Commit Graph

56917 Commits

Author SHA1 Message Date
Chia-I Wu c68424bac4 ilo: clean up transfer format conversion
Map the bo directly, instead of calling transfer_map().
2013-05-15 15:21:50 +08:00
Chia-I Wu cb57da421a ilo: rework transfer mapping method choosing
Always check if a bo is busy in choose_transfer_method() since we always need
to map it in either map() or unmap().  Also determine how a bo is mapped in
choose_transfer_method().
2013-05-15 15:21:50 +08:00
Chia-I Wu b6c307744f ilo: refactor transfer mapping
Add tex_get_box_offset() to compute transfer offet from the pipe_box.  Add
tex_get_slice_stride() to compute slice stride for a transfer.
2013-05-15 15:21:50 +08:00
Chia-I Wu 5af8641ce0 ilo: no writeback without PIPE_TRANSFER_WRITE
We should not write staging data back when PIPE_TRANSFER_WRITE is not set.
2013-05-15 15:08:54 +08:00
Chia-I Wu 46bb33bc21 ilo: minor cleanups for transfers
Rename some functions and reorder some code.
2013-05-15 15:08:54 +08:00
Chia-I Wu ca349e0217 ilo: simplify ilo_texture_get_slice_offset()
Always return a tile-aligned offset.  Also fix for W tiling.
2013-05-15 15:08:54 +08:00
Zack Rusin 013424678e draw/gs: fix extracting of the clip
The indices are not consecutive when using the geometry shader,
which means we were extracting non existing values. Create
an array of linear indices and always use it instead of the passed
indices. Found by Jose.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-05-14 04:04:08 -04:00
Kenneth Graunke a6961f391a docs: Mark a few things as in progress. 2013-05-14 12:22:40 -07:00
Zack Rusin 5104ed3dbf draw: try to prevent overflows on index buffers
Pass in the size of the index buffer, when available, and use it
to handle out of bounds conditions. The behavior in the case of
an overflow needs to be the same as with other overflows in the
vertex processing pipeline meaning that a vertex should still
be generated but all attributes in it set to zero.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-05-14 03:10:56 -04:00
Zack Rusin d5250da818 draw: use the total number of vertices for statistics
the number of vertices to fetch doesn't necessarily equal the
total number of input vertices, e.g. we might want to fetch
a single vertex but then draw it twice. Lets use the correct
number of input vertices in the statistics.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-05-14 03:10:33 -04:00
Zack Rusin 29853ab7b8 draw: don't crash on vertex buffer overflow
We would crash when stride was bigger than the size of the buffer.
The correct behavior is to just fetch zero's in this case.
Unfortunatly with user_buffer's there's no way to validate the size
because currently we're just not getting it. Adjust the draw interface
to pass the size along the mapped buffer, which works perfectly
for buffer backed vertex_buffers and, in future, it will allow
us to plumb user_buffer sizes through the same interface.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-05-14 03:09:32 -04:00
Zack Rusin 386327c48f gallivm/soa: implement indirect addressing in immediates
The support is analogous to the way we handle indirect addressing
in temporaries, except that we don't have to worry about storing
(after declarations) and thus we'll able to keep using the old
code when indirect addressing isn't used. In other words we're
still using constants directly, unless the instruction has
immediate register with indirect addressing.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-05-14 03:09:15 -04:00
Zack Rusin 2866525b86 draw/gs: don't bind the tgsi state if we're using llvm paths
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-05-14 03:08:56 -04:00
Vinson Lee ff256ec068 gallivm: Fix build with LLVM >= 3.4 r181680.
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-05-14 09:06:14 -07:00
José Fonseca 36385c0bdf mesa/st: Temporary workaround for fdo bug 64568.
Effectively reverting the problematic hunk of
commit 614ee25077
2013-05-14 17:02:53 +01:00
Alex Deucher 29b8d6a1da radeonsi: add Hainan pci ids
Note: this is a candidate for the 9.1 branch

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-05-14 10:51:10 -04:00
Alex Deucher d188f14941 radeonsi: update r600_get_llvm_processor_name for hainan
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-05-14 10:51:10 -04:00
Alex Deucher 4045c3d060 radeonsi: add support for hainan chips
Note: this is a candidate for the 9.1 branch

