row_major(0), packed(0),
vector_elements(0), matrix_columns(0),
length(num_params), explicit_stride(0), explicit_alignment(0)
{
unsigned int i;
this->mem_ctx = ralloc_context(NULL);
assert(this->mem_ctx != NULL);
this->name = ralloc_strdup(this->mem_ctx, "");
this->fields.parameters = rzalloc_array(this->mem_ctx,
glsl_function_param, num_params + 1);
/* We store the return type as the first parameter */
this->fields.parameters[0].type = return_type;
this->fields.parameters[0].in = false;
this->fields.parameters[0].out = true;
/* We store the i'th parameter in slot i+1 */
for (i = 0; i < length; i++) {
this->fields.parameters[i + 1].type = params[i].type;
this->fields.parameters[i + 1].in = params[i].in;
this->fields.parameters[i + 1].out = params[i].out;
}
}
glsl_type::glsl_type(const char *subroutine_name) :
gl_type(0),
base_type(GLSL_TYPE_SUBROUTINE), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
interface_packing(0), interface_row_major(0), packed(0),
vector_elements(1), matrix_columns(1),
length(0), explicit_stride(0), explicit_alignment(0)
{
this->mem_ctx = ralloc_context(NULL);
assert(this->mem_ctx != NULL);
assert(subroutine_name != NULL);
this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
}
glsl_type::~glsl_type()
{
ralloc_free(this->mem_ctx);
}
bool
glsl_type::contains_sampler() const
{
if (this->is_array()) {
return this->fields.array->contains_sampler();
} else if (this->is_struct() || this->is_interface()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_sampler())
return true;
}
return false;
} else {
return this->is_sampler();
}
}
bool
glsl_type::contains_array() const
{
if (this->is_struct() || this->is_interface()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_array())
return true;
}
return false;
} else {
return this->is_array();
}
}
bool
glsl_type::contains_integer() const
{
if (this->is_array()) {
return this->fields.array->contains_integer();
} else if (this->is_struct() || this->is_interface()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_integer())
return true;
}
return false;
} else {
return this->is_integer();
}
}
bool
glsl_type::contains_double() const
{
if (this->is_array()) {
return this->fields.array->contains_double();
} else if (this->is_struct() || this->is_interface()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_double())
return true;
}
return false;
} else {
return this->is_double();
}
}
bool
glsl_type::contains_64bit() const
{
if (this->is_array()) {
return this->fields.array->contains_64bit();
} else if (this->is_struct() || this->is_interface()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_64bit())
return true;
}
return false;
} else {
return this->is_64bit();
}
}
bool
glsl_type::contains_opaque() const {
switch (base_type) {
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
return true;
case GLSL_TYPE_ARRAY:
return fields.array->contains_opaque();
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE:
for (unsigned int i = 0; i < length; i++) {
if (fields.structure[i].type->contains_opaque())
return true;
}
return false;
default:
return false;
}
}
bool
glsl_type::contains_subroutine() const
{
if (this->is_array()) {
return this->fields.array->contains_subroutine();
} else if (this->is_struct() || this->is_interface()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_subroutine())
return true;
}
return false;
} else {
return this->is_subroutine();
}
}
gl_texture_index
glsl_type::sampler_index() const
{
const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
assert(t->is_sampler() || t->is_image());
switch (t->sampler_dimensionality) {
case GLSL_SAMPLER_DIM_1D:
return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
case GLSL_SAMPLER_DIM_2D:
return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
case GLSL_SAMPLER_DIM_3D:
return TEXTURE_3D_INDEX;
case GLSL_SAMPLER_DIM_CUBE:
return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
case GLSL_SAMPLER_DIM_RECT:
return TEXTURE_RECT_INDEX;
case GLSL_SAMPLER_DIM_BUF:
return TEXTURE_BUFFER_INDEX;
case GLSL_SAMPLER_DIM_EXTERNAL:
return TEXTURE_EXTERNAL_INDEX;
case GLSL_SAMPLER_DIM_MS:
return (t->sampler_array) ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : TEXTURE_2D_MULTISAMPLE_INDEX;
default:
assert(!"Should not get here.");
return TEXTURE_BUFFER_INDEX;
}
}
bool
glsl_type::contains_image() const
{
if (this->is_array()) {
return this->fields.array->contains_image();
} else if (this->is_struct() || this->is_interface()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_image())
return true;
}
return false;
} else {
return this->is_image();
}
}
const glsl_type *glsl_type::get_base_type() const
{
switch (base_type) {
case GLSL_TYPE_UINT:
return uint_type;
case GLSL_TYPE_UINT16:
return uint16_t_type;
case GLSL_TYPE_UINT8:
return uint8_t_type;
case GLSL_TYPE_INT:
return int_type;
case GLSL_TYPE_INT16:
return int16_t_type;
case GLSL_TYPE_INT8:
return int8_t_type;
case GLSL_TYPE_FLOAT:
return float_type;
case GLSL_TYPE_FLOAT16:
return float16_t_type;
case GLSL_TYPE_DOUBLE:
return double_type;
case GLSL_TYPE_BOOL:
return bool_type;
case GLSL_TYPE_UINT64:
return uint64_t_type;
case GLSL_TYPE_INT64:
return int64_t_type;
default:
return error_type;
}
}
const glsl_type *glsl_type::get_scalar_type() const
{
const glsl_type *type = this;
/* Handle arrays */
while (type->base_type == GLSL_TYPE_ARRAY)
type = type->fields.array;
const glsl_type *scalar_type = type->get_base_type();
if (scalar_type == error_type)
return type;
return scalar_type;
}
const glsl_type *glsl_type::get_bare_type() const
{
switch (this->base_type) {
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
return get_instance(this->base_type, this->vector_elements,
this->matrix_columns);
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE: {
glsl_struct_field *bare_fields = new glsl_struct_field[this->length];
for (unsigned i = 0; i < this->length; i++) {
bare_fields[i].type = this->fields.structure[i].type->get_bare_type();
bare_fields[i].name = this->fields.structure[i].name;
}
const glsl_type *bare_type =
get_struct_instance(bare_fields, this->length, this->name);
delete[] bare_fields;
return bare_type;
}
case GLSL_TYPE_ARRAY:
return get_array_instance(this->fields.array->get_bare_type(),
this->length);
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ERROR:
return this;
}
unreachable("Invalid base type");
}
const glsl_type *glsl_type::get_float16_type() const
{
assert(this->base_type == GLSL_TYPE_FLOAT);
return get_instance(GLSL_TYPE_FLOAT16,
this->vector_elements,
this->matrix_columns,
this->explicit_stride,
this->interface_row_major);
}
const glsl_type *glsl_type::get_int16_type() const
{
assert(this->base_type == GLSL_TYPE_INT);
return get_instance(GLSL_TYPE_INT16,
this->vector_elements,
this->matrix_columns,
this->explicit_stride,
this->interface_row_major);
}
const glsl_type *glsl_type::get_uint16_type() const
{
assert(this->base_type == GLSL_TYPE_UINT);
return get_instance(GLSL_TYPE_UINT16,
this->vector_elements,
this->matrix_columns,
this->explicit_stride,
this->interface_row_major);
}
static void
hash_free_type_function(struct hash_entry *entry)
{
glsl_type *type = (glsl_type *) entry->data;
if (type->is_array())
free((void*)entry->key);
delete type;
}
void
glsl_type_singleton_init_or_ref()
{
mtx_lock(&glsl_type::hash_mutex);
glsl_type_users++;
mtx_unlock(&glsl_type::hash_mutex);
}
void
glsl_type_singleton_decref()
{
mtx_lock(&glsl_type::hash_mutex);
assert(glsl_type_users > 0);
/* Do not release glsl_types if they are still used. */
if (--glsl_type_users) {
mtx_unlock(&glsl_type::hash_mutex);
return;
}
if (glsl_type::explicit_matrix_types != NULL) {
_mesa_hash_table_destroy(glsl_type::explicit_matrix_types,
hash_free_type_function);
glsl_type::explicit_matrix_types = NULL;
}
if (glsl_type::array_types != NULL) {
_mesa_hash_table_destroy(glsl_type::array_types, hash_free_type_function);
glsl_type::array_types = NULL;
}
if (glsl_type::struct_types != NULL) {
_mesa_hash_table_destroy(glsl_type::struct_types, hash_free_type_function);
glsl_type::struct_types = NULL;
}
if (glsl_type::interface_types != NULL) {
_mesa_hash_table_destroy(glsl_type::interface_types, hash_free_type_function);
glsl_type::interface_types = NULL;
}
if (glsl_type::function_types != NULL) {
_mesa_hash_table_destroy(glsl_type::function_types, hash_free_type_function);
glsl_type::function_types = NULL;
}
if (glsl_type::subroutine_types != NULL) {
_mesa_hash_table_destroy(glsl_type::subroutine_types, hash_free_type_function);
glsl_type::subroutine_types = NULL;
}
mtx_unlock(&glsl_type::hash_mutex);
}
glsl_type::glsl_type(const glsl_type *array, unsigned length,
unsigned explicit_stride) :
base_type(GLSL_TYPE_ARRAY), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
interface_packing(0), interface_row_major(0), packed(0),
vector_elements(0), matrix_columns(0),
length(length), name(NULL), explicit_stride(explicit_stride),
explicit_alignment(array->explicit_alignment)
{
this->fields.array = array;
/* Inherit the gl type of the base. The GL type is used for
* uniform/statevar handling in Mesa and the arrayness of the type
* is represented by the size rather than the type.
*/
this->gl_type = array->gl_type;
/* Allow a maximum of 10 characters for the array size. This is enough
* for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
* NUL.
