Brian Paul
cd0a32924d
st/mesa: remove unused var
2010-02-12 15:42:10 -07:00
Vinson Lee
4be324386c
intel: Remove unused variable.
2010-02-12 14:37:07 -08:00
Brian Paul
2d6f5dd62b
cell: fix-up C, CPP flags
...
Flags like -Wmissing-prototypes don't apply to g++.
2010-02-12 15:25:12 -07:00
Brian Paul
3798cc8157
cell: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query
2010-02-12 15:24:24 -07:00
Brian Paul
8a61690e84
cell: remove -mcpu=cell from CFLAGS
...
This reverts part of commit ebe2f76095
and allows things to build here.
2010-02-12 15:16:44 -07:00
Kristian Høgsberg
2f517b8e5a
intel: Avoid dri_bo_flink() in intel_update_renderbuffers()
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Now that we track the global name in struct intel_region, we can just
look it up there.
2010-02-12 16:30:39 -05:00
Kristian Høgsberg
2d99588b35
intel: Track named regions and make sure we only have one region per named bo
2010-02-12 16:30:39 -05:00
Kristian Høgsberg
93931d9e68
dri: Store the loader private passed in at dri context creation
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We just threw it away before, but we haven't had a use for it yet.
2010-02-12 16:30:38 -05:00
Zack Rusin
fd40b9ff32
st/dri: don't expose visuals we'll have trouble supporting
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without getBuffersWithFormat some visuals will just cause headaches (crashes),
so if we're running on an older system simply don't advertise them.
2010-02-12 16:00:45 -05:00
Zack Rusin
59b4146a5d
st/dri, st/xorg: fix buffers that have attachements of different depth
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we actually need to specify the formats for different attachements, otherwise
if the color buffer is 24bpp and the app asks for 16bpp depth buffer than
we end up fetching the depth from the drawable which is 24bpp and end up
creating the wrong depth buffer. use the new getBuffersWithFormat extension
to pass the depth correctly.
2010-02-12 16:00:22 -05:00
Roland Scheidegger
7082c47d14
svga: enable code to emit blend color
2010-02-12 21:43:45 +01:00
Roland Scheidegger
6602889d82
Merge branch 'gallium-dynamicstencilref'
2010-02-12 21:39:29 +01:00
Vinson Lee
af1052e280
progs/tests: Add checks for GL_NV_vertex_program.
2010-02-12 11:59:37 -08:00
Jerome Glisse
3a916b0e81
Revert "r600c: substract vbo offset to vbo size"
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This reverts commit 325614a882
.
Ok this was already fixed this commit actualy broke things
2010-02-12 19:26:09 +01:00
Patrice Mandin
536ae20f80
nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has 16 texture units
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Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-02-12 19:22:41 +01:00
Brian Paul
0087f9dc06
cell: adjust structure padding
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The size of some core Gallium state structures has changed so the
padding on some cell structs needed to be adjusted to keep them
a multiple of 16 bytes.
2010-02-12 11:07:51 -07:00
Brian Paul
e4afe725ee
cell: remove unused var
2010-02-12 11:06:19 -07:00
Brian Paul
6c35e178d3
cell: include cell_context.h
2010-02-12 11:06:04 -07:00
Brian Paul
0ad0d8125a
cell: re-fix undeclared var
2010-02-12 09:47:34 -07:00
Brian Paul
8a92c2b23c
cell: declare stencil_value variable
2010-02-12 09:43:18 -07:00
Jerome Glisse
325614a882
r600c: substract vbo offset to vbo size
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To avoid kernel complaining and to set proper boundary on
vbo, substract the vbo offset to the vbo size.
2010-02-12 17:06:19 +01:00
Andre Maasikas
08545799e3
r600: be more exact in vb size calculation
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to make kernel cs checker happier, last attribs don't need full stride of
space. Calculate as count-1*stride + size of attrib
2010-02-12 16:23:49 +02:00
Andre Maasikas
eeb49d3ad8
r600: support GL_SHORT attributes
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normalized seems to work with this setting.
2010-02-12 16:23:49 +02:00
Michal Krol
69dd99ba86
Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."
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This reverts commit aa0b671422
.
2010-02-12 14:45:51 +01:00
Michal Krol
aa0b671422
util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
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Fill in ones for missing components.
2010-02-12 13:32:35 +01:00
Patrice Mandin
1dd6e0b673
nouveau: nv30: Define number of texture samplers
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Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-02-12 13:23:48 +01:00
José Fonseca
e475ae920a
wgl: Do not reach out and destroy contexts on cleanup.