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-05-14 10:51:10 -04:00
José Fonseca c475ae5d3d draw: Fix io_ptr/num_prims name in IR.
Trivial.
2013-05-14 15:36:37 +01:00
José Fonseca 2f3d939e36 graw/tgsi_dump: Fix gdb macro.
The macro was relying on "tokens" local variable to exist.
2013-05-14 15:36:37 +01:00
Vadim Girlin 560ddad261 r600g/sb: add missing cases for ARUBA chips
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-05-14 17:36:25 +04:00
Vadim Girlin ecde4b07e2 r600g/sb: get rid of standard c++ streams
Static initialization of internal libstdc++ data related to iostream
causes segfaults with some apps.

This patch replaces all uses of std::ostream and std::ostringstream in sb
with custom lightweight classes.

Prevents segfaults with ut2004demo and probably some other old apps.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-05-14 17:36:25 +04:00
Vadim Girlin 57d1be0d2d r600g/sb: separate bytecode decoding and parsing
Parsing and ir construction is required for optimization only,
it's unnecessary if we only need to print shader dump.
This should make new disassembler more tolerant to any new
features in the bytecode.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-05-14 17:36:25 +04:00
Christian König e195d301ae vl/vdpau: fix PresentationQueueQuerySurfaceStatus
The last queued surface always keeps displaying.

Fixing a problem with XBMC.

Signed-off-by: Christian König <christian.koenig@amd.com>
2013-05-14 15:16:15 +02:00
Chia-I Wu 176ad54c04 ilo: rework ilo_texture
Use ilo_buffer for buffer resources and ilo_texture for texture resources.  A
major cleanup is necessitated by the separation.
2013-05-14 16:07:22 +08:00
Chia-I Wu 768296dd05 ilo: rename ilo_resource to ilo_texture
In preparation for the introduction of ilo_buffer.
2013-05-14 16:01:25 +08:00
Chia-I Wu 528ac68f7a ilo: move transfer-related functions to a new file
Resource mapping is distinct from resource allocation, and is going to get
more and more complex.  Move the related functions to a new file to make the
separation clear.
2013-05-14 16:01:20 +08:00
Rodrigo Vivi 888fc7a891 i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.
NOTE: This is a candidate for stable branches.

Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 17:00:46 -07:00
Jordan Justen a16a2d7147 i965: write layer if gl_Layer is used in VS
This is enabled by the AMD_vertex_shader_layer extension.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-13 13:57:57 -07:00
Jordan Justen 220f70667d glsl: add AMD_vertex_shader_layer support
This GLSL extension requires that AMD_vertex_shader_layer be
enabled by the driver.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-13 13:57:52 -07:00
Jordan Justen c9e981b8fb extensions: add AMD_vertex_shader_layer
This extension will require driver support, so it must
be enabled by the driver.

http://www.opengl.org/registry/specs/AMD/vertex_shader_layer.txt

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-13 13:57:03 -07:00
Chad Versace 1776eeedd3 mesa: Expose GL_OES_texture_npot on GLES1
Mesa's extension table incorrectly lists this GL_OES_texture_npot as
ES2-only. It's also an ES1 extension. This patch adds ES1 to the
extensions API mask.

From the GL_OES_texture_npot spec:
    OpenGL ES 1.0 or OpenGL ES 2.0 is required. This extension is
    written against OpenGL ES 1.1.12 and OpenGL ES 2.0.25.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:08:37 -07:00
Ian Romanick a61a0dbed2 glsl: Death to array dereferences of vectors!
Now that all the places that used to generate array derefeneces of
vectors have been changed to generate either ir_binop_vector_extract or
ir_triop_vector_insert (or both), remove all support for dealing with
this deprecated construct.