*/
const unsigned name_length = strlen(array->name) + 10 + 3;
this->mem_ctx = ralloc_context(NULL);
assert(this->mem_ctx != NULL);
char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
if (length == 0)
snprintf(n, name_length, "%s[]", array->name);
else {
/* insert outermost dimensions in the correct spot
* otherwise the dimension order will be backwards
*/
const char *pos = strchr(array->name, '[');
if (pos) {
int idx = pos - array->name;
snprintf(n, idx+1, "%s", array->name);
snprintf(n + idx, name_length - idx, "[%u]%s",
length, array->name + idx);
} else {
snprintf(n, name_length, "%s[%u]", array->name, length);
}
}
this->name = n;
}
const glsl_type *
glsl_type::vec(unsigned components, const glsl_type *const ts[])
{
unsigned n = components;
if (components == 8)
n = 6;
else if (components == 16)
n = 7;
if (n == 0 || n > 7)
return error_type;
return ts[n - 1];
}
#define VECN(components, sname, vname) \
const glsl_type * \
glsl_type:: vname (unsigned components) \
{ \
static const glsl_type *const ts[] = { \
sname ## _type, vname ## 2_type, \
vname ## 3_type, vname ## 4_type, \
vname ## 5_type, \
vname ## 8_type, vname ## 16_type, \
}; \
return glsl_type::vec(components, ts); \
}
VECN(components, float, vec)
VECN(components, float16_t, f16vec)
VECN(components, double, dvec)
VECN(components, int, ivec)
VECN(components, uint, uvec)
VECN(components, bool, bvec)
VECN(components, int64_t, i64vec)
VECN(components, uint64_t, u64vec)
VECN(components, int16_t, i16vec)
VECN(components, uint16_t, u16vec)
VECN(components, int8_t, i8vec)
VECN(components, uint8_t, u8vec)
const glsl_type *
glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns,
unsigned explicit_stride, bool row_major,
unsigned explicit_alignment)
{
if (base_type == GLSL_TYPE_VOID) {
assert(explicit_stride == 0 && explicit_alignment == 0 && !row_major);
return void_type;
}
/* Matrix and vector types with explicit strides or alignment have to be
* looked up in a table so they're handled separately.
*/
if (explicit_stride > 0 || explicit_alignment > 0) {
if (explicit_alignment > 0) {
assert(util_is_power_of_two_nonzero(explicit_alignment));
assert(explicit_stride % explicit_alignment == 0);
}
const glsl_type *bare_type = get_instance(base_type, rows, columns);
assert(columns > 1 || (rows > 1 && !row_major));
char name[128];
snprintf(name, sizeof(name), "%sx%ua%uB%s", bare_type->name,
explicit_stride, explicit_alignment, row_major ? "RM" : "");
mtx_lock(&glsl_type::hash_mutex);
assert(glsl_type_users > 0);
if (explicit_matrix_types == NULL) {
explicit_matrix_types =
_mesa_hash_table_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
}
const struct hash_entry *entry =
_mesa_hash_table_search(explicit_matrix_types, name);
if (entry == NULL) {
const glsl_type *t = new glsl_type(bare_type->gl_type,
(glsl_base_type)base_type,
rows, columns, name,
explicit_stride, row_major,
explicit_alignment);
entry = _mesa_hash_table_insert(explicit_matrix_types,
t->name, (void *)t);
}
assert(((glsl_type *) entry->data)->base_type == base_type);
assert(((glsl_type *) entry->data)->vector_elements == rows);
assert(((glsl_type *) entry->data)->matrix_columns == columns);
assert(((glsl_type *) entry->data)->explicit_stride == explicit_stride);
assert(((glsl_type *) entry->data)->explicit_alignment == explicit_alignment);
const glsl_type *t = (const glsl_type *) entry->data;
mtx_unlock(&glsl_type::hash_mutex);
return t;
}
assert(!row_major);
/* Treat GLSL vectors as Nx1 matrices.
*/
if (columns == 1) {
switch (base_type) {
case GLSL_TYPE_UINT:
return uvec(rows);
case GLSL_TYPE_INT:
return ivec(rows);
case GLSL_TYPE_FLOAT:
return vec(rows);
case GLSL_TYPE_FLOAT16:
return f16vec(rows);
case GLSL_TYPE_DOUBLE:
return dvec(rows);
case GLSL_TYPE_BOOL:
return bvec(rows);
case GLSL_TYPE_UINT64:
return u64vec(rows);
case GLSL_TYPE_INT64:
return i64vec(rows);
case GLSL_TYPE_UINT16:
return u16vec(rows);
case GLSL_TYPE_INT16:
return i16vec(rows);
case GLSL_TYPE_UINT8:
return u8vec(rows);
case GLSL_TYPE_INT8:
return i8vec(rows);
default:
return error_type;
}
} else {
if ((base_type != GLSL_TYPE_FLOAT &&
base_type != GLSL_TYPE_DOUBLE &&
base_type != GLSL_TYPE_FLOAT16) || (rows == 1))
return error_type;
/* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
* combinations are valid:
*
* 1 2 3 4
* 1
* 2 x x x
* 3 x x x
* 4 x x x
*/
#define IDX(c,r) (((c-1)*3) + (r-1))
switch (base_type) {
case GLSL_TYPE_DOUBLE: {
switch (IDX(columns, rows)) {
case IDX(2,2): return dmat2_type;
case IDX(2,3): return dmat2x3_type;
case IDX(2,4): return dmat2x4_type;
case IDX(3,2): return dmat3x2_type;
case IDX(3,3): return dmat3_type;
case IDX(3,4): return dmat3x4_type;
case IDX(4,2): return dmat4x2_type;
case IDX(4,3): return dmat4x3_type;
case IDX(4,4): return dmat4_type;
default: return error_type;
}
}
case GLSL_TYPE_FLOAT: {
switch (IDX(columns, rows)) {
case IDX(2,2): return mat2_type;
case IDX(2,3): return mat2x3_type;
case IDX(2,4): return mat2x4_type;
case IDX(3,2): return mat3x2_type;
case IDX(3,3): return mat3_type;
case IDX(3,4): return mat3x4_type;
case IDX(4,2): return mat4x2_type;
case IDX(4,3): return mat4x3_type;
case IDX(4,4): return mat4_type;
default: return error_type;
}
}
case GLSL_TYPE_FLOAT16: {
switch (IDX(columns, rows)) {
case IDX(2,2): return f16mat2_type;
case IDX(2,3): return f16mat2x3_type;
case IDX(2,4): return f16mat2x4_type;
case IDX(3,2): return f16mat3x2_type;
case IDX(3,3): return f16mat3_type;
case IDX(3,4): return f16mat3x4_type;
case IDX(4,2): return f16mat4x2_type;
case IDX(4,3): return f16mat4x3_type;
case IDX(4,4): return f16mat4_type;
default: return error_type;
}
}
default: return error_type;
}
}
assert(!"Should not get here.");
return error_type;
}
const glsl_type *
glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
bool shadow,
bool array,
glsl_base_type type)
{
switch (type) {
case GLSL_TYPE_FLOAT:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
if (shadow)
return (array ? sampler1DArrayShadow_type : sampler1DShadow_type);
else
return (array ? sampler1DArray_type : sampler1D_type);
case GLSL_SAMPLER_DIM_2D:
if (shadow)
return (array ? sampler2DArrayShadow_type : sampler2DShadow_type);
else
return (array ? sampler2DArray_type : sampler2D_type);
case GLSL_SAMPLER_DIM_3D:
if (shadow || array)
return error_type;
else
return sampler3D_type;
case GLSL_SAMPLER_DIM_CUBE:
if (shadow)
return (array ? samplerCubeArrayShadow_type : samplerCubeShadow_type);
else
return (array ? samplerCubeArray_type : samplerCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
if (shadow)
return sampler2DRectShadow_type;
else
return sampler2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (shadow || array)
return error_type;
else
return samplerBuffer_type;
case GLSL_SAMPLER_DIM_MS:
if (shadow)
return error_type;
return (array ? sampler2DMSArray_type : sampler2DMS_type);
case GLSL_SAMPLER_DIM_EXTERNAL:
if (shadow || array)
return error_type;
else
return samplerExternalOES_type;
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return error_type;
}
case GLSL_TYPE_INT:
if (shadow)
return error_type;
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? isampler1DArray_type : isampler1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? isampler2DArray_type : isampler2D_type);
case GLSL_SAMPLER_DIM_3D:
if (array)
return error_type;
return isampler3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? isamplerCubeArray_type : isamplerCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
return isampler2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
return isamplerBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? isampler2DMSArray_type : isampler2DMS_type);
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return error_type;
}
case GLSL_TYPE_UINT:
if (shadow)
return error_type;
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? usampler1DArray_type : usampler1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? usampler2DArray_type : usampler2D_type);
case GLSL_SAMPLER_DIM_3D:
if (array)
return error_type;
return usampler3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? usamplerCubeArray_type : usamplerCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
return usampler2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
return usamplerBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? usampler2DMSArray_type : usampler2DMS_type);
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return error_type;
}
case GLSL_TYPE_VOID:
return shadow ? samplerShadow_type : sampler_type;
default:
return error_type;
}
unreachable("switch statement above should be complete");
}
const glsl_type *
glsl_type::get_texture_instance(enum glsl_sampler_dim dim,
bool array, glsl_base_type type)
{
switch (type) {
case GLSL_TYPE_FLOAT:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? texture1DArray_type : texture1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? texture2DArray_type : texture2D_type);
case GLSL_SAMPLER_DIM_3D:
return texture3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? textureCubeArray_type : textureCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
else
return texture2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
else
return textureBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? texture2DMSArray_type : texture2DMS_type);
case GLSL_SAMPLER_DIM_SUBPASS:
return subpassInput_type;
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return subpassInputMS_type;
case GLSL_SAMPLER_DIM_EXTERNAL:
if (array)
return error_type;
else
return textureExternalOES_type;
}
case GLSL_TYPE_INT:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? itexture1DArray_type : itexture1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? itexture2DArray_type : itexture2D_type);
case GLSL_SAMPLER_DIM_3D:
if (array)
return error_type;
return itexture3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? itextureCubeArray_type : itextureCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
return itexture2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
return itextureBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? itexture2DMSArray_type : itexture2DMS_type);
case GLSL_SAMPLER_DIM_SUBPASS:
return isubpassInput_type;
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return isubpassInputMS_type;
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
}
case GLSL_TYPE_UINT:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? utexture1DArray_type : utexture1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? utexture2DArray_type : utexture2D_type);