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Simply skip cleanup when contexts are still active.
This addresses two issues:
- in some situations the ICD DLL may be unloaded before the DLL that is
using GL contexts is, so we may receive GL calls after stw_cleanup.
- when aborting (exception, or control-c) the contexts may have been left
in an inconsistent state and attempting to destroy can cause
unpredictable results.
2010-02-12 11:40:05 +00:00
José Fonseca
8ce747defa
gdi: Never fail at DLL load time.
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Windows doesn't really expect things to fail at this point -- it
will try many times until it finally gives up, worse, something bad
happens.
The WGL state tracker will gracefully decline to do work even when it
is loaded.
2010-02-12 11:40:02 +00:00
José Fonseca
e6b66210de
wgl: Fail gracefully whenever 3D could not be enabled for some reason.
2010-02-12 11:39:58 +00:00
José Fonseca
ea8f7bd2e4
svgadump: Several improvements to shader dumping.
2010-02-12 11:10:41 +00:00
Vinson Lee
d0ec18e111
glu/sgi: Initialize member of class primStream.
2010-02-12 00:41:01 -08:00
Vinson Lee
b5b1b452cd
glu/sgi: Initialize members of class Arc.
2010-02-12 00:36:00 -08:00
Vinson Lee
977fa27360
glu/sgi: Initialize member of class Bin.
2010-02-12 00:28:44 -08:00
Ben Skeggs
ba3c874f08
nouveau: use AVAIL_RING()
2010-02-12 16:03:20 +10:00
Ben Skeggs
6af75a0ff4
nouveau: switch to nouveau_bo_new_tile()
2010-02-12 16:03:20 +10:00
Brian Paul
04d35714a6
svga: check min_index, max_index before assertions
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It's possible for min_index and max_index to be ~0 if the min/max
values were not actually set or computed in the state tracker.
Skip some assertions in that case.
This only effects the debug build error checking.
(cherry picked from commit 408f32dc165b36eb5ec0e2bbc7dcecd28f3a62d3)
2010-02-11 16:54:48 -07:00
Karl Schultz
9209843878
main: Fix compiler warning. No need to convert/store depthScale as GLfloat just to convert it back to GLuint to call unpack_depth_span.
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Also removes a difference between the 24/8 and 8/24 texstore routines.
2010-02-11 16:49:41 -07:00
Roland Scheidegger
ebe12d5006
gallium: make max_anisotropy a unsigned bitfield member
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saves us a dword in sampler state, hw can't do non-integer aniso degree anyway.
To allow aniso 1x (which seems of dubious value but some hardware (radeons)
have such a mode, and even d3d allows specifiying it) redefine anisotropic
filtering as disabled only if max_anistropy is 0.
2010-02-12 00:43:38 +01:00
Karl Schultz
2d1088cc17
Turn off 64-bit portability problems detection.
2010-02-11 15:55:04 -07:00
Roland Scheidegger
16d520f6d6
nouveau: fix compile errors...
2010-02-11 23:11:03 +01:00
Kristian Høgsberg
c7ab5994ee
glapi: Avoid #including gl.h
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It's only used for a couple of integer types and and might conflict
with other client API header files.
2010-02-11 17:04:06 -05:00
Kristian Høgsberg
cc57baff5f
i915: Remove always-true irq_active struct intel_screen field
2010-02-11 16:56:44 -05:00
Kristian Høgsberg
c9b0f04b1f
i915: Remove a few DRI1 era struct intel_screen fields
2010-02-11 16:54:20 -05:00
Kristian Høgsberg
5777dee02c
i915: Drop intelScreenPrivate typedef and just call it struct intel_screen
2010-02-11 16:49:26 -05:00
Kristian Høgsberg
cbfd4147ca
i915: Remove unused intelRegion struct
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Phew, sure is nice to only have one struct called intel region.
2010-02-11 16:49:07 -05:00
Roland Scheidegger
67479eea36
nv50: adapt to stencil ref changes
2010-02-11 22:48:39 +01:00
Roland Scheidegger
dc8c0959bd
nv40: adapt to stencil ref changes
2010-02-11 22:48:31 +01:00
Kristian Høgsberg
fa43956b5c
i915: Remove left-over drmUnmap()
2010-02-11 16:34:11 -05:00
Roland Scheidegger
bedb6faec0
nv30: adapt to stencil ref changes
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not sure if this has any hope of working
2010-02-11 20:55:33 +01:00
Brian Paul
362fa6763c
mesa: additional constant/limit assertions
2010-02-11 11:34:54 -07:00