this interaction requires read-only sampler access from
depth component with writes to the stencil component, which can only
be done in the GENERAL layout
affects:
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_stencil_blit
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15716>
ssbo binds are always at least readable, so without deeper shader
inspection, never assume that write binds mean no read access
this is different than image descriptors which can explicitly get
write-only access set
cc: mesa-stable
fixes#6231
THANKS TO @daniel-schuermann FOR SOLVING THIS WITH HIS INCREDIBLE TALENT AND WIT
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15697>
They're both implemented in common code as long as you use
vk_command_buffer.
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15560>
The common Vulkan sync framework will do most of the queueing for us.
It will even sort out timeline semaphore dependencies and ensure
everything executes in-order. All we have to do is make sure our
vk_sync type implements VK_SYNC_FEATURE_WAIT_PENDING. This lets us get
rid of a big pile of code.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15651>
To avoid altering any currently existing callers, we continue on with
the calculation regardless of overflow. This also matches the behavior
of GCC's __builtin_add_overflow().
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15651>
dEQP-VK.binding_model.buffer_device_address.set3.depth3.basessbo.convertuvec2.nostore.multi.scalar.vert
runtime -24.4002% +/- 1.94375% (n=7). The win (I think) is in LLVM not
having to chew through handling the extra loops on every constant-offset
SSBO load, not in actual rendering time.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14999>
If we know the offset is constant, we don't have ask LLVM to loop over the
elements pulling the same value out over and over.
This doesn't seem to have produced a win in the testcase I was looking at,
but it was an easier entrypoint to figuring out how to do scalar memory
access than load_memory, and will probably affect some workload.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14999>
In a fragment shader or inside of control flow, invocation 0 might be
inactive, and so our use-first-invocation-and-broadcast optimizations
would be invalid, and the loop logic of an emit_read_invocation would
defeat the point of these optimized paths.
For load_kernel_input, I didn't guard the uniform path with the check
because some CL tests that are currently passing are doing the
load_kernel_input under (presumably) uniform control flow. Instead, I
dropped in a once warning for the next person to be debugging CL.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14999>
These are not data-race safe (like many other once patterns in Mesa), so
they might not log exactly once, but it should be good enough for not
spamming the console.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14999>
We already have a way to pass env vars around, just use that instead of
packing/unpacking it on the kernel command line.
Cleans up HW runner job log output some more.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15332>
This should help highlight the actual test results, as opposed to the setup
and teardown.
Also tuned the "set -x"es a little bit so we get less surrounding noise in
the echo process.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15332>
VK-GL-CTS causes tons of these due to a bug in glslang, to the point where
it's hard to find actual issues in test logs. Disable the warning for
now, with a link to the issue we're waiting on being resolved.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15332>
You're not supposed to include a '\n' in mesa_log*() messages because
android logging will log what you provide on its own line anyway, so each
mesa_log() should be the body of a log line. But also, getting everyone
to consistently not do that is hopeless because we're all so trained by
printf(). So, just detect an existing \n and don't add a new one.
Cleans up deqp-vk debug output a bunch from turnip.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15332>