case GLSL_SAMPLER_DIM_3D:
if (array)
return error_type;
return utexture3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? utextureCubeArray_type : utextureCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
return utexture2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
return utextureBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? utexture2DMSArray_type : utexture2DMS_type);
case GLSL_SAMPLER_DIM_SUBPASS:
return usubpassInput_type;
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return usubpassInputMS_type;
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
}
case GLSL_TYPE_VOID:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? vtexture1DArray_type : vtexture1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? vtexture2DArray_type : vtexture2D_type);
case GLSL_SAMPLER_DIM_3D:
return (array ? error_type : vtexture3D_type);
case GLSL_SAMPLER_DIM_BUF:
return (array ? error_type : vbuffer_type);
default:
return error_type;
}
default:
return error_type;
}
unreachable("switch statement above should be complete");
}
const glsl_type *
glsl_type::get_image_instance(enum glsl_sampler_dim dim,
bool array, glsl_base_type type)
{
switch (type) {
case GLSL_TYPE_FLOAT:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? image1DArray_type : image1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? image2DArray_type : image2D_type);
case GLSL_SAMPLER_DIM_3D:
return image3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? imageCubeArray_type : imageCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
else
return image2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
else
return imageBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? image2DMSArray_type : image2DMS_type);
case GLSL_SAMPLER_DIM_SUBPASS:
return subpassInput_type;
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return subpassInputMS_type;
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
}
case GLSL_TYPE_INT:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? iimage1DArray_type : iimage1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? iimage2DArray_type : iimage2D_type);
case GLSL_SAMPLER_DIM_3D:
if (array)
return error_type;
return iimage3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? iimageCubeArray_type : iimageCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
return iimage2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
return iimageBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? iimage2DMSArray_type : iimage2DMS_type);
case GLSL_SAMPLER_DIM_SUBPASS:
return isubpassInput_type;
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return isubpassInputMS_type;
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
}
case GLSL_TYPE_UINT:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? uimage1DArray_type : uimage1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? uimage2DArray_type : uimage2D_type);
case GLSL_SAMPLER_DIM_3D:
if (array)
return error_type;
return uimage3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? uimageCubeArray_type : uimageCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
return uimage2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
return uimageBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? uimage2DMSArray_type : uimage2DMS_type);
case GLSL_SAMPLER_DIM_SUBPASS:
return usubpassInput_type;
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return usubpassInputMS_type;
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
}
case GLSL_TYPE_INT64:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? i64image1DArray_type : i64image1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? i64image2DArray_type : i64image2D_type);
case GLSL_SAMPLER_DIM_3D:
if (array)
return error_type;
return i64image3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? i64imageCubeArray_type : i64imageCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
return i64image2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
return i64imageBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? i64image2DMSArray_type : i64image2DMS_type);
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
}
case GLSL_TYPE_UINT64:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? u64image1DArray_type : u64image1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? u64image2DArray_type : u64image2D_type);
case GLSL_SAMPLER_DIM_3D:
if (array)
return error_type;
return u64image3D_type;
case GLSL_SAMPLER_DIM_CUBE:
return (array ? u64imageCubeArray_type : u64imageCube_type);
case GLSL_SAMPLER_DIM_RECT:
if (array)
return error_type;
return u64image2DRect_type;
case GLSL_SAMPLER_DIM_BUF:
if (array)
return error_type;
return u64imageBuffer_type;
case GLSL_SAMPLER_DIM_MS:
return (array ? u64image2DMSArray_type : u64image2DMS_type);
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
case GLSL_SAMPLER_DIM_EXTERNAL:
return error_type;
}
case GLSL_TYPE_VOID:
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
return (array ? vimage1DArray_type : vimage1D_type);
case GLSL_SAMPLER_DIM_2D:
return (array ? vimage2DArray_type : vimage2D_type);
case GLSL_SAMPLER_DIM_3D:
return (array ? error_type : vimage3D_type);
case GLSL_SAMPLER_DIM_BUF:
return (array ? error_type : vbuffer_type);
default:
return error_type;
}
default:
return error_type;
}
unreachable("switch statement above should be complete");
}
const glsl_type *
glsl_type::get_array_instance(const glsl_type *base,
unsigned array_size,
unsigned explicit_stride)
{
/* Generate a name using the base type pointer in the key. This is
* done because the name of the base type may not be unique across
* shaders. For example, two shaders may have different record types
* named 'foo'.
*/
char key[128];
snprintf(key, sizeof(key), "%p[%u]x%uB", (void *) base, array_size,
explicit_stride);
mtx_lock(&glsl_type::hash_mutex);
assert(glsl_type_users > 0);
if (array_types == NULL) {
array_types = _mesa_hash_table_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
}
const struct hash_entry *entry = _mesa_hash_table_search(array_types, key);
if (entry == NULL) {
const glsl_type *t = new glsl_type(base, array_size, explicit_stride);
entry = _mesa_hash_table_insert(array_types,
strdup(key),
(void *) t);
}
assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_ARRAY);
assert(((glsl_type *) entry->data)->length == array_size);
assert(((glsl_type *) entry->data)->fields.array == base);
glsl_type *t = (glsl_type *) entry->data;
mtx_unlock(&glsl_type::hash_mutex);
return t;
}
bool
glsl_type::compare_no_precision(const glsl_type *b) const
{
if (this == b)
return true;
if (this->is_array()) {
if (!b->is_array() || this->length != b->length)
return false;
const glsl_type *b_no_array = b->fields.array;
return this->fields.array->compare_no_precision(b_no_array);
}
if (this->is_struct()) {
if (!b->is_struct())
return false;
} else if (this->is_interface()) {
if (!b->is_interface())
return false;
} else {
return false;
}
return record_compare(b,
true, /* match_name */
true, /* match_locations */
false /* match_precision */);
}
bool
glsl_type::record_compare(const glsl_type *b, bool match_name,
bool match_locations, bool match_precision) const
{
if (this->length != b->length)
return false;
if (this->interface_packing != b->interface_packing)
return false;
if (this->interface_row_major != b->interface_row_major)
return false;
if (this->explicit_alignment != b->explicit_alignment)
return false;
if (this->packed != b->packed)
return false;
/* From the GLSL 4.20 specification (Sec 4.2):
*
* "Structures must have the same name, sequence of type names, and
* type definitions, and field names to be considered the same type."
*
* GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
*
* Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:
*
* "Variables or block members declared as structures are considered
* to match in type if and only if structure members match in name,
* type, qualification, and declaration order."
*/
if (match_name)
if (strcmp(this->name, b->name) != 0)
return false;
for (unsigned i = 0; i < this->length; i++) {
if (match_precision) {
if (this->fields.structure[i].type != b->fields.structure[i].type)
return false;
} else {
const glsl_type *ta = this->fields.structure[i].type;
const glsl_type *tb = b->fields.structure[i].type;
if (!ta->compare_no_precision(tb))
return false;
}
if (strcmp(this->fields.structure[i].name,
b->fields.structure[i].name) != 0)
return false;
if (this->fields.structure[i].matrix_layout
!= b->fields.structure[i].matrix_layout)
return false;
if (match_locations && this->fields.structure[i].location
!= b->fields.structure[i].location)
return false;
if (this->fields.structure[i].component
!= b->fields.structure[i].component)
return false;
if (this->fields.structure[i].offset
!= b->fields.structure[i].offset)
return false;
if (this->fields.structure[i].interpolation
!= b->fields.structure[i].interpolation)
return false;
if (this->fields.structure[i].centroid
!= b->fields.structure[i].centroid)
return false;
if (this->fields.structure[i].sample
!= b->fields.structure[i].sample)
return false;
if (this->fields.structure[i].patch
!= b->fields.structure[i].patch)
return false;
if (this->fields.structure[i].memory_read_only
!= b->fields.structure[i].memory_read_only)
return false;
if (this->fields.structure[i].memory_write_only
!= b->fields.structure[i].memory_write_only)
return false;
if (this->fields.structure[i].memory_coherent
!= b->fields.structure[i].memory_coherent)
return false;
if (this->fields.structure[i].memory_volatile
!= b->fields.structure[i].memory_volatile)
return false;
if (this->fields.structure[i].memory_restrict
!= b->fields.structure[i].memory_restrict)
return false;
if (this->fields.structure[i].image_format
!= b->fields.structure[i].image_format)
return false;
if (match_precision &&
this->fields.structure[i].precision
!= b->fields.structure[i].precision)
return false;
if (this->fields.structure[i].explicit_xfb_buffer
!= b->fields.structure[i].explicit_xfb_buffer)
return false;
if (this->fields.structure[i].xfb_buffer
!= b->fields.structure[i].xfb_buffer)
return false;
if (this->fields.structure[i].xfb_stride
!= b->fields.structure[i].xfb_stride)
return false;
}
return true;
}
bool
glsl_type::record_key_compare(const void *a, const void *b)
{
const glsl_type *const key1 = (glsl_type *) a;
const glsl_type *const key2 = (glsl_type *) b;
return strcmp(key1->name, key2->name) == 0 &&
key1->record_compare(key2, true);
}
/**
* Generate an integer hash value for a glsl_type structure type.
