Commit Graph

31200 Commits

Author SHA1 Message Date
Brian Paul cd0a32924d st/mesa: remove unused var 2010-02-12 15:42:10 -07:00
Vinson Lee 4be324386c intel: Remove unused variable. 2010-02-12 14:37:07 -08:00
Brian Paul 2d6f5dd62b cell: fix-up C, CPP flags
Flags like -Wmissing-prototypes don't apply to g++.
2010-02-12 15:25:12 -07:00
Brian Paul 3798cc8157 cell: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query 2010-02-12 15:24:24 -07:00
Brian Paul 8a61690e84 cell: remove -mcpu=cell from CFLAGS
This reverts part of commit ebe2f76095
and allows things to build here.
2010-02-12 15:16:44 -07:00
Kristian Høgsberg 2f517b8e5a intel: Avoid dri_bo_flink() in intel_update_renderbuffers()
Now that we track the global name in struct intel_region, we can just
look it up there.
2010-02-12 16:30:39 -05:00
Kristian Høgsberg 2d99588b35 intel: Track named regions and make sure we only have one region per named bo 2010-02-12 16:30:39 -05:00
Kristian Høgsberg 93931d9e68 dri: Store the loader private passed in at dri context creation
We just threw it away before, but we haven't had a use for it yet.
2010-02-12 16:30:38 -05:00
Zack Rusin fd40b9ff32 st/dri: don't expose visuals we'll have trouble supporting
without getBuffersWithFormat some visuals will just cause headaches (crashes),
so if we're running on an older system simply don't advertise them.
2010-02-12 16:00:45 -05:00
Zack Rusin 59b4146a5d st/dri, st/xorg: fix buffers that have attachements of different depth
we actually need to specify the formats for different attachements, otherwise
if the color buffer is 24bpp and the app asks for 16bpp depth buffer than
we end up fetching the depth from the drawable which is 24bpp and end up
creating the wrong depth buffer. use the new getBuffersWithFormat extension
to pass the depth correctly.
2010-02-12 16:00:22 -05:00
Roland Scheidegger 7082c47d14 svga: enable code to emit blend color 2010-02-12 21:43:45 +01:00
Roland Scheidegger 6602889d82 Merge branch 'gallium-dynamicstencilref' 2010-02-12 21:39:29 +01:00
Vinson Lee af1052e280 progs/tests: Add checks for GL_NV_vertex_program. 2010-02-12 11:59:37 -08:00
Jerome Glisse 3a916b0e81 Revert "r600c: substract vbo offset to vbo size"
This reverts commit 325614a882.
Ok this was already fixed this commit actualy broke things
2010-02-12 19:26:09 +01:00
Patrice Mandin 536ae20f80 nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has 16 texture units
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-02-12 19:22:41 +01:00
Brian Paul 0087f9dc06 cell: adjust structure padding
The size of some core Gallium state structures has changed so the
padding on some cell structs needed to be adjusted to keep them
a multiple of 16 bytes.
2010-02-12 11:07:51 -07:00
Brian Paul e4afe725ee cell: remove unused var 2010-02-12 11:06:19 -07:00
Brian Paul 6c35e178d3 cell: include cell_context.h 2010-02-12 11:06:04 -07:00
Brian Paul 0ad0d8125a cell: re-fix undeclared var 2010-02-12 09:47:34 -07:00
Brian Paul 8a92c2b23c cell: declare stencil_value variable 2010-02-12 09:43:18 -07:00
Jerome Glisse 325614a882 r600c: substract vbo offset to vbo size
To avoid kernel complaining and to set proper boundary on
vbo, substract the vbo offset to the vbo size.
2010-02-12 17:06:19 +01:00
Andre Maasikas 08545799e3 r600: be more exact in vb size calculation
to make kernel cs checker happier, last attribs don't need full stride of
space. Calculate as count-1*stride + size of attrib
2010-02-12 16:23:49 +02:00
Andre Maasikas eeb49d3ad8 r600: support GL_SHORT attributes
normalized seems to work with this setting.
2010-02-12 16:23:49 +02:00
Michal Krol 69dd99ba86 Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."
This reverts commit aa0b671422.
2010-02-12 14:45:51 +01:00
Michal Krol aa0b671422 util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
Fill in ones for missing components.
2010-02-12 13:32:35 +01:00
Patrice Mandin 1dd6e0b673 nouveau: nv30: Define number of texture samplers
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-02-12 13:23:48 +01:00
José Fonseca e475ae920a wgl: Do not reach out and destroy contexts on cleanup.
Simply skip cleanup when contexts are still active.

