Commit Graph

11853 Commits

Author SHA1 Message Date
Brian 305b83a415 added call to _mesa_load_state_parameters() 2007-08-17 15:27:00 +01:00
Brian 5568a7d301 added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects 2007-08-17 15:26:33 +01:00
Brian 89cda7bdc8 replace assertion w/ conditionals in xmesa_clear() 2007-08-17 10:50:06 +01:00
Brian 5b59e6116d Use simple st->pipe->clear() in more cases for depth/stencil clears. 2007-08-17 10:49:36 +01:00
Brian ae64d5c173 fix buffer clearing problems 2007-08-17 10:28:20 +01:00
Brian 93efcf50fa assertions 2007-08-17 10:27:53 +01:00
Brian 04f2078860 added assertions, disable debug output 2007-08-17 10:27:37 +01:00
michal 24b2f30410 Break mesa dependencies.
Silence compiler warnings.
2007-08-16 19:50:08 +01:00
michal f692cdb544 Silence compiler warnings. 2007-08-16 19:49:04 +01:00
michal 1b19aa522a Break mesa dependencies.
Silence compiler warnings.
2007-08-16 19:47:18 +01:00
michal 2f559606dc Silence compiler warnings. 2007-08-16 19:45:55 +01:00
michal 546f1fa019 Define ffs() for __WIN32__ & __MSC__.
Break mesa dependencies.
2007-08-16 19:44:53 +01:00
michal bef9b40c39 Define __WIN32__. 2007-08-16 19:42:28 +01:00
michal 00b7a91508 Move VS code from st_atom_fs.c to st_atom_vs.c. 2007-08-16 18:29:45 +01:00
michal a279b221bf Cosmetic changes. 2007-08-16 18:17:07 +01:00
Brian 3fc926f374 Remove many dependencies on mesa headers.
To build with mesa, need -DMESA in makefile/config file.
2007-08-16 18:11:55 -06:00
Brian e3bdd66bf6 misc changes to support vertex shaders (disabled by default) 2007-08-16 17:33:49 -06:00
Brian bf55f32c6f run real vertex shaders, a total hack for now 2007-08-16 17:33:05 -06:00
Brian 78d6d5e8fe make pass-through vertex shader 2007-08-16 17:32:24 -06:00
Brian 9ba4311e71 check for null swrast (pipe work-around) 2007-08-16 17:30:38 -06:00
Brian de653b4c9b Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
2007-08-16 13:33:43 -06:00
Brian ebe5107669 disable Z value scaling - it's done in sp_quad_depth_test.c 2007-08-16 13:12:24 -06:00
Brian 717cc0f214 move the draw_alloc/free_tmps() functions to draw_prim.c 2007-08-16 12:57:05 -06:00
Brian fd0a6d6b47 Remove GL/mesa types, rearrange things into more logical groups 2007-08-16 12:57:05 -06:00
michal 4fb2f09fdd Add missing inlcude directory. 2007-08-16 12:50:51 +01:00
michal cbef86a6ea Copy fragment z if the fragment shader does not write depth on its own.` 2007-08-16 12:44:04 +01:00
Brian 59bd1e260b Drawing code refactoring.
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c
draw_vb.c will eventually go away, but this seems like a good step anyway.
2007-08-16 12:37:26 -06:00
Brian 926323df86 point/line/polygon drawing (factored out of draw_vb.c) 2007-08-16 12:37:25 -06:00
michal 76f9f3ee83 Silence warnings. 2007-08-16 12:17:30 +01:00
michal 4fcfab3347 Silence warnings. 2007-08-16 12:16:57 +01:00
michal e36b27cf86 Silence warnings. 2007-08-16 12:16:27 +01:00
michal 830169414e Silence warnings. 2007-08-16 12:13:37 +01:00
michal 9982044a8d Use 'f' for float suffix. 2007-08-16 12:12:14 +01:00
Keith Whitwell b0b871429d Remove mesa include directories, be stricter about include paths. 2007-08-15 23:48:48 +01:00
Brian 5390a43ce0 translate GL texture targets to PIPE_TEXTURE_x values 2007-08-15 19:23:58 -06:00
Brian 94a4910c9a added PIPE_PRIM_x tokens (matching GL), use in a few places 2007-08-15 19:13:03 -06:00
Brian d9a230f30a Hook in new draw_arrays() code, disabled for now. 2007-08-15 19:04:45 -06:00
Brian 2de9958624 softpipe_draw_arrays() function
Also includes:
  Temporary stand-in for vertex program execution.
  draw_prim() code
  post-transform vertex cache
2007-08-15 19:04:45 -06:00
Brian ab0b040b60 added new draw_arrays() 2007-08-15 19:04:45 -06:00
Brian 181cf1d52a convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases, disabled for now 2007-08-15 19:04:44 -06:00
Brian 3e2be1ce4a added vertex array info fields 2007-08-15 19:04:44 -06:00
Brian 293cc25261 added draw_set_vertex_array_info() 2007-08-15 19:04:44 -06:00
Brian 24083f4e47 comment 2007-08-15 19:04:44 -06:00
michal 058b978a5a Add UsageMask to DECLARATION in TGSI.
Interpolate FS attributes in the shader.
Do not copy WPOS in FS.
2007-08-15 18:16:11 +01:00
michal b9eeb8dccf Add declaration_semantic token to TGSI.
Cosmetic changes, GLuint -> unsigned.
Preserve mesa gl_fragment_program DEPTH and COLOR semantics.
2007-08-15 13:55:22 +01:00
michal 6504dc3178 Declare fragment shader output registers. 2007-08-15 13:10:25 +01:00
michal 477ab9c196 Cleanup, do not use fp_attr_to_slot[] mapping array. 2007-08-15 13:10:25 +01:00
Brian bff0411c5a sketch out vbo drawing function 2007-08-15 11:45:54 -06:00
Brian f300934189 added state funcs for vertex buffer/element info 2007-08-15 11:45:12 -06:00
Brian 3f70b50438 softpipe vertex element/buffer state funcs 2007-08-15 11:44:33 -06:00