*/
unsigned
glsl_type::record_key_hash(const void *a)
{
const glsl_type *const key = (glsl_type *) a;
uintptr_t hash = key->length;
unsigned retval;
for (unsigned i = 0; i < key->length; i++) {
/* casting pointer to uintptr_t */
hash = (hash * 13 ) + (uintptr_t) key->fields.structure[i].type;
}
if (sizeof(hash) == 8)
retval = (hash & 0xffffffff) ^ ((uint64_t) hash >> 32);
else
retval = hash;
return retval;
}
const glsl_type *
glsl_type::get_struct_instance(const glsl_struct_field *fields,
unsigned num_fields,
const char *name,
bool packed, unsigned explicit_alignment)
{
const glsl_type key(fields, num_fields, name, packed, explicit_alignment);
mtx_lock(&glsl_type::hash_mutex);
assert(glsl_type_users > 0);
if (struct_types == NULL) {
struct_types = _mesa_hash_table_create(NULL, record_key_hash,
record_key_compare);
}
const struct hash_entry *entry = _mesa_hash_table_search(struct_types,
&key);
if (entry == NULL) {
const glsl_type *t = new glsl_type(fields, num_fields, name, packed,
explicit_alignment);
entry = _mesa_hash_table_insert(struct_types, t, (void *) t);
}
assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_STRUCT);
assert(((glsl_type *) entry->data)->length == num_fields);
assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
assert(((glsl_type *) entry->data)->packed == packed);
assert(((glsl_type *) entry->data)->explicit_alignment == explicit_alignment);
glsl_type *t = (glsl_type *) entry->data;
mtx_unlock(&glsl_type::hash_mutex);
return t;
}
const glsl_type *
glsl_type::get_interface_instance(const glsl_struct_field *fields,
unsigned num_fields,
enum glsl_interface_packing packing,
bool row_major,
const char *block_name)
{
const glsl_type key(fields, num_fields, packing, row_major, block_name);
mtx_lock(&glsl_type::hash_mutex);
assert(glsl_type_users > 0);
if (interface_types == NULL) {
interface_types = _mesa_hash_table_create(NULL, record_key_hash,
record_key_compare);
}
const struct hash_entry *entry = _mesa_hash_table_search(interface_types,
&key);
if (entry == NULL) {
const glsl_type *t = new glsl_type(fields, num_fields,
packing, row_major, block_name);
entry = _mesa_hash_table_insert(interface_types, t, (void *) t);
}
assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_INTERFACE);
assert(((glsl_type *) entry->data)->length == num_fields);
assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
glsl_type *t = (glsl_type *) entry->data;
mtx_unlock(&glsl_type::hash_mutex);
return t;
}
const glsl_type *
glsl_type::get_subroutine_instance(const char *subroutine_name)
{
const glsl_type key(subroutine_name);
mtx_lock(&glsl_type::hash_mutex);
assert(glsl_type_users > 0);
if (subroutine_types == NULL) {
subroutine_types = _mesa_hash_table_create(NULL, record_key_hash,
record_key_compare);
}
const struct hash_entry *entry = _mesa_hash_table_search(subroutine_types,
&key);
if (entry == NULL) {
const glsl_type *t = new glsl_type(subroutine_name);
entry = _mesa_hash_table_insert(subroutine_types, t, (void *) t);
}
assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
glsl_type *t = (glsl_type *) entry->data;
mtx_unlock(&glsl_type::hash_mutex);
return t;
}
static bool
function_key_compare(const void *a, const void *b)
{
const glsl_type *const key1 = (glsl_type *) a;
const glsl_type *const key2 = (glsl_type *) b;
if (key1->length != key2->length)
return false;
return memcmp(key1->fields.parameters, key2->fields.parameters,
(key1->length + 1) * sizeof(*key1->fields.parameters)) == 0;
}
static uint32_t
function_key_hash(const void *a)
{
const glsl_type *const key = (glsl_type *) a;
return _mesa_hash_data(key->fields.parameters,
(key->length + 1) * sizeof(*key->fields.parameters));
}
const glsl_type *
glsl_type::get_function_instance(const glsl_type *return_type,
const glsl_function_param *params,
unsigned num_params)
{
const glsl_type key(return_type, params, num_params);
mtx_lock(&glsl_type::hash_mutex);
assert(glsl_type_users > 0);
if (function_types == NULL) {
function_types = _mesa_hash_table_create(NULL, function_key_hash,
function_key_compare);
}
struct hash_entry *entry = _mesa_hash_table_search(function_types, &key);
if (entry == NULL) {
const glsl_type *t = new glsl_type(return_type, params, num_params);
entry = _mesa_hash_table_insert(function_types, t, (void *) t);
}
const glsl_type *t = (const glsl_type *)entry->data;
assert(t->base_type == GLSL_TYPE_FUNCTION);
assert(t->length == num_params);
mtx_unlock(&glsl_type::hash_mutex);
return t;
}
const glsl_type *
glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
{
if (type_a->is_matrix() && type_b->is_matrix()) {
/* Matrix multiply. The columns of A must match the rows of B. Given
* the other previously tested constraints, this means the vector type
* of a row from A must be the same as the vector type of a column from
* B.
*/
if (type_a->row_type() == type_b->column_type()) {
/* The resulting matrix has the number of columns of matrix B and
* the number of rows of matrix A. We get the row count of A by
* looking at the size of a vector that makes up a column. The
* transpose (size of a row) is done for B.
*/
const glsl_type *const type =
get_instance(type_a->base_type,
type_a->column_type()->vector_elements,
type_b->row_type()->vector_elements);
assert(type != error_type);
return type;
}
} else if (type_a == type_b) {
return type_a;
} else if (type_a->is_matrix()) {
/* A is a matrix and B is a column vector. Columns of A must match
* rows of B. Given the other previously tested constraints, this
* means the vector type of a row from A must be the same as the
* vector the type of B.
*/
if (type_a->row_type() == type_b) {
/* The resulting vector has a number of elements equal to
* the number of rows of matrix A. */
const glsl_type *const type =
get_instance(type_a->base_type,
type_a->column_type()->vector_elements,
1);
assert(type != error_type);
return type;
}
} else {
assert(type_b->is_matrix());
/* A is a row vector and B is a matrix. Columns of A must match rows
* of B. Given the other previously tested constraints, this means
* the type of A must be the same as the vector type of a column from
* B.
*/
if (type_a == type_b->column_type()) {
/* The resulting vector has a number of elements equal to
* the number of columns of matrix B. */
const glsl_type *const type =
get_instance(type_a->base_type,
type_b->row_type()->vector_elements,
1);
assert(type != error_type);
return type;
}
}
return error_type;
}
const glsl_type *
glsl_type::field_type(const char *name) const
{
if (this->base_type != GLSL_TYPE_STRUCT
&& this->base_type != GLSL_TYPE_INTERFACE)
return error_type;
for (unsigned i = 0; i < this->length; i++) {
if (strcmp(name, this->fields.structure[i].name) == 0)
return this->fields.structure[i].type;
}
return error_type;
}
int
glsl_type::field_index(const char *name) const
{
if (this->base_type != GLSL_TYPE_STRUCT
&& this->base_type != GLSL_TYPE_INTERFACE)
return -1;
for (unsigned i = 0; i < this->length; i++) {
if (strcmp(name, this->fields.structure[i].name) == 0)
return i;
}
return -1;
}
unsigned
glsl_type::component_slots() const
{
switch (this->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_BOOL:
return this->components();
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
return 2 * this->components();
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE: {
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++)
size += this->fields.structure[i].type->component_slots();
return size;
}
case GLSL_TYPE_ARRAY:
return this->length * this->fields.array->component_slots();
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
return 2;
case GLSL_TYPE_SUBROUTINE:
return 1;
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
break;
}
return 0;
}
unsigned
glsl_type::component_slots_aligned(unsigned offset) const
{
/* Align 64bit type only if it crosses attribute slot boundary. */
switch (this->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_BOOL:
return this->components();
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64: {
unsigned size = 2 * this->components();
if (offset % 2 == 1 && (offset % 4 + size) > 4) {
size++;
}
return size;
}
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE: {
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++) {
const glsl_type *member = this->fields.structure[i].type;
size += member->component_slots_aligned(size + offset);
}
return size;
}
case GLSL_TYPE_ARRAY: {
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++) {
size += this->fields.array->component_slots_aligned(size + offset);
}
return size;
}
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
return 2 + ((offset % 4) == 3 ? 1 : 0);
case GLSL_TYPE_SUBROUTINE:
return 1;
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
break;
}
return 0;
}
unsigned
glsl_type::struct_location_offset(unsigned length) const
{
unsigned offset = 0;
const glsl_type *t = this->without_array();
if (t->is_struct()) {
assert(length <= t->length);
for (unsigned i = 0; i < length; i++) {
const glsl_type *st = t->fields.structure[i].type;
const glsl_type *wa = st->without_array();
if (wa->is_struct()) {
unsigned r_offset = wa->struct_location_offset(wa->length);
offset += st->is_array() ?
st->arrays_of_arrays_size() * r_offset : r_offset;
} else if (st->is_array() && st->fields.array->is_array()) {
unsigned outer_array_size = st->length;
const glsl_type *base_type = st->fields.array;
/* For arrays of arrays the outer arrays take up a uniform
* slot for each element. The innermost array elements share a
* single slot so we ignore the innermost array when calculating
* the offset.
*/
while (base_type->fields.array->is_array()) {
outer_array_size = outer_array_size * base_type->length;
base_type = base_type->fields.array;
}
offset += outer_array_size;
} else {
/* We dont worry about arrays here because unless the array
* contains a structure or another array it only takes up a single
* uniform slot.
*/
offset += 1;
}
}
}
return offset;
}
unsigned
glsl_type::uniform_locations() const
{
unsigned size = 0;
switch (this->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT16:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_SUBROUTINE:
return 1;
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE:
for (unsigned i = 0; i < this->length; i++)
size += this->fields.structure[i].type->uniform_locations();
return size;
case GLSL_TYPE_ARRAY:
return this->length * this->fields.array->uniform_locations();
default:
return 0;
}
}
unsigned
glsl_type::varying_count() const
{
unsigned size = 0;
switch (this->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT16:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
return 1;
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE:
for (unsigned i = 0; i < this->length; i++)
size += this->fields.structure[i].type->varying_count();
return size;
case GLSL_TYPE_ARRAY:
/* Don't count innermost array elements */
if (this->without_array()->is_struct() ||
this->without_array()->is_interface() ||
this->fields.array->is_array())
return this->length * this->fields.array->varying_count();
else
return this->fields.array->varying_count();
default:
assert(!"unsupported varying type");
return 0;
}
}
bool
glsl_type::can_implicitly_convert_to(const glsl_type *desired,
_mesa_glsl_parse_state *state) const
{
if (this == desired)
return true;
/* GLSL 1.10 and ESSL do not allow implicit conversions. If there is no
* state, we're doing intra-stage function linking where these checks have
* already been done.
*/
if (state && !state->has_implicit_conversions())
return false;
/* There is no conversion among matrix types. */
if (this->matrix_columns > 1 || desired->matrix_columns > 1)
return false;
/* Vector size must match. */
if (this->vector_elements != desired->vector_elements)
return false;
/* int and uint can be converted to float. */
if (desired->is_float() && this->is_integer_32())
return true;
/* With GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions, int
* can be converted to uint. Note that state may be NULL here, when
* resolving function calls in the linker. By this time, all the
* state-dependent checks have already happened though, so allow anything
* that's allowed in any shader version.
