Commit Graph

35099 Commits

Author SHA1 Message Date
Corbin Simpson e7d05f1f0d gallium/docs: Flesh out the distro information.
I'm not sure I picked the best voice here. I might come back to this
later.
2010-06-16 18:58:18 -07:00
Corbin Simpson 517a4fb051 gallium/docs: Fix RST error. 2010-06-16 18:58:18 -07:00
Vinson Lee 2412188453 r300g: Fix uninitialized variable warnings in error path. 2010-06-16 17:56:00 -07:00
Vinson Lee 84178547df intel: Remove unnecessary headers. 2010-06-16 17:44:26 -07:00
Zack Rusin 638a80bc07 draw: make sure we correctly iterate over output buffers on stream out
we kept overwriting the first attribute of a vertex in a single-stream-
out-buffer case
2010-06-16 15:56:17 -04:00
Zack Rusin 509ff13d06 graw: remove wrong test 2010-06-16 15:10:21 -04:00
Zack Rusin 0b8e198027 draw: add stream output decomposition file 2010-06-16 15:03:55 -04:00
Zack Rusin 287531772c draw: rewrite stream output to handle all the dark corners
register masks, multiple output buffers, multiple primitives,
non-linear vertices (elts) and stride semantics.
2010-06-16 14:43:56 -04:00
Zack Rusin 668fa68019 translate: don't crash on elts paths with instances 2010-06-16 14:43:56 -04:00
Corbin Simpson e41ad8d2c5 r300g: Fix up resolve.
Yay for old code.
2010-06-16 11:01:34 -07:00
Corbin Simpson 61145c0d5c r300g: Fix MSAA state size. 2010-06-16 10:54:09 -07:00
Corbin Simpson 8ecca392da r300g: Don't multisample non-32-bpp render targets. 2010-06-16 10:54:09 -07:00
Corbin Simpson 68cefb423a r300g: Finish resolve function. 2010-06-16 10:54:08 -07:00
Corbin Simpson e163fc0b15 r300g: Add resource resolve function. 2010-06-16 10:54:08 -07:00
Corbin Simpson a91fea65dc r300g: Moar MSAA setup.
Need to just add the resolve, then go switch to new DRM and test.
2010-06-16 10:54:08 -07:00
Corbin Simpson 3784b0fa69 r300g: Fix indentation.
I could *not* let this slide since I'm on a 78-char-wide terminal.
2010-06-16 10:54:08 -07:00
Corbin Simpson 5c58618406 r300g: Old MSAA code from before gallium-msaa. 2010-06-16 10:54:06 -07:00
Alan Hourihane 867478b6f6 util: add alloc check 2010-06-16 18:10:34 +01:00
Alan Hourihane 51729b5119 draw: add alloc check 2010-06-16 18:02:21 +01:00
Henri Verbeet 71646528da r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled. 2010-06-16 12:47:28 -04:00
Marc 5552dffa39 r600: fix warnings 2010-06-16 12:47:28 -04:00
Dan Nicholson cbf30fce32 osmesa: always build standalone for internal symbols
When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.

Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.

Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Tested-by: Tom Fogal <tfogal@alumni.unh.edu>
2010-06-16 09:23:17 -07:00
Alan Hourihane 1c377cea10 draw: handle some out of memory conditions 2010-06-16 12:27:53 +01:00
Zack Rusin 9829ec2ad8 graw: add a gs test for non-sequential inputs 2010-06-16 05:33:46 -04:00
Vinson Lee 88308ea173 draw: Remove unnecessary headers. 2010-06-15 17:34:59 -07:00
Zack Rusin 3560652ccf gs: make sure we end primitives when finishing executing shaders 2010-06-15 16:37:32 -04:00
Zack Rusin 215e10ac26 draw/gs: make sure gs works with elts and doesn't overrun the buffer 2010-06-15 16:10:18 -04:00
Kristian Høgsberg 80dfec3e53 mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv
If the default framebuffer is bound to <target>, then
        <attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT,
        BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a
        color buffer, the depth buffer, or the stencil buffer, and
        <pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
        FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.