As an added safeguard, modify ir_validate to reject ir_dereference_array
of a vector.

v2: Convert tabs to spaces.  Suggested by Eric.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:19 -07:00
Ian Romanick 1e773626ee glsl: Generate correct ir_binop_vector_extract code for out and inout parameters
Like with type conversions on out parameters, some extra copies need to
occur to handle these cases.  The fundamental problem is that
ir_binop_vector_extract is not an lvalue, but out and inout parameters
must be lvalues.  A previous patch delt with a similar problem in the
LHS of ir_assignment.

v2: Convert tabs to spaces.  Suggested by Eric.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:19 -07:00
Ian Romanick c3bb07f875 glsl: Use vector-insert and vector-extract on elements of gl_ClipDistanceMESA
Variable indexing into vectors using ir_dereference_array is being
removed, so this lowering pass has to generate something different.

v2: Convert tabs to spaces.  Suggested by Eric.

v3: Simplify code slightly by assuming that elements of
gl_ClipDistanceMESA will always be vec4.  Suggested by Paul.

v4: Fairly substantial rewrite based on the rewrite of "glsl: Convert
lower_clip_distance_visitor to be an ir_rvalue_visitor"

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-13 12:05:19 -07:00
Ian Romanick d13fbeea96 glsl: Remove some stale comments about ir_call
ir_call was changed long ago to be a statement rather than an
expression.  That makes this comment no longer valid.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-13 12:05:19 -07:00
Ian Romanick 065da16508 glsl: Convert lower_clip_distance_visitor to be an ir_rvalue_visitor
Right now the lower_clip_distance_visitor lowers variable indexing into
gl_ClipDistance into variable indexing into both the array
gl_ClipDistanceMESA and the vectors of that array.  For example,

    gl_ClipDistance[i] = f;

becomes

    gl_ClipDistanceMESA[i >> 2][i & 3] = f;

However, variable indexing into vectors using ir_dereference_array is
being removed.  Instead, ir_expression with ir_triop_vector_insert will
be used.  The above code will become

    gl_ClipDistanceMESA[i >> 2] =
        vector_insert(gl_ClipDistanceMESA[i >> 2], i & 3, f);

In order to do this, an ir_rvalue_visitor will need to be used.  This
commit is really just a refactor to get ready for that.

v4: Split the least amount of refactor from the rest of the code
changes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-13 12:05:19 -07:00
Ian Romanick 3acb21517b glsl: Generate ir_binop_vector_extract for indexing of vectors
Now ir_dereference_array of a vector will never occur in the RHS of an
expression.

v2: Add back the { } around the if-statement body to make it more
readable.  Suggested by Eric.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:19 -07:00
Ian Romanick 89704eb1b0 glsl: Convert ir_binop_vector_extract in the LHS to ir_triop_vector_insert
The ast_array_index code can't know whether to generate an
ir_binop_vector_extract or an ir_triop_vector_insert.  Instead it will
always generate ir_binop_vector_extract, and the LHS and RHS have to be
re-written.

v2: Convert tabs to spaces.  Suggested by Eric.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:19 -07:00
Ian Romanick ee7a6dad30 glsl: Add lowering pass for ir_triop_vector_insert
This will eventually replace do_vec_index_to_cond_assign.  This lowering
pass is called in all the places where do_vec_index_to_cond_assign or
do_vec_index_to_swizzle is called.

v2: Use WRITEMASK_* instead of integer literals.  Use a more concise
method of generating broadcast_index.  Both suggested by Eric.

v3: Use a series of scalar compares instead of a single vector compare.
Suggested by Eric and Ken.  It still uses 'if (cond) v.x = y;' instead
of conditional assignments because ir_builder doesn't do conditional
assignments, and I'd rather keep the code simple.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:19 -07:00
Ian Romanick b881ddba7d glsl: Lower ir_binop_vector_extract to conditional moves
Lower ir_binop_vector_extract with a non-constant index to a series of
conditional moves.  This is exactly like ir_dereference_array of a
vector with a non-constant index.

v2: Convert tabs to spaces.  Suggested by Eric.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:19 -07:00
Ian Romanick 943de9cdea glsl: Lower ir_binop_vector_extract to swizzle
Lower ir_binop_vector_extract with a constant index to a swizzle.  This
is exactly like ir_dereference_array of a vector with a constant index.

v2: Convert tabs to spaces.  Suggested by Eric.

v3: Correctly call convert_vector_extract_to_swizzle in
ir_vec_index_to_swizzle_visitor::visit_enter(ir_call *ir).  Suggested by
Ken.

v4: Use CLAMP instead of MIN2(MAX2()).  Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:18 -07:00
Ian Romanick 63e1147ea1 glsl: Refactor part of convert_vec_index_to_cond_assign
Use a first function that extract the vector being indexed and the index
from the deref.  Call the second function that does the real work.