*/
if ((!state || state->has_implicit_int_to_uint_conversion()) &&
desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
return true;
/* No implicit conversions from double. */
if ((!state || state->has_double()) && this->is_double())
return false;
/* Conversions from different types to double. */
if ((!state || state->has_double()) && desired->is_double()) {
if (this->is_float())
return true;
if (this->is_integer_32())
return true;
}
return false;
}
unsigned
glsl_type::std140_base_alignment(bool row_major) const
{
unsigned N = is_64bit() ? 8 : 4;
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
*
* (2) If the member is a two- or four-component vector with components
* consuming <N> basic machine units, the base alignment is 2<N> or
* 4<N>, respectively.
*
* (3) If the member is a three-component vector with components consuming
* <N> basic machine units, the base alignment is 4<N>.
*/
if (this->is_scalar() || this->is_vector()) {
switch (this->vector_elements) {
case 1:
return N;
case 2:
return 2 * N;
case 3:
case 4:
return 4 * N;
}
}
/* (4) If the member is an array of scalars or vectors, the base alignment
* and array stride are set to match the base alignment of a single
* array element, according to rules (1), (2), and (3), and rounded up
* to the base alignment of a vec4. The array may have padding at the
* end; the base offset of the member following the array is rounded up
* to the next multiple of the base alignment.
*
* (6) If the member is an array of <S> column-major matrices with <C>
* columns and <R> rows, the matrix is stored identically to a row of
* <S>*<C> column vectors with <R> components each, according to rule
* (4).
*
* (8) If the member is an array of <S> row-major matrices with <C> columns
* and <R> rows, the matrix is stored identically to a row of <S>*<R>
* row vectors with <C> components each, according to rule (4).
*
* (10) If the member is an array of <S> structures, the <S> elements of
* the array are laid out in order, according to rule (9).
*/
if (this->is_array()) {
if (this->fields.array->is_scalar() ||
this->fields.array->is_vector() ||
this->fields.array->is_matrix()) {
return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
} else {
assert(this->fields.array->is_struct() ||
this->fields.array->is_array());
return this->fields.array->std140_base_alignment(row_major);
}
}
/* (5) If the member is a column-major matrix with <C> columns and
* <R> rows, the matrix is stored identically to an array of
* <C> column vectors with <R> components each, according to
* rule (4).
*
* (7) If the member is a row-major matrix with <C> columns and <R>
* rows, the matrix is stored identically to an array of <R>
* row vectors with <C> components each, according to rule (4).
*/
if (this->is_matrix()) {
const struct glsl_type *vec_type, *array_type;
int c = this->matrix_columns;
int r = this->vector_elements;
if (row_major) {
vec_type = get_instance(base_type, c, 1);
array_type = glsl_type::get_array_instance(vec_type, r);
} else {
vec_type = get_instance(base_type, r, 1);
array_type = glsl_type::get_array_instance(vec_type, c);
}
return array_type->std140_base_alignment(false);
}
/* (9) If the member is a structure, the base alignment of the
* structure is <N>, where <N> is the largest base alignment
* value of any of its members, and rounded up to the base
* alignment of a vec4. The individual members of this
* sub-structure are then assigned offsets by applying this set
* of rules recursively, where the base offset of the first
* member of the sub-structure is equal to the aligned offset
* of the structure. The structure may have padding at the end;
* the base offset of the member following the sub-structure is
* rounded up to the next multiple of the base alignment of the
* structure.
*/
if (this->is_struct()) {
unsigned base_alignment = 16;
for (unsigned i = 0; i < this->length; i++) {
bool field_row_major = row_major;
const enum glsl_matrix_layout matrix_layout =
glsl_matrix_layout(this->fields.structure[i].matrix_layout);
if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
field_row_major = true;
} else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
field_row_major = false;
}
const struct glsl_type *field_type = this->fields.structure[i].type;
base_alignment = MAX2(base_alignment,
field_type->std140_base_alignment(field_row_major));
}
return base_alignment;
}
assert(!"not reached");
return -1;
}
unsigned
glsl_type::std140_size(bool row_major) const
{
unsigned N = is_64bit() ? 8 : 4;
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
*
* (2) If the member is a two- or four-component vector with components
* consuming <N> basic machine units, the base alignment is 2<N> or
* 4<N>, respectively.
*
* (3) If the member is a three-component vector with components consuming
* <N> basic machine units, the base alignment is 4<N>.
*/
if (this->is_scalar() || this->is_vector()) {
assert(this->explicit_stride == 0);
return this->vector_elements * N;
}
/* (5) If the member is a column-major matrix with <C> columns and
* <R> rows, the matrix is stored identically to an array of
* <C> column vectors with <R> components each, according to
* rule (4).
*
* (6) If the member is an array of <S> column-major matrices with <C>
* columns and <R> rows, the matrix is stored identically to a row of
* <S>*<C> column vectors with <R> components each, according to rule
* (4).
*
* (7) If the member is a row-major matrix with <C> columns and <R>
* rows, the matrix is stored identically to an array of <R>
* row vectors with <C> components each, according to rule (4).
*
* (8) If the member is an array of <S> row-major matrices with <C> columns
* and <R> rows, the matrix is stored identically to a row of <S>*<R>
* row vectors with <C> components each, according to rule (4).
*/
if (this->without_array()->is_matrix()) {
const struct glsl_type *element_type;
const struct glsl_type *vec_type;
unsigned int array_len;
if (this->is_array()) {
element_type = this->without_array();
array_len = this->arrays_of_arrays_size();
} else {
element_type = this;
array_len = 1;
}
if (row_major) {
vec_type = get_instance(element_type->base_type,
element_type->matrix_columns, 1);
array_len *= element_type->vector_elements;
} else {
vec_type = get_instance(element_type->base_type,
element_type->vector_elements, 1);
array_len *= element_type->matrix_columns;
}
const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
array_len);
return array_type->std140_size(false);
}
/* (4) If the member is an array of scalars or vectors, the base alignment
* and array stride are set to match the base alignment of a single
* array element, according to rules (1), (2), and (3), and rounded up
* to the base alignment of a vec4. The array may have padding at the
* end; the base offset of the member following the array is rounded up
* to the next multiple of the base alignment.
*
* (10) If the member is an array of <S> structures, the <S> elements of
* the array are laid out in order, according to rule (9).
*/
if (this->is_array()) {
unsigned stride;
if (this->without_array()->is_struct()) {
stride = this->without_array()->std140_size(row_major);
} else {
unsigned element_base_align =
this->without_array()->std140_base_alignment(row_major);
stride = MAX2(element_base_align, 16);
}
unsigned size = this->arrays_of_arrays_size() * stride;
assert(this->explicit_stride == 0 ||
size == this->length * this->explicit_stride);
return size;
}
/* (9) If the member is a structure, the base alignment of the
* structure is <N>, where <N> is the largest base alignment
* value of any of its members, and rounded up to the base
* alignment of a vec4. The individual members of this
* sub-structure are then assigned offsets by applying this set
* of rules recursively, where the base offset of the first
* member of the sub-structure is equal to the aligned offset
* of the structure. The structure may have padding at the end;
* the base offset of the member following the sub-structure is
* rounded up to the next multiple of the base alignment of the
* structure.
*/
if (this->is_struct() || this->is_interface()) {
unsigned size = 0;
unsigned max_align = 0;
for (unsigned i = 0; i < this->length; i++) {
bool field_row_major = row_major;
const enum glsl_matrix_layout matrix_layout =
glsl_matrix_layout(this->fields.structure[i].matrix_layout);
if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
field_row_major = true;
} else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
field_row_major = false;
}
const struct glsl_type *field_type = this->fields.structure[i].type;
unsigned align = field_type->std140_base_alignment(field_row_major);
/* Ignore unsized arrays when calculating size */
if (field_type->is_unsized_array())
continue;
size = glsl_align(size, align);
size += field_type->std140_size(field_row_major);
max_align = MAX2(align, max_align);
if (field_type->is_struct() && (i + 1 < this->length))
size = glsl_align(size, 16);
}
size = glsl_align(size, MAX2(max_align, 16));
return size;
}
assert(!"not reached");
return -1;
}
const glsl_type *
glsl_type::get_explicit_std140_type(bool row_major) const
{
if (this->is_vector() || this->is_scalar()) {
return this;
} else if (this->is_matrix()) {
const glsl_type *vec_type;
if (row_major)
vec_type = get_instance(this->base_type, this->matrix_columns, 1);
else
vec_type = get_instance(this->base_type, this->vector_elements, 1);
unsigned elem_size = vec_type->std140_size(false);
unsigned stride = glsl_align(elem_size, 16);
return get_instance(this->base_type, this->vector_elements,
this->matrix_columns, stride, row_major);
} else if (this->is_array()) {
unsigned elem_size = this->fields.array->std140_size(row_major);
const glsl_type *elem_type =
this->fields.array->get_explicit_std140_type(row_major);
unsigned stride = glsl_align(elem_size, 16);
return get_array_instance(elem_type, this->length, stride);
} else if (this->is_struct() || this->is_interface()) {
glsl_struct_field *fields = new glsl_struct_field[this->length];
unsigned offset = 0;
for (unsigned i = 0; i < length; i++) {
fields[i] = this->fields.structure[i];
bool field_row_major = row_major;
if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
field_row_major = false;
} else if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
field_row_major = true;
}
fields[i].type =
fields[i].type->get_explicit_std140_type(field_row_major);
unsigned fsize = fields[i].type->std140_size(field_row_major);
unsigned falign = fields[i].type->std140_base_alignment(field_row_major);
/* From the GLSL 460 spec section "Uniform and Shader Storage Block
* Layout Qualifiers":
*
* "The actual offset of a member is computed as follows: If
* offset was declared, start with that offset, otherwise start
* with the next available offset. If the resulting offset is not
* a multiple of the actual alignment, increase it to the first
* offset that is a multiple of the actual alignment. This results
* in the actual offset the member will have."
*/
if (fields[i].offset >= 0) {
assert((unsigned)fields[i].offset >= offset);
offset = fields[i].offset;
}
offset = glsl_align(offset, falign);
fields[i].offset = offset;
offset += fsize;
}
const glsl_type *type;
if (this->is_struct())
type = get_struct_instance(fields, this->length, this->name);
else
type = get_interface_instance(fields, this->length,
(enum glsl_interface_packing)this->interface_packing,
this->interface_row_major,
this->name);
delete[] fields;
return type;
} else {
unreachable("Invalid type for UBO or SSBO");
}
}
unsigned
glsl_type::std430_base_alignment(bool row_major) const
{
unsigned N = is_64bit() ? 8 : 4;
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
*
* (2) If the member is a two- or four-component vector with components
* consuming <N> basic machine units, the base alignment is 2<N> or
* 4<N>, respectively.
