mesa/src/broadcom/common
Alejandro Piñeiro 106b33405e vc4/v3d: stop adding NORAST when SHADERDB debug option is used
Right now if we use the option SHADERDB, NORAST is added
automatically. There's no comment justifying it, neither a lot of info
on the commits that added that. But I guess that the purpose is that
SHADERDB option is assumed to be used only to gather shader-db stats,
so setting setting NORAST would allow to get those dumps faster.

But adding debug options automatically can be confusing, as we could
get a behaviour that we were not expecting. At least I needed to check
why using SHADERDB was getting a black screen. And if we want to get
this behaviour, we can easily add manually the NORAST.

Finally, v3dv doesn't support NORAST right now (and we don't have
immediate plans to implement it), so it is somewhat inconsistent to
get different behaviour from the same debug option from the two
drivers.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17788>
2022-07-29 18:29:34 +00:00
..
v3d_cpu_tiling.h
v3d_debug.c vc4/v3d: stop adding NORAST when SHADERDB debug option is used 2022-07-29 18:29:34 +00:00
v3d_debug.h vc4/v3d: stop adding NORAST when SHADERDB debug option is used 2022-07-29 18:29:34 +00:00
v3d_device_info.c
v3d_device_info.h
v3d_limits.h v3d: stop using a smaller texture limit in OpenGL 2022-07-13 10:09:34 +00:00
v3d_macros.h
v3d_tfu.h v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd 2022-02-18 11:50:07 +01:00
v3d_tiling.c broadcom/common: move v3d_tiling to common 2021-06-04 13:00:40 +02:00
v3d_tiling.h broadcom/common: move v3d_tiling to common 2021-06-04 13:00:40 +02:00
v3d_util.c v3d,v3dv: add a common v3d_hw_prim_type helper 2022-07-27 00:00:54 +00:00
v3d_util.h v3d,v3dv: add a common v3d_hw_prim_type helper 2022-07-27 00:00:54 +00:00