main: Fix compiler warning. No need to convert/store depthScale as GLfloat just to convert it back to GLuint to call unpack_depth_span.

Also removes a difference between the 24/8 and 8/24 texstore routines.
This commit is contained in:
Karl Schultz 2010-02-11 16:49:41 -07:00
parent 2d1088cc17
commit 9209843878
1 changed files with 2 additions and 2 deletions

View File

@ -2678,7 +2678,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
static GLboolean
_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
{
const GLfloat depthScale = (GLfloat) 0xffffff;
const GLuint depthScale = 0xffffff;
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
/ sizeof(GLuint);
@ -2752,7 +2752,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT_24_8_EXT, /* dst type */
dstRow, /* dst addr */
(GLuint) depthScale,
depthScale,
srcType, src, srcPacking);
/* get the 8-bit stencil values */
_mesa_unpack_stencil_span(ctx, srcWidth,