*
* (3) If the member is a three-component vector with components consuming
* <N> basic machine units, the base alignment is 4<N>.
*/
if (this->is_scalar() || this->is_vector()) {
switch (this->vector_elements) {
case 1:
return N;
case 2:
return 2 * N;
case 3:
case 4:
return 4 * N;
}
}
/* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
*
* "When using the std430 storage layout, shader storage blocks will be
* laid out in buffer storage identically to uniform and shader storage
* blocks using the std140 layout, except that the base alignment and
* stride of arrays of scalars and vectors in rule 4 and of structures
* in rule 9 are not rounded up a multiple of the base alignment of a vec4.
*/
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
*
* (2) If the member is a two- or four-component vector with components
* consuming <N> basic machine units, the base alignment is 2<N> or
* 4<N>, respectively.
*
* (3) If the member is a three-component vector with components consuming
* <N> basic machine units, the base alignment is 4<N>.
*/
if (this->is_array())
return this->fields.array->std430_base_alignment(row_major);
/* (5) If the member is a column-major matrix with <C> columns and
* <R> rows, the matrix is stored identically to an array of
* <C> column vectors with <R> components each, according to
* rule (4).
*
* (7) If the member is a row-major matrix with <C> columns and <R>
* rows, the matrix is stored identically to an array of <R>
* row vectors with <C> components each, according to rule (4).
*/
if (this->is_matrix()) {
const struct glsl_type *vec_type, *array_type;
int c = this->matrix_columns;
int r = this->vector_elements;
if (row_major) {
vec_type = get_instance(base_type, c, 1);
array_type = glsl_type::get_array_instance(vec_type, r);
} else {
vec_type = get_instance(base_type, r, 1);
array_type = glsl_type::get_array_instance(vec_type, c);
}
return array_type->std430_base_alignment(false);
}
/* (9) If the member is a structure, the base alignment of the
* structure is <N>, where <N> is the largest base alignment
* value of any of its members, and rounded up to the base
* alignment of a vec4. The individual members of this
* sub-structure are then assigned offsets by applying this set
* of rules recursively, where the base offset of the first
* member of the sub-structure is equal to the aligned offset
* of the structure. The structure may have padding at the end;
* the base offset of the member following the sub-structure is
* rounded up to the next multiple of the base alignment of the
* structure.
*/
if (this->is_struct()) {
unsigned base_alignment = 0;
for (unsigned i = 0; i < this->length; i++) {
bool field_row_major = row_major;
const enum glsl_matrix_layout matrix_layout =
glsl_matrix_layout(this->fields.structure[i].matrix_layout);
if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
field_row_major = true;
} else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
field_row_major = false;
}
const struct glsl_type *field_type = this->fields.structure[i].type;
base_alignment = MAX2(base_alignment,
field_type->std430_base_alignment(field_row_major));
}
assert(base_alignment > 0);
return base_alignment;
}
assert(!"not reached");
return -1;
}
unsigned
glsl_type::std430_array_stride(bool row_major) const
{
unsigned N = is_64bit() ? 8 : 4;
/* Notice that the array stride of a vec3 is not 3 * N but 4 * N.
* See OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout"
*
* (3) If the member is a three-component vector with components consuming
* <N> basic machine units, the base alignment is 4<N>.
*/
if (this->is_vector() && this->vector_elements == 3)
return 4 * N;
/* By default use std430_size(row_major) */
unsigned stride = this->std430_size(row_major);
assert(this->explicit_stride == 0 || this->explicit_stride == stride);
return stride;
}
/* Note that the value returned by this method is only correct if the
* explit offset, and stride values are set, so only with SPIR-V shaders.
* Should not be used with GLSL shaders.
*/
unsigned
glsl_type::explicit_size(bool align_to_stride) const
{
if (this->is_struct() || this->is_interface()) {
if (this->length > 0) {
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++) {
assert(this->fields.structure[i].offset >= 0);
unsigned last_byte = this->fields.structure[i].offset +
this->fields.structure[i].type->explicit_size();
size = MAX2(size, last_byte);
}
return size;
} else {
return 0;
}
} else if (this->is_array()) {
/* From ARB_program_interface_query spec:
*
* "For the property of BUFFER_DATA_SIZE, then the implementation-dependent
* minimum total buffer object size, in basic machine units, required to
* hold all active variables associated with an active uniform block, shader
* storage block, or atomic counter buffer is written to <params>. If the
* final member of an active shader storage block is array with no declared
* size, the minimum buffer size is computed assuming the array was declared
* as an array with one element."
*
*/
if (this->is_unsized_array())
return this->explicit_stride;
assert(this->length > 0);
unsigned elem_size = align_to_stride ? this->explicit_stride : this->fields.array->explicit_size();
assert(this->explicit_stride >= elem_size);
return this->explicit_stride * (this->length - 1) + elem_size;
} else if (this->is_matrix()) {
const struct glsl_type *elem_type;
unsigned length;
if (this->interface_row_major) {
elem_type = get_instance(this->base_type,
this->matrix_columns, 1);
length = this->vector_elements;
} else {
elem_type = get_instance(this->base_type,
this->vector_elements, 1);
length = this->matrix_columns;
}
unsigned elem_size = align_to_stride ? this->explicit_stride : elem_type->explicit_size();
assert(this->explicit_stride);
return this->explicit_stride * (length - 1) + elem_size;
}
unsigned N = this->bit_size() / 8;
return this->vector_elements * N;
}
unsigned
glsl_type::std430_size(bool row_major) const
{
unsigned N = is_64bit() ? 8 : 4;
/* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
*
* "When using the std430 storage layout, shader storage blocks will be
* laid out in buffer storage identically to uniform and shader storage
* blocks using the std140 layout, except that the base alignment and
* stride of arrays of scalars and vectors in rule 4 and of structures
* in rule 9 are not rounded up a multiple of the base alignment of a vec4.
*/
if (this->is_scalar() || this->is_vector()) {
assert(this->explicit_stride == 0);
return this->vector_elements * N;
}
if (this->without_array()->is_matrix()) {
const struct glsl_type *element_type;
const struct glsl_type *vec_type;
unsigned int array_len;
if (this->is_array()) {
element_type = this->without_array();
array_len = this->arrays_of_arrays_size();
} else {
element_type = this;
array_len = 1;
}
if (row_major) {
vec_type = get_instance(element_type->base_type,
element_type->matrix_columns, 1);
array_len *= element_type->vector_elements;
} else {
vec_type = get_instance(element_type->base_type,
element_type->vector_elements, 1);
array_len *= element_type->matrix_columns;
}
const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
array_len);
return array_type->std430_size(false);
}
if (this->is_array()) {
unsigned stride;
if (this->without_array()->is_struct())
stride = this->without_array()->std430_size(row_major);
else
stride = this->without_array()->std430_base_alignment(row_major);
unsigned size = this->arrays_of_arrays_size() * stride;
assert(this->explicit_stride == 0 ||
size == this->length * this->explicit_stride);
return size;
}
if (this->is_struct() || this->is_interface()) {
unsigned size = 0;
unsigned max_align = 0;
for (unsigned i = 0; i < this->length; i++) {
bool field_row_major = row_major;
const enum glsl_matrix_layout matrix_layout =
glsl_matrix_layout(this->fields.structure[i].matrix_layout);
if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
field_row_major = true;
} else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
field_row_major = false;
}
const struct glsl_type *field_type = this->fields.structure[i].type;
unsigned align = field_type->std430_base_alignment(field_row_major);
size = glsl_align(size, align);
size += field_type->std430_size(field_row_major);
max_align = MAX2(align, max_align);
}
size = glsl_align(size, max_align);
return size;
}
assert(!"not reached");
return -1;
}
const glsl_type *
glsl_type::get_explicit_std430_type(bool row_major) const
{
if (this->is_vector() || this->is_scalar()) {
return this;
} else if (this->is_matrix()) {
const glsl_type *vec_type;
if (row_major)
vec_type = get_instance(this->base_type, this->matrix_columns, 1);
else
vec_type = get_instance(this->base_type, this->vector_elements, 1);
unsigned stride = vec_type->std430_array_stride(false);
return get_instance(this->base_type, this->vector_elements,
this->matrix_columns, stride, row_major);
} else if (this->is_array()) {
const glsl_type *elem_type =
this->fields.array->get_explicit_std430_type(row_major);
unsigned stride = this->fields.array->std430_array_stride(row_major);
return get_array_instance(elem_type, this->length, stride);
} else if (this->is_struct() || this->is_interface()) {
glsl_struct_field *fields = new glsl_struct_field[this->length];
unsigned offset = 0;
for (unsigned i = 0; i < length; i++) {
fields[i] = this->fields.structure[i];
bool field_row_major = row_major;
if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
field_row_major = false;
} else if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
field_row_major = true;
}
fields[i].type =
fields[i].type->get_explicit_std430_type(field_row_major);
unsigned fsize = fields[i].type->std430_size(field_row_major);
unsigned falign = fields[i].type->std430_base_alignment(field_row_major);
/* From the GLSL 460 spec section "Uniform and Shader Storage Block
* Layout Qualifiers":
*
* "The actual offset of a member is computed as follows: If
* offset was declared, start with that offset, otherwise start
* with the next available offset. If the resulting offset is not
* a multiple of the actual alignment, increase it to the first
* offset that is a multiple of the actual alignment. This results
* in the actual offset the member will have."