as well as these <pname> values

        FRAMEBUFFER_ATTACHMENT_RED_SIZE,
        FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
        FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
        FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
        FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
        FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
        FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or
        FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING.

https://bugs.freedesktop.org/show_bug.cgi?id=28551
2010-06-15 13:28:38 -04:00
Zack Rusin 726f18ee69 graw: test multiple cb's in geometry shaders 2010-06-15 12:14:18 -04:00
Zack Rusin ec82e9fbfa graw: fix setup for multiple constant buffers 2010-06-15 12:01:47 -04:00
Zack Rusin bf577393c7 draw: run the pipeline with the correct number of verts
verts per primitive, not total count
2010-06-15 09:12:20 -04:00
Zack Rusin 9cf5e814b9 draw: fix primitive indexing in the pipeline
spotted by Keith
2010-06-15 09:12:20 -04:00
Zack Rusin a192b5eeaf draw: finish the new pipeline setup
Keith came up with a new way of running the pipeline which involves passing
a few info structs around (for fetch, vertices and prims) and allows us
to correctly handle cases where we endup with multiple primitives generated
by the pipeline itself.
2010-06-15 09:12:20 -04:00
Zack Rusin 92e521a799 softpipe/gs: fix a crash when a gs isn't present 2010-06-15 09:12:19 -04:00
Keith Whitwell b85a361ccb draw wip 2010-06-15 09:12:19 -04:00
Vinson Lee 5d4d4b2134 i965: Remove unnecessary header. 2010-06-14 17:50:15 -07:00
Marek Olšák 0452d52ae3 r300g: initialize US_CODE_BANK on r4xx 2010-06-14 23:39:56 +02:00
Eric Anholt 7dcba1af9d i965: Fix surface state dumping with INTEL_DEBUG=batch.
I broke this with the state streaming changes.
2010-06-14 14:03:56 -07:00
Zhenyu Wang 9a1ce46fce i965: correct the gen6 line stipple enable define. 2010-06-14 14:03:56 -07:00
Eric Anholt 44ad62b86c intel: Remove long-dead comment about releasing texture heaps.
BOs are stored in the bufmgr, which is freed as part of the screen
structure.
2010-06-14 14:03:56 -07:00
José Fonseca 4b383054d3 gallivm: Omit references to NoFramePointerElimNonLeaf
It was added after 2.7.
2010-06-14 17:36:17 +01:00
José Fonseca 27fafa2587 util: Use int type for format field width.
As suggested by gcc warning.
2010-06-14 17:11:21 +01:00
José Fonseca 4d2407699b gallivm: Override some of the default target options.
In particular:
- enable LLVM <-> GDB integration for JIT code
- disable frame-pointer elimination on debug/profile builds
- enable fast-math.
2010-06-14 16:51:47 +01:00
José Fonseca 21a9ef12bf gallivm: Use func_to_pointer(). 2010-06-14 16:50:40 +01:00
José Fonseca 91bbe466c7 util: Add a func_to_pointer util function too. 2010-06-14 16:50:39 +01:00
Zack Rusin 5d5fa34757 graw: small fixups for the gs examples 2010-06-14 10:49:16 -04:00
Marek Olšák 8ad410dc13 r300g: fix uploading RC state shader constants on r3xx
I've messed this up in one of my previous commits.

Reported-by: Igor Murzov
2010-06-14 13:03:13 +02:00
Marek Olšák 1c0e5ba9f1 r300g: drop begin_cs/end_cs
I have had a look at the libdrm sources and they just contain more or less
the same checking we do in macros, and begin_cs may realloc the CS buffer
if we overflow it, which never happens with r300g. So these are pretty
much useless.

There is a small but measurable performance increase by dropping the two
functions.
2010-06-14 12:46:38 +02:00
Marek Olšák cf3778bae0 r300g: rewrite occlusion queries
The previous implementation had issues with queries spanning over several
command streams as well as using a very large number of queries.

This fixes flickering in Enemy Territory: Quake Wars. The driver now renders
everything correctly in this game and the graphics is awesome.
2010-06-14 12:46:38 +02:00
Marek Olšák 824c1f6a4a r300g: emit viewport state as a dword table 2010-06-14 12:46:37 +02:00