This addresses two issues:

- in some situations the ICD DLL may be unloaded before the DLL that is
  using GL contexts is, so we may receive GL calls after stw_cleanup.

- when aborting (exception, or control-c) the contexts may have been left
  in an inconsistent state and attempting to destroy can cause
  unpredictable results.
2010-02-12 11:40:05 +00:00
José Fonseca 8ce747defa gdi: Never fail at DLL load time.
Windows doesn't really expect things to fail at this point -- it
will try many times until it finally gives up, worse, something bad
happens.

The WGL state tracker will gracefully decline to do work even when it
is loaded.
2010-02-12 11:40:02 +00:00
José Fonseca e6b66210de wgl: Fail gracefully whenever 3D could not be enabled for some reason. 2010-02-12 11:39:58 +00:00
José Fonseca ea8f7bd2e4 svgadump: Several improvements to shader dumping. 2010-02-12 11:10:41 +00:00
Vinson Lee d0ec18e111 glu/sgi: Initialize member of class primStream. 2010-02-12 00:41:01 -08:00
Vinson Lee b5b1b452cd glu/sgi: Initialize members of class Arc. 2010-02-12 00:36:00 -08:00
Vinson Lee 977fa27360 glu/sgi: Initialize member of class Bin. 2010-02-12 00:28:44 -08:00
Ben Skeggs ba3c874f08 nouveau: use AVAIL_RING() 2010-02-12 16:03:20 +10:00
Ben Skeggs 6af75a0ff4 nouveau: switch to nouveau_bo_new_tile() 2010-02-12 16:03:20 +10:00
Brian Paul 04d35714a6 svga: check min_index, max_index before assertions
It's possible for min_index and max_index to be ~0 if the min/max
values were not actually set or computed in the state tracker.
Skip some assertions in that case.

This only effects the debug build error checking.

(cherry picked from commit 408f32dc165b36eb5ec0e2bbc7dcecd28f3a62d3)
2010-02-11 16:54:48 -07:00
Karl Schultz 9209843878 main: Fix compiler warning. No need to convert/store depthScale as GLfloat just to convert it back to GLuint to call unpack_depth_span.
Also removes a difference between the 24/8 and 8/24 texstore routines.
2010-02-11 16:49:41 -07:00
Roland Scheidegger ebe12d5006 gallium: make max_anisotropy a unsigned bitfield member
saves us a dword in sampler state, hw can't do non-integer aniso degree anyway.
To allow aniso 1x (which seems of dubious value but some hardware (radeons)
have such a mode, and even d3d allows specifiying it) redefine anisotropic
filtering as disabled only if max_anistropy is 0.
2010-02-12 00:43:38 +01:00
Karl Schultz 2d1088cc17 Turn off 64-bit portability problems detection. 2010-02-11 15:55:04 -07:00
Roland Scheidegger 16d520f6d6 nouveau: fix compile errors... 2010-02-11 23:11:03 +01:00
Kristian Høgsberg c7ab5994ee glapi: Avoid #including gl.h
It's only used for a couple of integer types and and might conflict
with other client API header files.
2010-02-11 17:04:06 -05:00
Kristian Høgsberg cc57baff5f i915: Remove always-true irq_active struct intel_screen field 2010-02-11 16:56:44 -05:00
Kristian Høgsberg c9b0f04b1f i915: Remove a few DRI1 era struct intel_screen fields 2010-02-11 16:54:20 -05:00
Kristian Høgsberg 5777dee02c i915: Drop intelScreenPrivate typedef and just call it struct intel_screen 2010-02-11 16:49:26 -05:00
Kristian Høgsberg cbfd4147ca i915: Remove unused intelRegion struct
Phew, sure is nice to only have one struct called intel region.
2010-02-11 16:49:07 -05:00
Roland Scheidegger 67479eea36 nv50: adapt to stencil ref changes 2010-02-11 22:48:39 +01:00
Roland Scheidegger dc8c0959bd nv40: adapt to stencil ref changes 2010-02-11 22:48:31 +01:00
Kristian Høgsberg fa43956b5c i915: Remove left-over drmUnmap() 2010-02-11 16:34:11 -05:00
Roland Scheidegger bedb6faec0 nv30: adapt to stencil ref changes
not sure if this has any hope of working
2010-02-11 20:55:33 +01:00
Brian Paul 362fa6763c mesa: additional constant/limit assertions 2010-02-11 11:34:54 -07:00