*/
if (fields[i].offset >= 0) {
assert((unsigned)fields[i].offset >= offset);
offset = fields[i].offset;
}
offset = glsl_align(offset, falign);
fields[i].offset = offset;
offset += fsize;
}
const glsl_type *type;
if (this->is_struct())
type = get_struct_instance(fields, this->length, this->name);
else
type = get_interface_instance(fields, this->length,
(enum glsl_interface_packing)this->interface_packing,
this->interface_row_major,
this->name);
delete[] fields;
return type;
} else {
unreachable("Invalid type for SSBO");
}
}
const glsl_type *
glsl_type::get_explicit_interface_type(bool supports_std430) const
{
enum glsl_interface_packing packing =
this->get_internal_ifc_packing(supports_std430);
if (packing == GLSL_INTERFACE_PACKING_STD140) {
return this->get_explicit_std140_type(this->interface_row_major);
} else {
assert(packing == GLSL_INTERFACE_PACKING_STD430);
return this->get_explicit_std430_type(this->interface_row_major);
}
}
static unsigned
explicit_type_scalar_byte_size(const glsl_type *type)
{
if (type->base_type == GLSL_TYPE_BOOL)
return 4;
else
return glsl_base_type_get_bit_size(type->base_type) / 8;
}
/* This differs from get_explicit_std430_type() in that it:
* - can size arrays slightly smaller ("stride * (len - 1) + elem_size" instead
* of "stride * len")
* - consumes a glsl_type_size_align_func which allows 8 and 16-bit values to be
* packed more tightly
* - overrides any struct field offsets but get_explicit_std430_type() tries to
* respect any existing ones
*/
const glsl_type *
glsl_type::get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
unsigned *size, unsigned *alignment) const
{
if (this->is_image() || this->is_sampler()) {
type_info(this, size, alignment);
assert(*alignment > 0);
return this;
} else if (this->is_scalar()) {
type_info(this, size, alignment);
assert(*size == explicit_type_scalar_byte_size(this));
assert(*alignment == explicit_type_scalar_byte_size(this));
return this;
} else if (this->is_vector()) {
type_info(this, size, alignment);
assert(*alignment > 0);
assert(*alignment % explicit_type_scalar_byte_size(this) == 0);
return glsl_type::get_instance(this->base_type, this->vector_elements,
1, 0, false, *alignment);
} else if (this->is_array()) {
unsigned elem_size, elem_align;
const struct glsl_type *explicit_element =
this->fields.array->get_explicit_type_for_size_align(type_info, &elem_size, &elem_align);
unsigned stride = align(elem_size, elem_align);
*size = stride * (this->length - 1) + elem_size;
*alignment = elem_align;
return glsl_type::get_array_instance(explicit_element, this->length, stride);
} else if (this->is_struct() || this->is_interface()) {
struct glsl_struct_field *fields = (struct glsl_struct_field *)
malloc(sizeof(struct glsl_struct_field) * this->length);
*size = 0;
*alignment = 0;
for (unsigned i = 0; i < this->length; i++) {
fields[i] = this->fields.structure[i];
assert(fields[i].matrix_layout != GLSL_MATRIX_LAYOUT_ROW_MAJOR);
unsigned field_size, field_align;
fields[i].type =
fields[i].type->get_explicit_type_for_size_align(type_info, &field_size, &field_align);
field_align = this->packed ? 1 : field_align;
fields[i].offset = align(*size, field_align);
*size = fields[i].offset + field_size;
*alignment = MAX2(*alignment, field_align);
}
/*
* "The alignment of the struct is the alignment of the most-aligned
* field in it."
*
* "Finally, the size of the struct is the current offset rounded up to
* the nearest multiple of the struct's alignment."
*
* https://doc.rust-lang.org/reference/type-layout.html#reprc-structs
*/
*size = align(*size, *alignment);
const glsl_type *type;
if (this->is_struct()) {
type = get_struct_instance(fields, this->length, this->name,
this->packed, *alignment);
} else {
assert(!this->packed);
type = get_interface_instance(fields, this->length,
(enum glsl_interface_packing)this->interface_packing,
this->interface_row_major,
this->name);
}
free(fields);
return type;
} else if (this->is_matrix()) {
unsigned col_size, col_align;
type_info(this->column_type(), &col_size, &col_align);
unsigned stride = align(col_size, col_align);
*size = this->matrix_columns * stride;
/* Matrix and column alignments match. See glsl_type::column_type() */
assert(col_align > 0);
*alignment = col_align;
return glsl_type::get_instance(this->base_type, this->vector_elements,
this->matrix_columns, stride, false, *alignment);
} else {
unreachable("Unhandled type.");
}
}
const glsl_type *
glsl_type::replace_vec3_with_vec4() const
{
if (this->is_scalar() || this->is_vector() || this->is_matrix()) {
if (this->interface_row_major) {
if (this->matrix_columns == 3) {
return glsl_type::get_instance(this->base_type,
this->vector_elements,
4, /* matrix columns */
this->explicit_stride,
this->interface_row_major,
this->explicit_alignment);
} else {
return this;
}
} else {
if (this->vector_elements == 3) {
return glsl_type::get_instance(this->base_type,
4, /* vector elements */
this->matrix_columns,
this->explicit_stride,
this->interface_row_major,
this->explicit_alignment);
} else {
return this;
}
}
} else if (this->is_array()) {
const glsl_type *vec4_elem_type =
this->fields.array->replace_vec3_with_vec4();
if (vec4_elem_type == this->fields.array)
return this;
return glsl_type::get_array_instance(vec4_elem_type,
this->length,
this->explicit_stride);
} else if (this->is_struct() || this->is_interface()) {
struct glsl_struct_field *fields = (struct glsl_struct_field *)
malloc(sizeof(struct glsl_struct_field) * this->length);
bool needs_new_type = false;
for (unsigned i = 0; i < this->length; i++) {
fields[i] = this->fields.structure[i];
assert(fields[i].matrix_layout != GLSL_MATRIX_LAYOUT_ROW_MAJOR);
fields[i].type = fields[i].type->replace_vec3_with_vec4();
if (fields[i].type != this->fields.structure[i].type)
needs_new_type = true;
}
const glsl_type *type;
if (!needs_new_type) {
type = this;
} else if (this->is_struct()) {
type = get_struct_instance(fields, this->length, this->name,
this->packed, this->explicit_alignment);
} else {
assert(!this->packed);
type = get_interface_instance(fields, this->length,
(enum glsl_interface_packing)this->interface_packing,
this->interface_row_major,
this->name);
}
free(fields);
return type;
} else {
unreachable("Unhandled type.");
}
}
unsigned
glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const
{
/* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
*
* "A scalar input counts the same amount against this limit as a vec4,
* so applications may want to consider packing groups of four
* unrelated float inputs together into a vector to better utilize the
* capabilities of the underlying hardware. A matrix input will use up
* multiple locations. The number of locations used will equal the
* number of columns in the matrix."
*
* The spec does not explicitly say how arrays are counted. However, it
* should be safe to assume the total number of slots consumed by an array
* is the number of entries in the array multiplied by the number of slots
* consumed by a single element of the array.
*
* The spec says nothing about how structs are counted, because vertex
* attributes are not allowed to be (or contain) structs. However, Mesa
* allows varying structs, the number of varying slots taken up by a
* varying struct is simply equal to the sum of the number of slots taken
* up by each element.
*
* Doubles are counted different depending on whether they are vertex
* inputs or everything else. Vertex inputs from ARB_vertex_attrib_64bit
* take one location no matter what size they are, otherwise dvec3/4
* take two locations.
*/
switch (this->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_BOOL:
return this->matrix_columns;
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
if (this->vector_elements > 2 && !is_gl_vertex_input)
return this->matrix_columns * 2;
else
return this->matrix_columns;
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE: {
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++) {
const glsl_type *member_type = this->fields.structure[i].type;
size += member_type->count_vec4_slots(is_gl_vertex_input, is_bindless);
}
return size;
}
case GLSL_TYPE_ARRAY: {
const glsl_type *element = this->fields.array;
return this->length * element->count_vec4_slots(is_gl_vertex_input,
is_bindless);
}
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
if (!is_bindless)
return 0;
else
return 1;
case GLSL_TYPE_SUBROUTINE:
return 1;
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
break;
}
assert(!"Unexpected type in count_attribute_slots()");
return 0;
}
unsigned
glsl_type::count_dword_slots(bool is_bindless) const
{
switch (this->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
return this->components();
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT16:
return DIV_ROUND_UP(this->components(), 2);
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
return DIV_ROUND_UP(this->components(), 4);
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
if (!is_bindless)
return 0;
FALLTHROUGH;
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
return this->components() * 2;
case GLSL_TYPE_ARRAY:
return this->fields.array->count_dword_slots(is_bindless) *
this->length;
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_STRUCT: {
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++) {
size += this->fields.structure[i].type->count_dword_slots(is_bindless);
}
return size;
}
case GLSL_TYPE_ATOMIC_UINT:
return 0;
case GLSL_TYPE_SUBROUTINE:
return 1;
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_FUNCTION:
default:
unreachable("invalid type in st_glsl_type_dword_size()");
}
return 0;
}
int
glsl_type::coordinate_components() const
{
enum glsl_sampler_dim dim = (enum glsl_sampler_dim)sampler_dimensionality;
int size = glsl_get_sampler_dim_coordinate_components(dim);
/* Array textures need an additional component for the array index, except
* for cubemap array images that behave like a 2D array of interleaved
* cubemap faces.
*/
if (sampler_array &&
!(is_image() && sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE))
size += 1;
return size;
}
/**
* Declarations of type flyweights (glsl_type::_foo_type) and
* convenience pointers (glsl_type::foo_type).