Coming patches will add a new ir_expression for variable indexing into a
vector.  Having the lowering pass split into two functions will make it
much easier to lower the new ir_expression.

v2: Convert tabs to spaces.  Suggested by Eric.

v3: Move some bits from a later patch back to this patch so that it
actually compiles.  Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:18 -07:00
Ian Romanick dafd6918f3 glsl: Add ir_triop_vector_insert
The new opcode is used to generate a new vector with a single field from
the source vector replaced.  This will eventually replace
ir_dereference_array of vectors in the LHS of assignments.

v2: Convert tabs to spaces.  Suggested by Eric.

v3: Add constant expression handling for ir_triop_vector_insert.  This
prevents the constant matrix inversion tests from regressing.  Duh.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:18 -07:00
Ian Romanick f274a2ca87 glsl: Add ir_binop_vector_extract
The new opcode is used to get a single field from a vector.  The field
index may not be constant.  This will eventually replace
ir_dereference_array of vectors.  This is similar to the extractelement
instruction in LLVM IR.

http://llvm.org/docs/LangRef.html#extractelement-instruction

v2: Convert tabs to spaces.  Suggested by Eric.

v3: Add array index range checking to ir_binop_vector_extract constant
expression handling.  Suggested by Ken.

v4: Use CLAMP instead of MIN2(MAX2()).  Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:18 -07:00
Paul Berry b0bb6103d2 glsl: Fix "make check" breakage after adding options to do_common_optimization.
Commit b765740 (glsl: Pass struct shader_compiler_options into
do_common_optimization.) added a new parameter to
do_common_optimization() but didn't update test_optpass.cpp, causing
"make check" to break.

This patch makes the proper updates to test_optpass.cpp so that the
build succeeds again.
2013-05-13 07:55:37 -07:00
Kenneth Graunke e413d3f15c glsl: Add a pass to flip matrix/vector multiplies to use dot products.
This pass flips (matrix * vector) operations to (vector *
matrixTranspose) for certain built-in matrices (currently
gl_ModelViewProjectionMatrix and gl_TextureMatrix).

This is equivalent, but results in dot products rather than multiplies
and adds.  On some hardware, this is more efficient.

This pass is conditionalized on ctx->mvp_with_dp4, the flag drivers set
to indicate they prefer dot products.

Improves performance in Lightsmark by 1.01131% +/- 0.162069% (n = 10)
on a Haswell GT2 system.  Passes Piglit on Ivybridge.

v2: Use struct gl_shader_compiler_options instead of plumbing through
    another boolean flag for this purpose.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-05-12 09:36:46 -07:00
Kenneth Graunke 72a0b7a435 i965/vs: Set the PreferDP4 shader compiler option.
Doing matrix multiplies with DP4s is fewer instructions than MUL/ADD,
especially since we don't support MAD in the vertex shader.

Not observed to improve performance in any fixed function applications,
but is useful for the next patch.

I've left this unset for the fragment shader because the scalar backend
can't use DP4 and does have MAD support.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-05-12 09:36:44 -07:00
Kenneth Graunke bbf029f7cf mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
This flag essentially tells the compiler whether it prefers
dot products or multiply/adds for matrix operations.  As such,
ShaderCompilerOptions seems like the right place for it.

This also lets us specify it on a per-stage basis.  This patch makes all
existing users set the flag for the Vertex Shader stage only, as it's
currently only used for fixed-function vertex programs.  That will
change soon, and I wanted to preserve the existing behavior.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-05-12 09:36:43 -07:00
Kenneth Graunke b765740a66 glsl: Pass struct shader_compiler_options into do_common_optimization.
do_common_optimization may need to make choices about whether to emit
certain kinds of instructions.  gl_context::ShaderCompilerOptions
contains exactly that information, so it makes sense to pass it in.

Rather than passing the whole array, pass the structure for the stage
that's currently being worked on.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-05-12 09:36:41 -07:00