* @{
*/
#define DECL_TYPE(NAME, ...) \
const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
#define STRUCT_TYPE(NAME)
#include "compiler/builtin_type_macros.h"
/** @} */
union packed_type {
uint32_t u32;
struct {
unsigned base_type:5;
unsigned interface_row_major:1;
unsigned vector_elements:3;
unsigned matrix_columns:3;
unsigned explicit_stride:16;
unsigned explicit_alignment:4;
} basic;
struct {
unsigned base_type:5;
unsigned dimensionality:4;
unsigned shadow:1;
unsigned array:1;
unsigned sampled_type:5;
unsigned _pad:16;
} sampler;
struct {
unsigned base_type:5;
unsigned length:13;
unsigned explicit_stride:14;
} array;
struct {
unsigned base_type:5;
unsigned interface_packing_or_packed:2;
unsigned interface_row_major:1;
unsigned length:20;
unsigned explicit_alignment:4;
} strct;
};
static void
encode_glsl_struct_field(blob *blob, const glsl_struct_field *struct_field)
{
encode_type_to_blob(blob, struct_field->type);
blob_write_string(blob, struct_field->name);
blob_write_uint32(blob, struct_field->location);
blob_write_uint32(blob, struct_field->component);
blob_write_uint32(blob, struct_field->offset);
blob_write_uint32(blob, struct_field->xfb_buffer);
blob_write_uint32(blob, struct_field->xfb_stride);
blob_write_uint32(blob, struct_field->image_format);
blob_write_uint32(blob, struct_field->flags);
}
static void
decode_glsl_struct_field_from_blob(blob_reader *blob, glsl_struct_field *struct_field)
{
struct_field->type = decode_type_from_blob(blob);
struct_field->name = blob_read_string(blob);
struct_field->location = blob_read_uint32(blob);
struct_field->component = blob_read_uint32(blob);
struct_field->offset = blob_read_uint32(blob);
struct_field->xfb_buffer = blob_read_uint32(blob);
struct_field->xfb_stride = blob_read_uint32(blob);
struct_field->image_format = (pipe_format)blob_read_uint32(blob);
struct_field->flags = blob_read_uint32(blob);
}
void
encode_type_to_blob(struct blob *blob, const glsl_type *type)
{
if (!type) {
blob_write_uint32(blob, 0);
return;
}
STATIC_ASSERT(sizeof(union packed_type) == 4);
union packed_type encoded;
encoded.u32 = 0;
encoded.basic.base_type = type->base_type;
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL:
encoded.basic.interface_row_major = type->interface_row_major;
assert(type->matrix_columns < 8);
if (type->vector_elements <= 5)
encoded.basic.vector_elements = type->vector_elements;
else if (type->vector_elements == 8)
encoded.basic.vector_elements = 6;
else if (type->vector_elements == 16)
encoded.basic.vector_elements = 7;
encoded.basic.matrix_columns = type->matrix_columns;
encoded.basic.explicit_stride = MIN2(type->explicit_stride, 0xffff);
encoded.basic.explicit_alignment =
MIN2(ffs(type->explicit_alignment), 0xf);
blob_write_uint32(blob, encoded.u32);
/* If we don't have enough bits for explicit_stride, store it
* separately.
*/
if (encoded.basic.explicit_stride == 0xffff)
blob_write_uint32(blob, type->explicit_stride);
if (encoded.basic.explicit_alignment == 0xf)
blob_write_uint32(blob, type->explicit_alignment);
return;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
encoded.sampler.dimensionality = type->sampler_dimensionality;
if (type->base_type == GLSL_TYPE_SAMPLER)
encoded.sampler.shadow = type->sampler_shadow;
else
assert(!type->sampler_shadow);
encoded.sampler.array = type->sampler_array;
encoded.sampler.sampled_type = type->sampled_type;
break;
case GLSL_TYPE_SUBROUTINE:
blob_write_uint32(blob, encoded.u32);
blob_write_string(blob, type->name);
return;
case GLSL_TYPE_ATOMIC_UINT:
break;
case GLSL_TYPE_ARRAY:
encoded.array.length = MIN2(type->length, 0x1fff);
encoded.array.explicit_stride = MIN2(type->explicit_stride, 0x3fff);
blob_write_uint32(blob, encoded.u32);
/* If we don't have enough bits for length or explicit_stride, store it
* separately.
*/
if (encoded.array.length == 0x1fff)
blob_write_uint32(blob, type->length);
if (encoded.array.explicit_stride == 0x3fff)
blob_write_uint32(blob, type->explicit_stride);
encode_type_to_blob(blob, type->fields.array);
return;
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE:
encoded.strct.length = MIN2(type->length, 0xfffff);
encoded.strct.explicit_alignment =
MIN2(ffs(type->explicit_alignment), 0xf);
if (type->is_interface()) {
encoded.strct.interface_packing_or_packed = type->interface_packing;
encoded.strct.interface_row_major = type->interface_row_major;
} else {
encoded.strct.interface_packing_or_packed = type->packed;
}
blob_write_uint32(blob, encoded.u32);
blob_write_string(blob, type->name);
/* If we don't have enough bits for length, store it separately. */
if (encoded.strct.length == 0xfffff)
blob_write_uint32(blob, type->length);
if (encoded.strct.explicit_alignment == 0xf)
blob_write_uint32(blob, type->explicit_alignment);
for (unsigned i = 0; i < type->length; i++)
encode_glsl_struct_field(blob, &type->fields.structure[i]);
return;
case GLSL_TYPE_VOID:
break;
case GLSL_TYPE_ERROR:
default:
assert(!"Cannot encode type!");
encoded.u32 = 0;
break;
}
blob_write_uint32(blob, encoded.u32);
}
const glsl_type *
decode_type_from_blob(struct blob_reader *blob)
{
union packed_type encoded;
encoded.u32 = blob_read_uint32(blob);
if (encoded.u32 == 0) {
return NULL;
}
glsl_base_type base_type = (glsl_base_type)encoded.basic.base_type;
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL: {
unsigned explicit_stride = encoded.basic.explicit_stride;
if (explicit_stride == 0xffff)
explicit_stride = blob_read_uint32(blob);
unsigned explicit_alignment = encoded.basic.explicit_alignment;
if (explicit_alignment == 0xf)
explicit_alignment = blob_read_uint32(blob);
else if (explicit_alignment > 0)
explicit_alignment = 1 << (explicit_alignment - 1);
uint32_t vector_elements = encoded.basic.vector_elements;
if (vector_elements == 6)
vector_elements = 8;
else if (vector_elements == 7)
vector_elements = 16;
return glsl_type::get_instance(base_type, vector_elements,
encoded.basic.matrix_columns,
explicit_stride,
encoded.basic.interface_row_major,
explicit_alignment);
}
case GLSL_TYPE_SAMPLER:
return glsl_type::get_sampler_instance((enum glsl_sampler_dim)encoded.sampler.dimensionality,
encoded.sampler.shadow,
encoded.sampler.array,
(glsl_base_type) encoded.sampler.sampled_type);
case GLSL_TYPE_TEXTURE:
return glsl_type::get_texture_instance((enum glsl_sampler_dim)encoded.sampler.dimensionality,
encoded.sampler.array,
(glsl_base_type) encoded.sampler.sampled_type);
case GLSL_TYPE_SUBROUTINE:
return glsl_type::get_subroutine_instance(blob_read_string(blob));
case GLSL_TYPE_IMAGE:
return glsl_type::get_image_instance((enum glsl_sampler_dim)encoded.sampler.dimensionality,
encoded.sampler.array,
(glsl_base_type) encoded.sampler.sampled_type);
case GLSL_TYPE_ATOMIC_UINT:
return glsl_type::atomic_uint_type;
case GLSL_TYPE_ARRAY: {
unsigned length = encoded.array.length;
if (length == 0x1fff)
length = blob_read_uint32(blob);
unsigned explicit_stride = encoded.array.explicit_stride;
if (explicit_stride == 0x3fff)
explicit_stride = blob_read_uint32(blob);
return glsl_type::get_array_instance(decode_type_from_blob(blob),
length, explicit_stride);
}
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE: {
char *name = blob_read_string(blob);
unsigned num_fields = encoded.strct.length;
if (num_fields == 0xfffff)
num_fields = blob_read_uint32(blob);
unsigned explicit_alignment = encoded.strct.explicit_alignment;
if (explicit_alignment == 0xf)
explicit_alignment = blob_read_uint32(blob);
else if (explicit_alignment > 0)
explicit_alignment = 1 << (explicit_alignment - 1);
glsl_struct_field *fields =
(glsl_struct_field *) malloc(sizeof(glsl_struct_field) * num_fields);
for (unsigned i = 0; i < num_fields; i++)
decode_glsl_struct_field_from_blob(blob, &fields[i]);
const glsl_type *t;
if (base_type == GLSL_TYPE_INTERFACE) {
assert(explicit_alignment == 0);
enum glsl_interface_packing packing =
(glsl_interface_packing) encoded.strct.interface_packing_or_packed;
bool row_major = encoded.strct.interface_row_major;
t = glsl_type::get_interface_instance(fields, num_fields, packing,
row_major, name);
} else {
unsigned packed = encoded.strct.interface_packing_or_packed;
t = glsl_type::get_struct_instance(fields, num_fields, name, packed,
explicit_alignment);
}
free(fields);
return t;
}
case GLSL_TYPE_VOID:
return glsl_type::void_type;
case GLSL_TYPE_ERROR:
default:
assert(!"Cannot decode type!");
return NULL;
}
}
unsigned
glsl_type::cl_alignment() const
{
/* vectors unlike arrays are aligned to their size */
if (this->is_scalar() || this->is_vector())
return this->cl_size();
else if (this->is_array())
return this->without_array()->cl_alignment();
else if (this->is_struct()) {
/* Packed Structs are 0x1 aligned despite their size. */
if (this->packed)
return 1;
unsigned res = 1;
for (unsigned i = 0; i < this->length; ++i) {
struct glsl_struct_field &field = this->fields.structure[i];
res = MAX2(res, field.type->cl_alignment());
}
return res;
}
return 1;
}
unsigned
glsl_type::cl_size() const
{
if (this->is_scalar() || this->is_vector()) {
return util_next_power_of_two(this->vector_elements) *
explicit_type_scalar_byte_size(this);
} else if (this->is_array()) {
unsigned size = this->without_array()->cl_size();
return size * this->length;
} else if (this->is_struct()) {
unsigned size = 0;
for (unsigned i = 0; i < this->length; ++i) {
struct glsl_struct_field &field = this->fields.structure[i];
/* if a struct is packed, members don't get aligned */
if (!this->packed)
size = align(size, field.type->cl_alignment());
size += field.type->cl_size();
}
return size;
}
return 1;
}
extern "C" {
int
glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim)
{
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
case GLSL_SAMPLER_DIM_BUF:
return 1;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_RECT:
case GLSL_SAMPLER_DIM_MS:
case GLSL_SAMPLER_DIM_EXTERNAL:
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return 2;
case GLSL_SAMPLER_DIM_3D:
case GLSL_SAMPLER_DIM_CUBE:
return 3;
default:
unreachable("Unknown sampler dim");
}
}
void
glsl_print_type(FILE *f, const glsl_type *t)
{
if (t->is_array()) {
fprintf(f, "(array ");
glsl_print_type(f, t->fields.array);
fprintf(f, " %u)", t->length);
} else if (t->is_struct() && !is_gl_identifier(t->name)) {
fprintf(f, "%s@%p", t->name, (void *) t);
} else {
fprintf(f, "%s", t->name);
}
}
}